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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#2 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
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The only reason they might drop the franchise is if they werent satisfied with the profit margin , based on what they were spending on dev and marketing. So whereas Ubi might think a 20% margin on a spend of $3million ($600,000) is pittance compared to what some games return, to a smaller dev house that would be a decent outcome. All devs and artists well paid and profit to boot. |
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#3 | ||
Born to Run Silent
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![]() I like to "be nice" to everyone! ![]() (When possible). Quote:
![]() Just a thought.....
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SUBSIM - 26 Years on the Web |
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#4 | |
Chief
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I feel sorry for that dev team because if they are emotionally attached to the subsim genre then they must be at wits end with how the release and post-rlease has been handled. You know this so reminds me of how music publishers treat their artists and why companies like EMI are today on their last legs. Time for devs to start removing the chains that bind them. |
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#5 |
Born to Run Silent
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For that to happen, they would have to go independent. And where would the money comes from? (not being sarcastic, just wondering).
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SUBSIM - 26 Years on the Web |
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#6 |
Commodore
![]() Join Date: Jul 2008
Location: England
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Yes, exactly. Even indie companies tend to go with a publisher if they want their game to reach a wider audience. It's a necessary evil.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#7 |
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
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The ignorant side of me in terms of how these things actually work would like to think in this day and age with the internet being as prevalent as it is that they could do a decent job of marketing the game themselves and sell directly to people over the net. Kind of like how some up and coming musicians are trying to do now a days.
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#8 | |
Chief
![]() Join Date: Mar 2010
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Not being funny but i could probably scrape that together on my own :-) I was thinking you need atleast a million quid or so, but apprently that doesnt seem to be the case. Of course marketing and promotions costs money too, but with communties like subsim, simhq. combatsim, and maybe some good reviews (that would be a first :-) one can be creative these days and not spend the sort of money EA and Ubi do on marketing. Actually from what Ive heard Ubi totally negelected US marketing for SH5 simply so im not sure they are spending that much on marketing SH5 anyway. Im not saying one can wave a wand and all this is easy, but dedicated folks, who have the experience could do this if they were determined. Gaming is a growing industry and alot of VC houses who use to lend money for financial type investments are now looking at other avenues of investment. |
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#9 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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Another option would be to get in bed with the devil and make a deal with Ubisoft. SH5 has everything we need to create a ultra-realistic subsim and it is always easier to build on existing code than start from scratch.
Say a new company employing talented modders enters into a joint venture with Ubi to turn SH5 into a more hardcore sim and sell it as a new product, with profits to be split. That approach has been successful in the past with, for example, "Falcon 4: Allied Force" and "War in the Pacific: Admiral's edition". In both cases, modders who had been working on the games for free approached the software owner and worked out a deal. I would have no problem forking over another $50 for SH5:Hardcore edition.
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#10 |
Chief
![]() Join Date: Mar 2010
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so why's everyone scared of going independent? I did so years ago, walked out of my job and started my own business. I had to overcome an inherent fear of failure to do it, but once i did it there was no turning back. Yes, as he says in Dune, "fear is the killer". Fear will stop you doing many things in life you will one day regret not having tried
Im not trying to make this some sort of lifechanging speech but for gawds sakes, humanity is built upon the actions of small groups and indiviauls, not large statist or corproate entities. Microsoft, Google all started a small independents. Look at them today. Anways i dont understand why anyone chooses to work for someone else as in being employed by them, if they have the skills that are valuable then they can go and do it on their own, by their own set of principles. In the case of SH5. If thats the same group of devs doing the Sh titles then im really surpsied they havent flown the coop. Its not them who need Ubi, its Ubi who needs them. What they cant develop the game but in a certified Ubisoft office? They are satisified that Ubi will take the majority of profit, skim it off the top and pay the dev team like if they were plumbers? My view is that the art and work that has gone into SH series is by rights of natural justice the property of the devs and artists. The music industry for many years treated music artists with the same sort of, we own all the rights crap, and if you look at EA and Ubi today they have done the same thing. Publishers owning all rights including release decisions about the work created by others. And yes im a capitalist :-) |
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#11 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
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[QUOTE=Neal Stevens;1334968]I automatically assume this is directed to me
![]() I like to "be nice" to everyone! ![]() (When possible). [QUOTE] No, not at all, Neal. You have a unique position in your relationship with Ubisoft and I hold you in the highest regard. I was referring to members here who are so desparate to have any kind of sub sim, that they will turn a blind eye to just about everything in order to get the new game in any condition Ubisoft releases it in. If the modders here and elsewhere refused to touch SH5 at all, what kind of game would we have? Another buggy mess that's barely playable and not even accessible a lot of the time. I think that anyone who, knowing Ubisoft's history, and knowing that this was a DRM game targeted at the casual gamer, who still paid $49 or more for it, belongs in a padded cell! ![]() |
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#12 | |
Commodore
![]() Join Date: Jul 2008
Location: England
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Well, I wouldn't pay full price for it, and I haven't. I tend to avoid anything above £20, unless it's really worth the price tag, which most are not. Still, it seems that the national mental health facilities are going to be very busy this month!
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#13 |
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
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Just to be fair here, and I don't even own the game (my brother-in-law does and has played the past few days though and I've read tons of stuff here), but describing it as a "buggy mess that's barely playable" is going a bit too far. Yes, there are plenty of bugs, some won't even be noticed by newbies (my brother-in-law said it was really cool when he was leaving port and saw a few damaged ships in harbor trying to maneuver which he attributed to an allied air attack, until I told him it was bad AI that caused them to crash into the docks...) but it is hardly "barely playable" as many people are playing it daily for hours without crashes, etc. You might be more "demanding" than others it terms of what you call acceptable, and I'm probably close to that in some regards, but it's playable, maybe just not enjoyable because of spotting bugs, like the ships crashing in port for example. Without modding it is a lot worse, like you state, but is still playable, just frustrating for many. I know, semantics and all, but people will take you at your word and that's just not literally true what you stated from all that I've heard. I do whole heartedly agree that without modders this series would probably already be dead with SHIV.
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#14 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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I enjoyed reading your post. The sad truth is that some people on this site get more enjoyment from criticizing a game they haven't even played, or the people that do play the game, than contributing constructively to this website or to the FUTURE of the series (Mentioning no names: ![]()
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***THE GENERAL*** Last edited by Onkel Neal; 03-26-10 at 11:23 AM. Reason: no names, plz |
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#15 | |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
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I'll submit your name to Pope to make a saint of you. The crusades are no more but you never know if it won't start tomorrow. Beside is good to have defenders whatever are the causes ![]()
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"The good news is that you’re never, ever more than 6 miles from land. The bad news is, the land is straight down!" ![]() Last edited by thyro; 03-26-10 at 11:25 AM. |
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