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Old 03-25-10, 10:30 AM   #1
Rubini
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Quote:
Originally Posted by Gunnodayak View Post
I have a problem, on full screen on my 21 inch Acer monitor (16:10), the 2D objects like dials are now egg shaped , but not on the horizontal scale like it was before this mod enabled, but on the vertical, like standing eggs. The 3D works perfectly.
I guess that the problem here is that you monitor Physical size proportions isn't in correct 16:9. Reece related the same problem, with a 16:10 monitor.

Make this experiment: take a screen shot of the game showing the 2d dials, then put here on the forum and see: they will be all correctly circular.
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Old 03-25-10, 10:52 AM   #2
Gunnodayak
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Quote:
Originally Posted by Rubini View Post
I guess that the problem here is that you monitor Physical size proportions isn't in correct 16:9. Reece related the same problem, with a 16:10 monitor.

Make this experiment: take a screen shot of the game showing the 2d dials, then put here on the forum and see: they will be all correctly circular.
I've made that experiment and you are right, Rubini! But do you think there's a fix for that? I am using Sapphire ATI Radeon 5770 1024GB, 22 inch Acer P223W (even my Windows 7 64 says it's a P221W!), VGA connectivity with a VGA to DVI adapter, on a native resolution of 1680X1050, with no option of scaling in ATI Catalyst Control Center. On the first version, dll_widescreen.zip, the first one released a few days ago, the things were right. But on this new resolution setting of the new mode, there is the problem I've told you about. Any help would be apprecieted. Thank you anyway!
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Old 03-25-10, 11:15 AM   #3
codmander
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no luck seems the same... than again I'm a pc idiot everything seemed the same except i lost my lower right speed compass and tc box in the masterful world of spongebob he would say.......TARTER SAUCE
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Old 03-25-10, 01:18 PM   #4
IFRT-WHUFC
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When I first enabled this res-fix i also got a cannot initialize the 3d engine error I checked my monitor refresh rate and it had changed from 75hz to 59hz so I manually changed it back and all works well again! Hope this will help those who are getting this error!

thanks
Rick.
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Old 03-25-10, 04:28 PM   #5
Rubini
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Quote:
Originally Posted by Gunnodayak View Post
I've made that experiment and you are right, Rubini! But do you think there's a fix for that? I am using Sapphire ATI Radeon 5770 1024GB, 22 inch Acer P223W (even my Windows 7 64 says it's a P221W!), VGA connectivity with a VGA to DVI adapter, on a native resolution of 1680X1050, with no option of scaling in ATI Catalyst Control Center. On the first version, dll_widescreen.zip, the first one released a few days ago, the things were right. But on this new resolution setting of the new mode, there is the problem I've told you about. Any help would be apprecieted. Thank you anyway!
We have a problem that is: 1360x768 is a WS16:9 resolution and ONLY will appears ok on monitors that have also the PHYSICAL size/ratio of the LCD panel at 16:9. Some monitors have the physical size at 16:10. So, is easy to understand that a 16:9 GUI on a 16:10 monitor can finish with soft stretched 2d dials in its vertical. To solve this problem I guess that we need to make another basic GUI that uses a 16:10 resolution.
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Old 03-25-10, 05:41 PM   #6
StarLion45
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Rubini ??

I am totally agree with you
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