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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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yeah i think newly modeled ships are a must. Sh4 ships look passable in Sh5...but not sh3 ships
but don't worry...if there's a way subsim can find it! ![]() ![]()
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Cool but hideous
![]() still at least it worked and thats a start |
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#3 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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![]() Quote:
![]() It's that thought that makes me interested in a sans-DRM version---a total conversion to the pacific. dumping everything in from SH4. |
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#4 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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I just can't fathom why my sh4 models won't appear with a texture. It's driving me crazy.
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#5 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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Well I managed to get a sh4 ship to display textures. It isn't pretty as these screenshots will show. I'm working on making a small tutorial about what I did for both the sh3 and sh4 models so that others may pickup where I left off. For those astute to recognize .. I had tried to import a sh4 fishing vessel. Can you see what's wrong with it? There are many thing wrong with it. Time could fix it all(easily).. I did this all in an hour including testing. But it wasn't as easy as importing a sh3 model. The biggest thing is I can't get them to appear with all the fantastic sh4 effects, this one doesn't look much different from my sh3 one other than better textures. Le Sigh
BEHOLD .. the lack of might of the sh4 fishing trawler!!! ![]() ![]() |
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#6 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Good stuff wamphyri.
I got that far - see image ![]() It's got a basic texture, but so far all my attempts to apply the bump and occlusion maps have defeated me. Did you have to embed the tex file into the dat (that's the only way I could get it to show) or did you find another way? |
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#7 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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@Sergei:
Dan said oclusion map is missing. How add to your model?
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#8 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#9 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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![]() Quote:
We may have to turn our powers over to making textures that give the appearance of occlusion/bump. |
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#10 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Thanks for the reply wamphyri.
![]() I was beginning to think I had missed something obvious. I dunno where to start with this really. But I'll have a go and see what I can come up with. |
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