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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Couple of mission ed questions if anyone has the answers
I have added ships using the old SH3 scripted way but they dont seem to show Does this still work Well as they didnt work I used the random way of SH4 and 5 These are one off docked units BTW that have to stay the same unit If I only want the ship to spawn once - and stay within the dates - do I use DelayEntryInterval of -1 ? or will any value work if it is the same unit in the group No random choice but a named unit And whats the DelayEntry for ? Final last one Cooldown days If I use the Generator nodes and only want 1 instance of a group ever - precise sailing etc - what do I need to use for the cooldown days Am guessing this is the amount of days till next spawning ? Will -1 work there or do i need to use enough days to go past wars end ![]() |
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#2 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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I've just set them as dockedShip=true,speed=0. Yet, if I define them to move, using waypoints, they don't show up. I'll play with this more tonight.. ![]() ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Thanx
Have your mis Will load into game when restart Wonder why mine didnt show then ![]() May have been cos used a save game |
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#4 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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That must be it, because a new mis file is generated from the campaign and saved in your savegame folder. Right now I'm always starting a new campaign to check out the new docked ships in Kiel..
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#5 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Damn Well that cleared that up Thanx piri |
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#6 |
Sea Lord
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hi guys!
I can confirm this that if I add docked units to harbours and then start a mission there in career mode it does not work. It only works if I begin a new career!Then the ships and units show up! Pretty unfortunate to add traffic to the game.. but better than nothing. Btw. Did some of you notice that all merchant ships in the game do not show up with external cargo??? It can be added with the ME.. really nice cargo .. so sad that it does not show up in the game... maybe we can change this!? |
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#7 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
Only seeing changes in a new career Sigh Noticed the ext cargo in ME but you are correct doesnt show ingame IIRC SH4 didnt have deck cargo either at the start so may be fixable Wonder if the ships have the nodes on them to plcae the cargo ![]() EDIT Well the NLL and NVV certainly have the K nodes on them |
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#8 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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![]() Quote:
In fact, for my campaign: 1. I've upped all the enemy patrol CrewRatings in PortTraffic_TG.mis to VETERAN (default Competent 3/5) 2. Randomly added external/internal cargo to convoys. After the next patch, some small campaign mods might start surfacing ![]()
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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