![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
Only seeing changes in a new career Sigh Noticed the ext cargo in ME but you are correct doesnt show ingame IIRC SH4 didnt have deck cargo either at the start so may be fixable Wonder if the ships have the nodes on them to plcae the cargo ![]() EDIT Well the NLL and NVV certainly have the K nodes on them |
|
![]() |
![]() |
![]() |
#2 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
|
![]() Quote:
In fact, for my campaign: 1. I've upped all the enemy patrol CrewRatings in PortTraffic_TG.mis to VETERAN (default Competent 3/5) 2. Randomly added external/internal cargo to convoys. After the next patch, some small campaign mods might start surfacing ![]()
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
|
![]() |
![]() |
![]() |
#3 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
Not seen any yet Yes I think you are right Tis a pity you have to start a new career to see any changes tho That wont go down well So if I need to test something in 42 I need to start a new career then play till 42 to check if ok ![]() Tried a single mission but was only me not the rest of the world,bases etc |
|
![]() |
![]() |
![]() |
#4 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
![]() Quote:
That's gonna make building a campaign a frikkin nightmare. Last edited by sergei; 03-24-10 at 03:32 PM. |
|
![]() |
![]() |
![]() |
#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
What we need is a set of all mission completed JSGME ready files
Providing you can go back in time with your career Or testing will be a nightmare |
![]() |
![]() |
![]() |
#6 |
GWX - KC Crash Test Dummy
|
![]()
When i write SH5 Multi player mission start date may 1942 & i want to put in Greek ships dutch ships & ships from the occupied lands of Europe
all them ships have blue icons same as the axis controlled units so when you place them in a convoy the allied merchants & escorts fire on them is there any way to have the ship icons red same as the allied side just like in sh3 any help would be appreciated regards blackswan
__________________
Someone Had to Make the Tea |
![]() |
![]() |
![]() |
#7 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
|
![]()
what was that fix for multiple ships spawning onto of each other? D:
i've been reading the thread but it seems like someone forgot to actually post what fixed it =/ |
![]() |
![]() |
![]() |
#8 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
|
![]()
recreating the mission didn't work either =/ ARGH! -flails-
|
![]() |
![]() |
![]() |
#9 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Does the new editor still have "merge" like SH4 so you can load up, say, the harbor layer UNDER the mission you are working on to see the facilities?
Is that now the check boxes under Missions on the right? Turn different layers on and off, and saved or not saved changes? That's pretty cool. BTW, some date and time stuff in SH4 did not save tot he minute from the editor, but I think to the nearest hour. If you edit the TEXT file, it would work, however. |
![]() |
![]() |
![]() |
#10 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|