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Old 03-24-10, 04:10 AM   #1
Drifter
Frogman
 
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[WIP] Rescue Ship

I am currently working on a mod that simulates the player sub sending an SoS message during emergencies, thus sending rescue (repair, refueling, and rearming) ships to specific rendezvous locations outside enemy territory. I am accomplishing this through trigger zones and spawns. I am allowing the correct amount of travel time for the rescue ships to reach the rendezvous areas depending on departure point. A large renown penalty for calling rescue ships will also be implemented. Please note that the rescue ships will not come to your exact sub location. Rather, there will be a rendezvous meeting point close to each SoS trigger location. Since sub towing cannot be simulated in SH4, I feel this is the next best thing.
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Old 03-24-10, 05:21 AM   #2
keltos01
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good man !

may yet save a few asses



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Old 03-24-10, 06:15 AM   #3
runningdeer
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Very useful. I didn't think it would be possible to refuel out at sea. This will be a terrific mod. Especially for a player like me, managing my fuel sometimes is difficult for me.

TY.
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Old 03-24-10, 06:23 AM   #4
Fish40
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I'm all for it, if it happened in reality.
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Old 03-24-10, 07:28 AM   #5
Drifter
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Quote:
Originally Posted by runningdeer View Post
Very useful. I didn't think it would be possible to refuel out at sea. This will be a terrific mod. Especially for a player like me, managing my fuel sometimes is difficult for me.

TY.
Yes, it's possible. I have already successfully tested and implemented refueling (refit) at sea. Now I am just trying to bring it all together with messages, objectives, etc.
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Old 03-24-10, 07:31 AM   #6
McHibbins
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Hmm.....

The renown penalty should be really big preventing Captains of using flankspeed all the time....if I may suggest
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Old 03-24-10, 07:33 AM   #7
Drifter
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Quote:
Originally Posted by McHibbins View Post
Hmm.....

The renown penalty should be really big preventing Captains of using flankspeed all the time....if I may suggest
It will be very big, like perhaps -2,000. Sound good?
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Old 03-24-10, 07:48 AM   #8
McHibbins
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Depends on mods i think.
I have 35k Renown after the third patrol with RFB2.0 So I can buy a few
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Old 03-24-10, 07:56 AM   #9
Drifter
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Quote:
Originally Posted by McHibbins View Post
Depends on mods i think.
I have 35k Renown after the third patrol with RFB2.0 So I can buy a few


Ok, how about -15,000?
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Old 03-24-10, 08:05 AM   #10
McHibbins
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That´s ok .

Still don´t know what an Upgrade will cost with RFB2.0
But....with 15k for the rescue ship.... i´ll think twice about it
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Old 03-24-10, 09:14 AM   #11
Drifter
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Here are some screen shots of meeting up with a sub tender out on the open sea just before commencing repairs:



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Old 03-24-10, 09:41 AM   #12
sergei
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This looks brilliant Drifter.
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Old 03-24-10, 09:48 AM   #13
Drifter
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Quote:
Originally Posted by sergei View Post
This looks brilliant Drifter.
Thanks.

The docking icon still shows up at the 10-mile range from the ship. Can't seem to change that. Must be hard-coded. Player can try and play more realistic by pulling up next to the repair ship or tanker before repairing and refueling.
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Old 03-24-10, 10:29 AM   #14
TH0R
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Excellent work there!
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Old 03-24-10, 10:43 AM   #15
Drifter
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I was wondering if someone could help me. I am having a hard time implementing the mission objectives into the campaign layer.

Here's what I have so far in the DynamicMiss.cfg file:

[Section 221]
FileName=data\Campaigns\Campaign\PatrolObjectives\ Refuel 01.mis
StartDate=19401101
EndDate=19451201
GameModes=Career
InclusionProbability=100
MinimumDifficultyRating=0
MinimumPlayerRating=0
EntryFocalPointLong=16717457.000000
EntryFocalPointLat=4918050.000000
MaximumDistanceFromStartPoint=100000
ExclusiveLayer=Yes
ExclusiveLayerID=301
EvaluationReason=StatusReport
AllMatch=PrimaryObjCompleted
PartialMatch=
PartialMatchingMinimumPercentage=
MinimumFuelPercentage=0
MinimumAmmoPercentage=0


I don't really understand some of these values (Exclusive Layer, EvaluationReason?). What I need is for the refueling mission objectives to show for each and every campaign mission, regardless. I'm not sure how I can accomplish that.
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