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[WIP] Rescue Ship
I am currently working on a mod that simulates the player sub sending an SoS message during emergencies, thus sending rescue (repair, refueling, and rearming) ships to specific rendezvous locations outside enemy territory. I am accomplishing this through trigger zones and spawns. I am allowing the correct amount of travel time for the rescue ships to reach the rendezvous areas depending on departure point. A large renown penalty for calling rescue ships will also be implemented. Please note that the rescue ships will not come to your exact sub location. Rather, there will be a rendezvous meeting point close to each SoS trigger location. Since sub towing cannot be simulated in SH4, I feel this is the next best thing.
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good man !
may yet save a few asses ;) :up: keltos |
Very useful. I didn't think it would be possible to refuel out at sea. This will be a terrific mod. Especially for a player like me, managing my fuel sometimes is difficult for me.
:yeah: TY. |
I'm all for it, if it happened in reality.:yep:
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Hmm.....:hmmm:
The renown penalty should be really big preventing Captains of using flankspeed all the time....if I may suggest |
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Depends on mods i think.
I have 35k Renown after the third patrol with RFB2.0 So I can buy a few :D |
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Ok, how about -15,000? :arrgh!: |
Thatīs ok :up:.
Still donīt know what an Upgrade will cost with RFB2.0 But....with 15k for the rescue ship.... iīll think twice about it ;) |
Here are some screen shots of meeting up with a sub tender out on the open sea just before commencing repairs:
http://img85.imageshack.us/img85/5815/nonamequ.jpg http://img338.imageshack.us/img338/5049/nonamegr.jpg |
This looks brilliant Drifter.
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The docking icon still shows up at the 10-mile range from the ship. Can't seem to change that. Must be hard-coded. :hmmm: Player can try and play more realistic by pulling up next to the repair ship or tanker before repairing and refueling. |
Excellent work there!
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I was wondering if someone could help me. I am having a hard time implementing the mission objectives into the campaign layer.
Here's what I have so far in the DynamicMiss.cfg file: [Section 221] FileName=data\Campaigns\Campaign\PatrolObjectives\ Refuel 01.mis StartDate=19401101 EndDate=19451201 GameModes=Career InclusionProbability=100 MinimumDifficultyRating=0 MinimumPlayerRating=0 EntryFocalPointLong=16717457.000000 EntryFocalPointLat=4918050.000000 MaximumDistanceFromStartPoint=100000 ExclusiveLayer=Yes ExclusiveLayerID=301 EvaluationReason=StatusReport AllMatch=PrimaryObjCompleted PartialMatch= PartialMatchingMinimumPercentage= MinimumFuelPercentage=0 MinimumAmmoPercentage=0 I don't really understand some of these values (Exclusive Layer, EvaluationReason?). What I need is for the refueling mission objectives to show for each and every campaign mission, regardless. I'm not sure how I can accomplish that. :hmmm: |
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