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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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Nice looking model so far!
I want to model the Vosper torpedo boat now, but alas I haven't found any decent reference material. ![]() |
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#2 | |
Seaman
![]() Join Date: Mar 2010
Posts: 35
Downloads: 18
Uploads: 0
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![]() Quote:
e.g. http://warshipsww2.eu/lode.php?langu...nazev&zobraz=A Although I don't know if that is the correct MTB you are looking for. A counterpart for the S-Boot would be awesome! ![]() Speaking of counterparts... I'd like to do a small British subhunter after finishing the S-Boot. I just don't know, if all this is worth the work. Afterall one will have to add player controlled depth charges et all. I don't think this is possile in SH5. Still an awesome thought... Cheers Chris |
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#3 | |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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#4 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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@OP
I wonder, what is the polygon budget for this modell? Surely you are not making a model with 1.000.000 triangles? ![]() |
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#5 |
Seaman
![]() Join Date: Mar 2010
Posts: 35
Downloads: 18
Uploads: 0
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![]() ![]() Some more work on the bridge section (plus finished the covering of the wheelhouse windows on the front). Still waiting for my ordered drawings... ![]() Deco, don't worry! The boat, as of yet not optimized, will be far less than 1.000.000 triangles. Most of the detail stuff is in there now. Remember: The bridge section has to be more detailed because of the player standing there all the time. I guess the guns will add some more polys though... ![]() Lots of research went into this project so far. Should have started doing some simple bridge for an ingame surface vessel... Cheers! |
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#6 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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[QUOTE=THM;1338447]
![]() ![]() ![]() ![]() ----------------------------- GREAT !!! ![]() # ![]() MY FAVORIT 2011 --> ![]() ![]() Last edited by Tomi_099; 03-29-10 at 08:23 AM. |
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#7 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
Well worth having ingame Quote:
Of course other units hunted subs - the usual corvettes\destroyers etc and Frigates after mid 43 |
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#8 |
Watch
![]() Join Date: Mar 2010
Posts: 20
Downloads: 12
Uploads: 1
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Might be worth trying importers/exporters on this page:
http://gr2decode.altervista.org/download.html They are 3dsmax plugins for custom content in Neverwinter Nights 2. The file type suffix is gr2, which is what SH5 uses. It's probably a long shot, though. |
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