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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
The Old Man
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#107 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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Yes, Seeadler, how you found the tga ID reference as an ID on the game engine?
We already noticed that some loading screens are "hardcoded", we can´t move them or just rescale them, they always start from botton left. Then I tryed to find the id using S3D search function but nothing were found... ![]() Also the Navmap and attack map (Terrain only) is fixed at 1024x786. We find a easy way to extend them to correct WS resolution/aspect but after the 1024 the terrain is mirrored. Probably is the same issue here that you explained above. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-20-10 at 07:07 PM. |
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#108 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Well, after some days working on this new mod I can say that things are a bit more complicated - unless we just work with a 1360x768 for example. Any resolution above this one (768 is the magic number here) will need to also adjust all things on the menu_1024 (and also some tgas) in it´s vertical too. And we also have that "hardcoded" pages as exposed in the post above. The first formed group (well ,yet in formation ![]() ![]() What do you think?
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#109 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
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![]() But 1365 x 768, right?
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#110 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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And, yes, we want to release that basic one, very similar the one that you saw in the videos, for GWX 3.0 standard, very soon (also with that guide to "make it yourself") ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#111 | |
Pacific Aces Dev Team
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it looks like: Code:
myMatrix._11 = 2.000000 myMatrix._12 = 0.000000 myMatrix._13 = 0.000000 myMatrix._14 = 0.000000 myMatrix._21 = 0.000000 myMatrix._22 = 3.200000 myMatrix._23 = 0.000000 myMatrix._24 = 0.000000 myMatrix._31 = 0.000000 myMatrix._32 = 0.000000 myMatrix._33 = 1.002506 myMatrix._34 = 1.000000 myMatrix._41 = 0.000000 myMatrix._42 = 0.000000 myMatrix._43 = -0.050125 myMatrix._44 = 0.000000 Logging Vector: 840.00 525.00 -0.05 -> Stride = 0 myMatrix._11 = 1.250000 myMatrix._12 = 0.000000 myMatrix._13 = 0.000000 myMatrix._14 = 0.000000 myMatrix._21 = 0.000000 myMatrix._22 = 2.000000 myMatrix._23 = 0.000000 myMatrix._24 = 0.000000 myMatrix._31 = 0.000000 myMatrix._32 = 0.000000 myMatrix._33 = 1.000080 myMatrix._34 = 1.000000 myMatrix._41 = 0.000000 myMatrix._42 = 0.000000 myMatrix._43 = -0.080006 myMatrix._44 = 0.000000 Logging Vector: 840.00 525.00 1.63 -> Stride = 60 A simple vertex quad is created ![]() and on this quad the texture is mapped. Before this mapping the quad is scaled and moved in screen space, this gives the advantage to set size and position of a texture without resizing the texture itself. My log now tells me that the loading texture has Stride_nr = 0 and the main menu Stride_nr = 60. The rest is some "dirty" cooding stuff (also used by cheat developers to make wall hacks, aim-bots etc.) ![]() in short: - detect when a particular stride is prepared to display - manipulate the matrix |
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#112 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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![]() That is enough! This is all up to you! ![]() Well, really, all the screens that have this condition plus the nav and Attack map (probably the same issue) we can not make so much than add something to the right side for now. They are totally playable and we yet have that new space anyway. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#113 |
Helmsman
![]() Join Date: Mar 2005
Location: Manchester
Posts: 102
Downloads: 70
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i get the same ctd on start up,maybe someone who's got it working on an ati card could post there computer specs?
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#114 | |
Pacific Aces Dev Team
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http://www.mediafire.com/file/emummn...beta_debug.zip 1. in the d3d9.ini set DebugLog=true and your native monitor res 2. start SH3 3. open shwidescreen.log (in same folder as SH3.exe) and post the log content here perhaps I can see what the problem is? |
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#115 |
Stowaway
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AMD Athlon II X2 240 2.80 GHz processor, 4.00 GB Zeppellin RAM memory, Sapphire ATI Radeon 5770 1024 GB video card, Acer P221W 22 inch wide monitor, Windows 7 Ultimate 64 operating system, it works well.
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#116 | |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
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1360x768 is my native res. ------------------------------------ Main::ReadConfig() ------------------------------------ ini Global DebugLog = 1 ini Global Screenshot = 0 ini Engine DisplayWidth = 1360 ini Engine DisplayHeight = 768 ini Input Key Menu = -1 ini Input Key Effects = -1 ini Input Key Screens = -1 ini Effect ShaderPath = ini Effect SkyShader = 0 ini Effect CloudShader = 0 ini Effect WaterShader = 0 --------------------- SH widescreen dll loaded --------------------- --------------------- SH widescreen dll loaded --------------------- |
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#117 |
Pacific Aces Dev Team
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if there is no
Direct3DCreate9(32) succeeded... or Direct3DCreate9(32) failed... in the log file, than something on your system prevent the dll from creating a D3D9 device, hard to say what it is? DirectX9c is the latest version of 05/02/2010? http://www.microsoft.com/downloads/d...displaylang=en
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#118 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
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hence why i am tearing my hair out lol. just cant figure this out, ive disabled all antivirus and system tray apps , nothing running in backround etc etc.
just wont work.. i dont get it ![]() would you be able to read the error report and know from that? latest DX9c installed and latest Cat's, still no joy ![]() Last edited by R3D; 03-21-10 at 03:32 PM. |
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#119 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
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http://alexbret.perso.cegetel.net/in...lay_Resolution Well, I don't know that I had to, but I did, and right after that instead of a CTD it would give me the message, "Can not initialize 3d engine." At that point I only had to fiddle with it a few more hours before it worked. ![]() Good luck!
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#120 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,742
Downloads: 171
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Have now done the 3 main dials, Nav map, and now attack map:
![]() If anyone wants to use/test etc here is a download link, the readme has the installation instructions: http://www.filefront.com/15897935/WS...ls_adjust.rar/ Please let me know how it goes in case I stuffed it up!! ![]() Note that you have to install Seeadler's WS mod with cfg file set to 1360 x 768 resolution.
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