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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
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every resolution i use results in CTD on launch?
ATi 1900xtx. so this widescreen mod is just liek the old one that never worked on ATI cards? ![]() might wanna to put "ATI Users run away" in your thread title |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Reece is playing it with an Ati card.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#3 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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I have now an ati 5870.. Seems to work good.
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#4 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
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well ive tried even the defualt resolutions with the new .dll and even those arent working, game crashes on start.
this is with a stock or modded install, is there something that i need to enable/disable in catalyst controls? |
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#5 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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I had hour after long and lonely hour of CTDs. I'm on nvidia 8600 gts and acer 22 inch on xp sp2. But after trying EVERYTHING that was posted on the internets I'm finally able to get it to run.
![]() My native res is 1920 x 1080, and a launch with d3d9.dll WILL ctd with that monitor resolution, even if i hang my monitor off the power pole and balance it on an bar magnet while the natives do a hula dance. ![]() The best I can do is to change the resolution to 1600 x 900 and set the ini to the same. Then BAM... the 3d views are amazing. Sweeeeet! The aspect ratio on the 2d views are great, too, but of course I'm geeked because the height is wrong, as you'd expect. Unfortunately, I also CTD at every setting with a height of 768 unless the width is 1024. ![]() It appears my only choice is 1600 x 900. ![]() I went in and scaled periscope.tga to the "proper" size, but I was puzzled that the periscope view was still the same size, although the buttons had all become larger, and were now all scrunched up together and overlapping. ![]() I still don't know diddly squat, but I'm happy to have some progress. I guess this'll give me something to do for a while. ![]()
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Last edited by Flopper; 03-20-10 at 07:07 AM. |
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#6 |
Pacific Aces Dev Team
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#7 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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I have to set the resolution to lower than native in order to get to that screen in the control panel, and indeed it was already set to that.
Still, I set my res back to native 1920 x 1080, and likewise in the ini file, and YES, IT DOES WORK! Very happy, thank you so much! ![]() Edit: I have created a custom resolution of 1365 x 768 through the nvidia control panel, and now I'm able to replicate the experience of Rubini's videos. I can run my desktop at native, the scaling is correct in SH3, and alt + tab between the game and desktop, even though they are at different resolutions. Thank you very much, Seeadler, and all involved... this is great!
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Last edited by Flopper; 03-20-10 at 06:58 PM. |
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#8 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
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how in heck can i get this to work on an ATI card? every normal resolution even the 4:3 ones cause the game to ctd before loading even the title screen?
is there some setting in Catalyst that needs to be checked? |
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#9 |
Helmsman
![]() Join Date: Mar 2005
Location: Manchester
Posts: 102
Downloads: 70
Uploads: 0
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i get the same ctd on start up,maybe someone who's got it working on an ati card could post there computer specs?
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#10 | |
Pacific Aces Dev Team
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![]() Quote:
http://www.mediafire.com/file/emummn...beta_debug.zip 1. in the d3d9.ini set DebugLog=true and your native monitor res 2. start SH3 3. open shwidescreen.log (in same folder as SH3.exe) and post the log content here perhaps I can see what the problem is? |
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#11 | |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
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![]() Quote:
1360x768 is my native res. ------------------------------------ Main::ReadConfig() ------------------------------------ ini Global DebugLog = 1 ini Global Screenshot = 0 ini Engine DisplayWidth = 1360 ini Engine DisplayHeight = 768 ini Input Key Menu = -1 ini Input Key Effects = -1 ini Input Key Screens = -1 ini Effect ShaderPath = ini Effect SkyShader = 0 ini Effect CloudShader = 0 ini Effect WaterShader = 0 --------------------- SH widescreen dll loaded --------------------- --------------------- SH widescreen dll loaded --------------------- |
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#12 |
Pacific Aces Dev Team
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if there is no
Direct3DCreate9(32) succeeded... or Direct3DCreate9(32) failed... in the log file, than something on your system prevent the dll from creating a D3D9 device, hard to say what it is? DirectX9c is the latest version of 05/02/2010? http://www.microsoft.com/downloads/d...displaylang=en
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#13 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
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hence why i am tearing my hair out lol. just cant figure this out, ive disabled all antivirus and system tray apps , nothing running in backround etc etc.
just wont work.. i dont get it ![]() would you be able to read the error report and know from that? latest DX9c installed and latest Cat's, still no joy ![]() Last edited by R3D; 03-21-10 at 03:32 PM. |
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#14 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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![]() Quote:
http://alexbret.perso.cegetel.net/in...lay_Resolution Well, I don't know that I had to, but I did, and right after that instead of a CTD it would give me the message, "Can not initialize 3d engine." At that point I only had to fiddle with it a few more hours before it worked. ![]() Good luck!
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#15 |
Stowaway
Posts: n/a
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AMD Athlon II X2 240 2.80 GHz processor, 4.00 GB Zeppellin RAM memory, Sapphire ATI Radeon 5770 1024 GB video card, Acer P221W 22 inch wide monitor, Windows 7 Ultimate 64 operating system, it works well.
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