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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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Maybe we can win. On my sixth patrol which began December 23 1939 with me having around 200K tons, I ran across a jewel coming right at me in the fog on Jan 3 1940. A Queen Elizabeth Battleship 31KTN which I promptly sank (58 35N 2 52W and continued on my way. Upon returning to port I was awarded with an Iron Cross 1st to go with my IC2. I was also given command of a VIIC, so much for realism. Still not sure what the boat number is.
Then on my way back to the Western Approaches just to the west of Scapa Flow I run into a Royal Sovereign Battleship being escorted by ten destroyer. Submerged, slid in and capped his ass as well. Another 31KTN of warship and now thanks to the new boat I still have ten eels left. Maybe I can finish off the 100K mission as well. So then what? Does it give me a vacation till June? If I keep at this Rip pace their won't be any Battleships in the Royal Navy by the end of the war. |
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#2 |
Mate
![]() Join Date: Jul 2005
Location: Charlotte, NC USA
Posts: 59
Downloads: 64
Uploads: 0
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They will actually respawn. Sank the Hood and Elizabeth. Both were back on my next patrol.
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#3 |
The Old Man
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Go to Scapa, sink a BB, save, load, new BB in the old spot, ready to be sunk. I tested this in a new career (not to taint my main one) and managed to sink... are you ready?.... 12 battleships in one patrol.
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#4 |
Sparky
![]() Join Date: May 2005
Location: San diego Ca.
Posts: 150
Downloads: 30
Uploads: 0
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Bugs like this sorta defeat the purpose of a leaderboard don't ya think?
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#5 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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I'm still amazed by the tonnage requirements, such as 50-100k for one patrol! That's just pure fantasy, if U-boats had been sinking this much with each patrol, Germany would have won the war, no question.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#6 |
The Old Man
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You don't need to sink that much in ONE patrol. You have a deadline. If you don't gain enough Mario Stars (ups, i mean Iron Crosses), the campaign will just take a different route.
I found it extremely funny that I was told to sink one carrier in the north of england. Well, I sunk 3 carriers in the S-W of england in the same patrol, without any save/load trick (yeah... don't ask how, I had something like 20 escorts in a 10 mile radius). The game isn't that picky about where you sink ships, as long as you sink them. |
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#7 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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I'm not so sure that it is a bug. Arent some of these ships crucial to continuing the 'plot' ?
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#8 | |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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__________________
"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#9 | |
The Old Man
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![]() Quote:
![]() Did I also mention that 1 eel is enough to sink a 30k ton BB if you hit it just in front of the funnels? And yes, the leaderboard is a fat joke. It needs to be much more detailed, with difficulty settings, time of the war, best patrol, possibility to leave a message and so on... Difficult? Oh, by the way, if you have trouble with escorts, save, and continue to load until the weather gets foggy. Then you can surface and zoom through the blind escorts at up to 500m going at flank ![]() ![]() |
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#10 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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#12 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Leaderboard was irretrievably broken 2 days before the game came out.
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#13 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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Not only that, but - and I assume this is consistent for everyone - all my tonnage and # ships sunk totals from previous patrols are doubled.
The visuals in this game are really nice - right up there with games in other genres from the last 2 or 3 years - but other than that I think it's really sad that bugs and poor design render this game inferior in just about every other way to any flavor of super-modded SH3. JD |
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#14 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Hmmm....well they did something.
I stumbled over this while I was digging through savegame files: Code:
[CampaignProgress.UniqueShipsStatus 1] Name=HMS Suffolk ClassName=CAHMSSuffolk Active=true Dead=false [CampaignProgress.UniqueShipsStatus 2] Name=HMS Barham ClassName=BBQueenElizabeth Active=true Dead=false [CampaignProgress.UniqueShipsStatus 3] Name=KM Schlesien ClassName=BBSchleswigHolstein Active=true Dead=false [CampaignProgress.UniqueShipsStatus 4] Name=KM Schleswig-Holstein ClassName=BBSchleswigHolstein Active=true Dead=false [CampaignProgress.UniqueShipsStatus 5] Name=HMS Malaya ClassName=BBQueenElizabeth Active=true Dead=false [CampaignProgress.UniqueShipsStatus 6] Name= ClassName=BBSchleswigHolstein Active=false Dead=false [CampaignProgress.UniqueShipsStatus 7] Name=HMS Ark Royal ClassName=CVArkRoyal Active=false Dead=false [CampaignProgress.UniqueShipsStatus 8] Name=HMS Courageous ClassName=CVGlorious Active=true Dead=false |
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#15 |
Medic
![]() Join Date: Jun 2006
Location: Poland/Germany
Posts: 159
Downloads: 66
Uploads: 0
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Royal Navy Engineers must have been all level 20 and soup-upgraded, no exception
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Beide Maschinen AK voraus, hart backbord, auf 107 Grad gehen! Anlauf beginnt!...NYGM 3.0 |
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