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Old 03-20-10, 12:10 AM   #1
etheberge
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Thanks!
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Old 03-20-10, 02:16 AM   #2
wamphyri
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Do please let me know if my math is off. I haven't been able to figure out what equation they use. but it seems to be right as far as I can tell.
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Old 03-20-10, 01:41 PM   #3
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Quote:
Originally Posted by wamphyri View Post
Do please let me know if my math is off. I haven't been able to figure out what equation they use. but it seems to be right as far as I can tell.
I just installed the update and will let you know as soon as I unload a few eels.
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Old 03-20-10, 04:17 PM   #4
BowfinSS287
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thanks....this is a good mod for realism

did you use the roll and pitch mod below
http://www.subsim.com/radioroom/show...ght=pitch+roll
b4 you made your changes?....if not
could you make another version with both mods together?
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Old 03-20-10, 07:18 PM   #5
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Quote:
Originally Posted by BowfinSS287 View Post
thanks....this is a good mod for realism

did you use the roll and pitch mod below
http://www.subsim.com/radioroom/show...ght=pitch+roll
b4 you made your changes?....if not
could you make another version with both mods together?
You can use them together, there's no need for me to make a versions with that mod in it.
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Old 03-20-10, 07:33 PM   #6
Turm
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Bowfin is right, JSGME warns about a clash when enabling your mod because the pitch & roll mod alters the same .sim files.

I'd also appreciate a combined version if possible?

Thanks a lot for the mod, anyway. Very much needed!
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Old 03-20-10, 07:56 PM   #7
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My apologies, I thought his mod changed one of the other submarine files. First post includes a version with them combined.
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Old 10-18-12, 06:07 AM   #8
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ling wrong file not found

new ling?
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Old 10-18-12, 06:56 AM   #9
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Quote:
Originally Posted by xristoskaiti View Post
ling wrong file not found

new ling?
http://www.gamefront.com/files/22474...2-wamphyri.zip
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Old 03-20-10, 04:17 PM   #10
Furia
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To make this MOD more real it would be nice to add the feature that while the process to reload using the externally stored torpedos, the sub could not dive, or that at least not mak an inmediate dive since this was one of the main dangers during such operations.
Just extending the reload time does not make it much of a challenge if you can crash dive any minute.

Could this be implemented?
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Old 03-20-10, 07:29 PM   #11
wamphyri
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Quote:
Originally Posted by Furia View Post
To make this MOD more real it would be nice to add the feature that while the process to reload using the externally stored torpedos, the sub could not dive, or that at least not mak an inmediate dive since this was one of the main dangers during such operations.
Just extending the reload time does not make it much of a challenge if you can crash dive any minute.

Could this be implemented?
I haven't found any way to do this.
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Old 10-31-10, 08:56 AM   #12
Sepp von Ch.
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Great!
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Old 10-31-10, 06:11 AM   #13
Sepp von Ch.
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Really anyone?
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Old 10-31-10, 08:53 AM   #14
wamphyri
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Hi everyone.. I'm back. It's been around 6 months away from sh5 cause it was making me angry

I redid the links.. filefront deletes files if it hasn't been downloaded after a certain amount of time or some such. The problem is that these files are back from March.. and I highly doubt their compatible with any of the mods out there now.

I'm working on getting the latest and greatest mods out there and seeing if any of the ones I made are still needed. And if so to make them work with the ones out there now
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Old 10-31-10, 09:01 AM   #15
DavyJonesFootlocker
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This article said it could take longer to load.

http://www.uboat.net/forums/read.php?3,78865,78887

Now comes the hard part – getting a torpedo out of one of the above deck canisters and down inside the boat at sea. That was quite a difficult job and could take a couple of hours for just one torpedo.
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