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[REL] External Torp Reload Time
As Requested - External Torpedo Reload Time
Version 0.2 out now! This simply increases the time it takes to reload a torpedo from external stores. The default had been 6.6 minutes .. I moved it to 100 minutes. I believe that was in line with sh3's transfer times. Download 0.2 Link Hansolo's improved pitch and roll version Link (install hansolo's mod first then this over top) Install with JSGME |
Nice work :up:
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Thank you, much appreciated. :salute:
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Nice - thank you
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YOU DA MAN! :yeah:
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I'm wondering though if the numbers actually represent minutes. It is taking longer to load, (about 6-7 minutes compared to 6-7 seconds before) but definitly not 100 minutes. Could it be another mod conficting on mine, or do you actually get 100 minutes on your install? |
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So grab 0.2 and let me know if all is good like it should be! Thanks for the input reboot, wouldn't have realized this one for some time with the way my campaign is going. I spend more time modding than playing. Only myself to blame for that tho :har: |
give it a try :yeah:
Paco |
Well in sh3, at 8X Time compression it took some time(a minute or two) to get fully reloaded....In sh5 at 8X it was pretty much instant, so...
THANK YOU !!!!!!! |
Thanks!
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Do please let me know if my math is off. I haven't been able to figure out what equation they use. but it seems to be right as far as I can tell.
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thanks....this is a good mod for realism
did you use the roll and pitch mod below http://www.subsim.com/radioroom/show...ght=pitch+roll b4 you made your changes?....if not could you make another version with both mods together? |
To make this MOD more real it would be nice to add the feature that while the process to reload using the externally stored torpedos, the sub could not dive, or that at least not mak an inmediate dive since this was one of the main dangers during such operations.
Just extending the reload time does not make it much of a challenge if you can crash dive any minute. Could this be implemented? :up: |
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