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Old 03-18-10, 05:58 PM   #1
Arclight
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Default v1.3 samples

Normal; attack scope, observation scope, obs. + OPCF and UZO respectively:

(Click to enlarge)

Light version, same order as before:

(Click to enlarge)

Last edited by Arclight; 04-03-10 at 02:17 PM. Reason: v1.3
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Old 03-18-10, 06:00 PM   #2
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Nice, I'll try this out later
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Old 03-18-10, 06:08 PM   #3
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Well, it certainly will improve gameplay to be able to see your targets better.

Excellent job either way.
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Old 03-18-10, 06:13 PM   #4
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Excellent job Arclight, both realistic and immersive, thankyou. Much better than stock.
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Old 03-18-10, 06:15 PM   #5
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Being something purely focused on realism, I doubt it will garner much popularity though. Problems are that you lose the reticules, and that a lot of mods mess with "cameras.dat" causing this to take a backseat most of the time.
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Old 03-18-10, 06:36 PM   #6
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Hitman made some REALY good grading graphics for NYGM and GWX that has the real scope gradings. He then also calibrated the camera.dat file to show the correct image.

One question Arclight:

Did you calibrate the scope linier field of view through the Angular Angle factor in the camera.dat file ?


Here is my own camera.dat mod showing the Emden Light Cruiser (146 meters long) at a distance of 1000 meters from the periscope. It so happens, that the scope in x6 has a 9° Angular Field of View and a Linier Field of View of 147 meters for a distance of 1000 meters.




As you see the Emden fills the entire scope from side to side with its 146 meters, witch it should.

This is adjusted with the "Angular Angle" factor/setting under Camera Parameters. I sat mine (after some tests forth and back) to 82 and got the above result. Next step will be to incorporate Hitman's old realistic graduations for the scopes. But I'm not really strong in that part of the Mod circus......
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Old 03-19-10, 09:54 PM   #7
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Quote:
Originally Posted by Mav87th View Post
Hitman made some REALY good grading graphics for NYGM and GWX that has the real scope gradings. He then also calibrated the camera.dat file to show the correct image.

One question Arclight:

Did you calibrate the scope linier field of view through the Angular Angle factor in the camera.dat file ?


Here is my own camera.dat mod showing the Emden Light Cruiser (146 meters long) at a distance of 1000 meters from the periscope. It so happens, that the scope in x6 has a 9° Angular Field of View and a Linier Field of View of 147 meters for a distance of 1000 meters.




As you see the Emden fills the entire scope from side to side with its 146 meters, witch it should.

This is adjusted with the "Angular Angle" factor/setting under Camera Parameters. I sat mine (after some tests forth and back) to 82 and got the above result. Next step will be to incorporate Hitman's old realistic graduations for the scopes. But I'm not really strong in that part of the Mod circus......
I want this scope view with all the attack dials etc. What mods do you have installed to get it? Is it just this mod or are there additional mods I need to install?
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Old 03-20-10, 04:03 AM   #8
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Try this thread

http://www.subsim.com/radioroom/showthread.php?t=164512

thats the mod i have installed for working TDC dials.
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Old 03-20-10, 06:17 AM   #9
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No, I didn't tune the angular field. That's exactly the question I've been repeating for a bit: how do you calculate it?

Don't know how to determine proper placement for the marks either, for that matter.
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Old 03-22-10, 03:25 AM   #10
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Updated link, made a few changes:


Observation scope zoom is the same as attack periscope (1.54->1.5 and 6.1->6).

Reworked mask to incorporate the reticule which disappeared after changing zoom. Purely cosmetic though, at least it looks the part.

Added a version integrating the colour filter from OPCF; 4 versions in all:

MRP
MRP+Freecam zoom
MRP+OPCF
MRP+OPCF+Freecam zoom

Credit for the freecam tweaks go to Elanaiba.


Striving for realistic optics, much like the ones Hitman did for SH3. For the moment, other similar projects are underway and I have my own as well, so I'll leave it at this for now. If the others don't work out or something, or other projects are complete, I'll pick this back up.

Previews in post #2 updated.
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