![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
Normal; attack scope, observation scope, obs. + OPCF and UZO respectively:
![]() ![]() ![]() ![]() (Click to enlarge) Light version, same order as before: ![]() ![]() ![]() ![]() (Click to enlarge) Last edited by Arclight; 04-03-10 at 02:17 PM. Reason: v1.3 |
![]() |
![]() |
![]() |
#2 |
Canadian Wolf
|
![]()
Nice, I'll try this out later
![]() |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
Well, it certainly will improve gameplay to be able to see your targets better
![]() Excellent job either way.
__________________
|
![]() |
![]() |
![]() |
#4 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
|
![]()
Excellent job Arclight, both realistic and immersive, thankyou. Much better than stock.
|
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
Being something purely focused on realism, I doubt it will garner much popularity though. Problems are that you lose the reticules, and that a lot of mods mess with "cameras.dat" causing this to take a backseat most of the time.
![]()
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
#6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Hitman made some REALY good grading graphics for NYGM and GWX that has the real scope gradings. He then also calibrated the camera.dat file to show the correct image.
One question Arclight: Did you calibrate the scope linier field of view through the Angular Angle factor in the camera.dat file ? Here is my own camera.dat mod showing the Emden Light Cruiser (146 meters long) at a distance of 1000 meters from the periscope. It so happens, that the scope in x6 has a 9° Angular Field of View and a Linier Field of View of 147 meters for a distance of 1000 meters. ![]() As you see the Emden fills the entire scope from side to side with its 146 meters, witch it should. This is adjusted with the "Angular Angle" factor/setting under Camera Parameters. I sat mine (after some tests forth and back) to 82 and got the above result. Next step will be to incorporate Hitman's old realistic graduations for the scopes. But I'm not really strong in that part of the Mod circus...... |
![]() |
![]() |
#7 | |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
|
![]() Quote:
__________________
"Some ships are designed to sink, others require our assistance." Nathan Zelk |
|
![]() |
![]() |
![]() |
#8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Try this thread
http://www.subsim.com/radioroom/showthread.php?t=164512 thats the mod i have installed for working TDC dials. |
![]() |
![]() |
#9 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
No, I didn't tune the angular field. That's exactly the question I've been repeating for a bit: how do you calculate it?
![]() Don't know how to determine proper placement for the marks either, for that matter. ![]()
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
#10 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
Updated link, made a few changes:
Observation scope zoom is the same as attack periscope (1.54->1.5 and 6.1->6). Reworked mask to incorporate the reticule which disappeared after changing zoom. Purely cosmetic though, at least it looks the part. Added a version integrating the colour filter from OPCF; 4 versions in all: MRP MRP+Freecam zoom MRP+OPCF MRP+OPCF+Freecam zoom Credit for the freecam tweaks go to Elanaiba. ![]() Striving for realistic optics, much like the ones Hitman did for SH3. For the moment, other similar projects are underway and I have my own as well, so I'll leave it at this for now. If the others don't work out or something, or other projects are complete, I'll pick this back up. Previews in post #2 updated.
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
Tags |
more realistic periscope, rmp |
|
|