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Old 03-16-10, 03:32 AM   #1
molotof
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Good to hear, i'll test that
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Old 03-16-10, 07:13 AM   #2
Supagoat
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I haven't seen any premature detonation duds, but I've definitely hit with magnetic fuses 1-2 meters below the keel. I've also missed with them but I don't know if it was me missing or the torpedo not detonating. I'm on 100% realism.
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Old 03-16-10, 10:35 AM   #3
raziel08
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strange thing is, they should detonate within 2meters. so the chance setting them too deep under keel goes to zero. i mean, even if you set them to 5 meter they should still detonate...
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Old 03-18-10, 04:55 AM   #4
stellaferox
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I have the same problem with non-working magnetic detonations. I'll try to set up a practice situation with the mission builder. Meanwhile does the ship sink with one torp or is it neccessary to shoot more? In SH3 the ship could be blown out of the water and broken in two with just one well aimed torp underneath.
thnx
Marc
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Old 03-19-10, 09:51 AM   #5
GDFTigerTank
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Quote:
Originally Posted by stellaferox View Post
I have the same problem with non-working magnetic detonations. I'll try to set up a practice situation with the mission builder. Meanwhile does the ship sink with one torp or is it neccessary to shoot more? In SH3 the ship could be blown out of the water and broken in two with just one well aimed torp underneath.
thnx
Marc
This can still be done, however it is much harder in vanilla SH5.

I would recommend you check out the Flotation Mod by Arclight which has gone a long way towards balancing the flooding damage.

Then if you don't like that mod, go for the Critical Hit Torpedoes Mod.
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Old 06-23-11, 06:36 AM   #6
der Papst
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You all talk about low speed.
How about electric torpedoes?
I tried them and didn't get a single hit.

Also, the displayed depth is false.
Example: (Ship auto-identified)

Displayed depth 7.3m, electric torpedo

Torp set to 8.1m - direct hit
Torp set to 10m - very close direct hit
Torp set to 11m - Torp 1m under keel, no detonation


Any solutions?

Edit: Just had my first hit with a steam torpedo set to slow and M-Pistol
Since electric torpedos have and only 1 speed and it's to fast for M, we can simply forget them

But the displayed depth is still wrong

Last edited by der Papst; 06-23-11 at 07:08 AM.
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Old 06-23-11, 12:04 PM   #7
Trevally.
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Quote:
Originally Posted by der Papst View Post
You all talk about low speed.
How about electric torpedoes?
I tried them and didn't get a single hit.

Also, the displayed depth is false.
Example: (Ship auto-identified)

Displayed depth 7.3m, electric torpedo

Torp set to 8.1m - direct hit
Torp set to 10m - very close direct hit
Torp set to 11m - Torp 1m under keel, no detonation


Any solutions?

Edit: Just had my first hit with a steam torpedo set to slow and M-Pistol
Since electric torpedos have and only 1 speed and it's to fast for M, we can simply forget them

But the displayed depth is still wrong
welcome aboard der Papst

Can you post your mod list. The CFG file for this was fixed in TDWs UI
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Trevally Mods for SH5
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