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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2010
Location: FR
Posts: 19
Downloads: 11
Uploads: 0
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Good to hear, i'll test that
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#2 |
Swabbie
![]() Join Date: Mar 2005
Posts: 12
Downloads: 3
Uploads: 0
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I haven't seen any premature detonation duds, but I've definitely hit with magnetic fuses 1-2 meters below the keel. I've also missed with them but I don't know if it was me missing or the torpedo not detonating. I'm on 100% realism.
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#3 |
Watch
![]() Join Date: Mar 2010
Location: Germany
Posts: 23
Downloads: 20
Uploads: 2
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strange thing is, they should detonate within 2meters. so the chance setting them too deep under keel goes to zero. i mean, even if you set them to 5 meter they should still detonate...
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#4 |
Soundman
![]() Join Date: Nov 2007
Posts: 142
Downloads: 51
Uploads: 0
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I have the same problem with non-working magnetic detonations. I'll try to set up a practice situation with the mission builder. Meanwhile does the ship sink with one torp or is it neccessary to shoot more? In SH3 the ship could be blown out of the water and broken in two with just one well aimed torp underneath.
thnx Marc |
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#5 | |
Machinist's Mate
![]() Join Date: Apr 2009
Posts: 121
Downloads: 44
Uploads: 0
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I would recommend you check out the Flotation Mod by Arclight which has gone a long way towards balancing the flooding damage. Then if you don't like that mod, go for the Critical Hit Torpedoes Mod. |
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#6 |
Nub
![]() Join Date: Jun 2011
Posts: 4
Downloads: 0
Uploads: 0
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You all talk about low speed.
How about electric torpedoes? I tried them and didn't get a single hit. Also, the displayed depth is false. Example: (Ship auto-identified) Displayed depth 7.3m, electric torpedo Torp set to 8.1m - direct hit Torp set to 10m - very close direct hit Torp set to 11m - Torp 1m under keel, no detonation ![]() ![]() ![]() Any solutions? ![]() Edit: Just had my first hit with a steam torpedo set to slow and M-Pistol Since electric torpedos have and only 1 speed and it's to fast for M, we can simply forget them But the displayed depth is still wrong ![]() Last edited by der Papst; 06-23-11 at 07:08 AM. |
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#7 | |
Navy Seal
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![]() Can you post your mod list. The CFG file for this was fixed in TDWs UI ![]() |
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