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-   -   Magnetic Detonation Working? (https://www.subsim.com/radioroom/showthread.php?t=164148)

mchart 03-09-10 05:00 PM

Magnetic Detonation Working?
 
Has anyone had decent results with the magnetic detonator on the torps in SH5 so far? I can't figure out if they are bugged, or 'working as intended'.

They basically act no different then impact detonation. I can sail a torp almost perfectly under the keel of a ship and the torps refuse to detonate. By perfectly, I mean a gap so small between the bottom of the ship and the torp that the magnetic detonator should be going off - But it doesn't. I've only been able to get my magnetic torps to go off by firing them into the side of the ship itself - Just as an impact torp.

Anyone see the same issue? Or is this a non-issue, and does the magnetic detonator really suck that much?

SteamWake 03-09-10 05:03 PM

Well they were pretty bad.

Frankly i havent tried it yet.

Nisgeis 03-09-10 05:06 PM

Whar are you realism settings - duds on or off?

mchart 03-09-10 05:07 PM

Quote:

Originally Posted by SteamWake (Post 1305379)
Well they were pretty bad.

Frankly i havent tried it yet.

Well, I do know that in real life they were hardly ever used because they did suck. However, I didn't figure they would suck quite this bad. Like I said, i'm getting torps to sail right under ships with basically no gap - And they simply aren't detonating. Which - It would be nice if they would detonate as that would cause a preferred amount of damage.

mchart 03-09-10 05:08 PM

Quote:

Originally Posted by Nisgeis (Post 1305388)
Whar are you realism settings - duds on or off?

I'm playing on 'Hard' which means every realism setting on except map updates, basically.

However, I don't beleive they are duds, as i've fired numerous times in a test-mission I made and they simply refuse to detonate if there is no impact.

krupp_88mm 03-09-10 05:13 PM

Quote:

I'm playing on 'Hard' which means every realism setting on except map updates, basically.

However, I don't beleive they are duds, as i've fired numerous times in a test-mission I made and they simply refuse to detonate if there is no impact.
set the torps sped to slow.. i think you will see they work 90% of the time then, at least i have found as long as im within 2m of the keel (which varies in height be careful where to aim, aim for the middle if possible)

mchart 03-09-10 05:18 PM

Quote:

Originally Posted by krupp_88mm (Post 1305410)
set the torps sped to slow.. i think you will see they work 90% of the time then, at least i have found as long as im within 2m of the keel (which varies in height be careful where to aim, aim for the middle if possible)

Could be part of the problem. I tend to shoot fast only as it's very rare i'm shooting across an entire convoy.

sdflyer 03-09-10 05:35 PM

My magnetic detonation works like a charm. I'm using slow speed, and lunch it from about 1000-900 meters.

My realism settings are 100%. Also I'm using manual TDC

gutted 03-10-10 12:37 AM

Quote:

Originally Posted by sdflyer (Post 1305455)
My magnetic detonation works like a charm. I'm using slow speed, and lunch it from about 1000-900 meters.

My realism settings are 100%. Also I'm using manual TDC

Mine just sail right underneath (though i haven't tried it with slow speed yet).

How far underneath are you setting your torpedo's?

Soviet_Warlord 03-10-10 01:51 AM

I always lunch at fast speed. Why would that make a difference for magnetic detection?

msxyz 03-10-10 03:00 AM

Without knowing how closely SH5 emulates the magnetic fuse, it's pretty pointless to find similarities between history and this software.

WW2 magnetic fuses worked well with a depth set to 1..1,5 meters below the keel. Possibly more on large ships. German proximity fuses derived from the typical moored mine fuze developed during WW1. Large metal objects will create a small local anomaly in earth natural magnetic field; these deviations are however usually strong enough to influence a compass at least at close distance. Essentially, the proximity fuse was a magnetized needle triggereing a battery operated explosive primer.

For the first two years Garmans had trouble with them. All kind of conjectures were made to why they didn't work and, as a result, most Kaleuns simply didn't use them. It took a complete redesign to solve the problem about 1941.

Others more sofisticated magnetic influence detonators based on electronic detectors were developed later in the war but this simple design bolted on till the end of WW2

SubV 03-15-10 04:50 AM

The detonators are not working properly, it's the game engine fault.

I posted this issue on official Ubi feedback thread, hoping the devs will fix that.

http://forums.ubi.com/eve/forums/a/t...148#5541005148


flymar 03-15-10 05:10 AM

I've tried it yesterday. That was first time I've had proper identification. Ship shape showed on the torpedo depth meter. I shoot below with magnetic and it was a hit. So maybe it's bugged but not 100%.

molotof 03-15-10 06:29 AM

Work for me at low speed, but not at 90% it's more like 70%, don't reliable for me :nope:

utops 03-15-10 06:40 AM

For me its always work with dude torpedo on in realism options , 1m under keel
I just realized that i never has dude so far :stare:


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