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Old 03-12-10, 08:21 AM   #76
Magic1111
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Originally Posted by Reece View Post
Sorry no, I didn't like the idea of manually changing the eqp file on the fly,
Yes, I agree this ! I didn´t like the manually changing too !

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Old 03-12-10, 08:40 AM   #77
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... my tonnage is usually fairly high after a patrol so ...
Idea is ... to show sunk tonnage of one patrol...
Otherwise (show summary, total tonnage) many resources of PC will be spent...
...
and 12 slots * 12000 tonns (for example) = 144000 tonns per patrol
... не "хило"...

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Old 03-12-10, 08:43 AM   #78
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Originally Posted by Magic1111 View Post
Yes, I agree this ! I didn´t like the manually changing too !

Best regards,
Magic
Sorry, in real life, crew made it manually ...

...
if you don't like... no prob's... you must crack game's hard code and make this feature...
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Old 03-12-10, 09:19 AM   #79
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Sorry, in real life, crew made it manually ...

...
if you don't like... no prob's... you must crack game hard code and make this feature...
I agree with Anvart, sounds like a good job for someone that can do Magic1111
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Old 03-13-10, 07:15 AM   #80
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Just a thought, an easy way to "semi automate", would be to have a number of batch files named , say "3 Ship pennants" to "12 Ship Pennants", these would simply copy pre edited eqp files for each U-boat type to their respective folders. The batch files would be placed somewhere easily gotten to from the desktop. Example:
Just finished a patrol sinking 8 ships, ALT-Tab to desktop, double click on icon named "8 Ship pennants", done, return to game. The tonnage etc may not tally but at least the number of flags shown would. Would suit lazy guys like me who don't want to open the particular eqp file then edit with the correct data.

Got any idea when the final is to be released? not pushing Anvart, I have no idea what there is left, just that I'm holding back on a patrol till the mod is finished! Thanks.
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Old 03-13-10, 11:17 AM   #81
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Just finished a patrol sinking 8 ships, ALT-Tab to desktop
Please note that Alt + tab does not work if you have the Hi Rez Fix enabled with the same resolution in the game like on the desktop (Windows), for example SH3 in 1280 x 1024 and the same resolution in windows !

Best regards,
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Old 03-13-10, 11:21 AM   #82
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Sorry, in real life, crew made it manually ...
Yes mate, they had to do it manually because they had no computer on board....
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Old 03-13-10, 06:47 PM   #83
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Please note that Alt + tab does not work if you have the Hi Rez Fix enabled with the same resolution in the game like on the desktop (Windows), for example SH3 in 1280 x 1024 and the same resolution in windows !

Best regards,
Magic
Try button (left or right) with MicroSoft flag... analog of Start button...
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Old 03-13-10, 06:49 PM   #84
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Quote:
Originally Posted by Reece View Post
Just a thought, an easy way to "semi automate", would be to have a number of batch files named , say "3 Ship pennants" to "12 Ship Pennants", these would simply copy pre edited eqp files for each U-boat type to their respective folders. The batch files would be placed somewhere easily gotten to from the desktop. Example:
Just finished a patrol sinking 8 ships, ALT-Tab to desktop, double click on icon named "8 Ship pennants", done, return to game. The tonnage etc may not tally but at least the number of flags shown would. Would suit lazy guys like me who don't want to open the particular eqp file then edit with the correct data.

Got any idea when the final is to be released? not pushing Anvart, I have no idea what there is left, just that I'm holding back on a patrol till the mod is finished! Thanks.
For diff. ships penns have diff. colour...
Your method - for very, very lazy guys...
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Old 03-13-10, 07:06 PM   #85
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For diff. ships penns have diff. colour...
Your method - for very, very lazy guys...
That's me!! I am still hoping someone like Jaesen will get excited and make a good one!
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Old 03-14-10, 04:04 AM   #86
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...
I am still hoping someone like Jaesen will get excited and make a good one!
i'm not sure...
...
OK, Reece...
Now we will talk seriously...
I wish to hear (to see) your assessment of works of mod for the published turms...
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Old 03-14-10, 07:47 AM   #87
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PM Sent!
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Old 03-15-10, 03:10 PM   #88
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I see this theme is not popular...
And I do not see sense to continue it...
I have been searching for something like this for some time now... just discovered it as a link from another thread. I think there are so many threads things get buried sometimes.

Edit: Okay, I have tried this out, and the readme says:

In this test-addition we can control raising/lowering of Pennants on Turm2A_1,
Turm2D_1, Turm2D_2, Turm7b_1, Turm7b_2, Turm7c_1, Turm7c_2, Turm7c_3 and
Turm7c_4 using new StateMachine Classes...

I'm in a 7b, circa november '39. Is that any of these? I don't get any pennants, and indeed the eqp file doesn't have anything about pennants in it. Actually, in this mod data/submarine there are only 3 folders, NSS_Uboat7c, NSS_Uboat2D, NSS_Uboat2A. Did I miss something?
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Old 03-15-10, 04:29 PM   #89
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I have been searching for something like this for some time now... just discovered it as a link from another thread. I think there are so many threads things get buried sometimes.

Edit: Okay, I have tried this out, and the readme says:

In this test-addition we can control raising/lowering of Pennants on Turm2A_1,
Turm2D_1, Turm2D_2, Turm7b_1, Turm7b_2, Turm7c_1, Turm7c_2, Turm7c_3 and
Turm7c_4 using new StateMachine Classes...

I'm in a 7b, circa november '39. Is that any of these? I don't get any pennants, and indeed the eqp file doesn't have anything about pennants in it. Actually, in this mod data/submarine there are only 3 folders, NSS_Uboat7c, NSS_Uboat2D, NSS_Uboat2A. Did I miss something?

Read thread...
esp. #66 ...
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Old 03-15-10, 04:41 PM   #90
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Read thread...
esp. #66 ...
LOL another 30 seconds and I would have been editing my post and telling you I had figured it out. DOH!
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