SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [WIP] GWX 3.0 Pennants on Type 2A turm. Test. (https://www.subsim.com/radioroom/showthread.php?t=161876)

Anvart 02-15-10 01:19 PM

[WIP] GWX 3.0 Pennants on Turm2A-2D, Turm7c_2 and Turm7c_3. Test.
 
Outdated theme!
*******************************************
Updated 10.03.2010
...
Mod file - GWX_Test_penns_4subFlag_2010.7z for testing.
Author Anvart.
This mod is absolutely independent original work, and this mod don't uses stuff from other similar mods of other authors.

This test-addition for DFant_subFlag_2010.7z mod.
Don't use without main DFant_subFlag_2010.7z mod.

In this test-addition we can control raising/lowering of Pennants on Turm2A_1,
Turm2D_1, Turm2D_2, Turm7b_1, Turm7b_2, Turm7c_1, Turm7c_2, Turm7c_3 and
Turm7c_4 using new StateMachine Classes... and using next commands:
1) Raising Pennants - keys Ctl+PgUp ... Rise_whole_periscope command...
2) Lowering Pennants - keys Ctl+PgDn, PgUp, PgDn ... Lower_whole_periscope,
Rise_periscope, Lower_periscope commands ...
3) also, Pennants - Lowering by commands:
Crash_dive
Periscope_depth
Snorkel_depth
Dive
Set_depth
Notes:
Raising/Lowering of Pennants work if the Watch Officer is on the bridge and
only in Harbor!!!
Water Reflection for Pennants is disconnected (alpha-blending artefacts)...
...
Two files (Pennants.jpg, ListOfPens.jpg) with the image of pennants and
with the list of pennants, which you can write down in file
"..\data\Submarine\NSS_Uboat...\NSS_Uboat....e qp" after each mission (as sunk tonnage),
are presented.
I have added bug-fixes for Watch Officer also...
************************************************** ******
Installation:
Using JSGME ...
Unpack GWX_Test_penns_4subFlag_2010.7z file in MOD folder.
To attach to game after DFant_subFlag_2010.7z mod...
************************************************** *****
Special gratitude to respected Skwasjer.
His S3D tool successfully expand (supplement) HexEditor.
S3D accelerates editing of files content ... especially object-animation, mesh animations
(limited) and StateMachine System files ...
The visual control through S3D Viewer allows to place objects quickly ... and so on ...
Special Thanks to Magic1111 for support!
************************************************** *****
Test is over.

Anvart 02-15-10 01:29 PM

Additional files:

Pennants.jpg

http://img705.imageshack.us/img705/2337/pennants.jpg


ListOfPens.jpg

http://img705.imageshack.us/img705/9069/listofpens.jpg

Screenshot:

http://img121.imageshack.us/img121/3787/inharbor.jpg

...

Anvart 02-15-10 01:34 PM

Hi, guys.
Pennants system works in campaign and in single missions...
but you should not use mods, disconnecting campaign data (as "MBFL mod v1.0 Beta")... and use properly dates of war...
:D


P.S.
Please write responses about pennants addition...

Aces 02-16-10 08:46 AM

Excellent thank you Anvart I shall be testing this tonight, are you considering doing a verison for the Type 7C?.

Best Regards

Aces

urfisch 02-16-10 08:51 AM

?

how does this work? you have to open the eqp file AFTER the mission, load the game again and have then the right pennants???

sorry for the dumb question...

Magic1111 02-16-10 10:15 AM

Quote:

Originally Posted by urfisch (Post 1269372)
?

how does this work? you have to open the eqp file AFTER the mission, load the game again and have then the right pennants???

sorry for the dumb question...


That would have been my question! :hmmm:

And besides, I would like to know what program do I open EQP files? AFAIK S3D does not supported eqp Files ??!! :hmmm:

Best regards,
Magic

Aces 02-16-10 10:25 AM

Hi,

I'm not at home right now but if I remember cortrectly eqp files can be opened with notepad.

Regards

Aces

JCWolf 02-16-10 10:31 AM

Is this compat. with the last FM Interior Rooms mod ?

If not can you please make it compat with it cause I like it a lot!


Thanks Anvart great work as always:up::ping:

Aces 02-16-10 10:38 AM

Same here, I'm really hoping that we can get Flakmonkey's fantastic new Interior, Diving Duck's great Open Hatch mod and lucageta's excellent open conning tower hatch mods working with Anvart's flag/pennant/antenna mod. That would make my year so far! :)

So much fantastic modding talent in one place, gentlemen you never cease to amaze me!

Cheers

Aces

piri_reis 02-16-10 10:42 AM

Quote:

Originally Posted by JCWolf (Post 1269471)
Is this compat. with the last FM Interior Rooms mod ?:ping:

:DL This is for Type II subs not TypeVII as the diesel room mod.

I think this is how it works:
Anvart has a default eqp file with some pennants he already defined, so you get the pennant flags when you raise it.

And if you want to arrange your own pennants, depending on the ships you have sunk, you can look at the jpg files he has included and use those values to arrange them within the eqp file.
eqp files are text files, open with notepad.

Nice work Anvart, will try this tonight :up:

Aces 02-16-10 10:44 AM

Than ks for the info mate, I was hoping that Anvart would consider doing a Type 7C version :)

Anvart 02-16-10 02:03 PM

Quote:

Originally Posted by Aces (Post 1269368)
Excellent thank you Anvart I shall be testing this tonight, are you considering doing a verison for the Type 7C?.

Best Regards

Aces

I plan to make this work for all submarines... if all will be OK...

urfisch 02-16-10 02:21 PM

Quote:

Originally Posted by urfisch (Post 1269372)
?

how does this work? you have to open the eqp file AFTER the mission, load the game again and have then the right pennants???

sorry for the dumb question...

bump...

Anvart 02-16-10 02:28 PM

Attention please.
What problems?

Open ..\SilentHunterIII\data\Submarine\NSS_Uboat2A\NSS_ Uboat2A.eqp in notepad.exe and write pennants names (what you want or NULL for empty) from the pennants-list, as LinkName... and then to save file...

http://img121.imageshack.us/img121/4098/eqpfile.jpg

Anvart 02-16-10 02:45 PM

Quote:

Originally Posted by JCWolf (Post 1269471)
Is this compat. with the last FM Interior Rooms mod ?

If not can you please make it compat with it cause I like it a lot!


Thanks Anvart great work as always:up::ping:

This mod (DFant_subFlag_2010.7z and Type2A_pens_4subFlag_2010.7z) for exterior... FM&DD Interior mod for interior...
It will be necessary to adapt Commands_xx.cfg files only...


All times are GMT -5. The time now is 10:43 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.