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Old 03-24-10, 08:16 PM   #1
Swordfishy
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Hey bud, this mod literally turned me into a buyer so Ubi should give you some of the cash ^_^. Anyway, I am a bit new to the sub sim scene, however I am crafty with 3D studio max and if I get enough enjoyment out of it Im willing to work with some people to edit model meshes and graphics etc. That aside, I cant get the mod to work, speech recognition works, running English windows 7 64bit here, and the test app works flawlessly, however when I load the game, do I have to tell it to start litsening or does it automatically recognize it? Just curious if Im missing something? Would bring the game to a playable level (after buying it I discovered the forum and realized how it was released.)

(its installed with JSGME and the other mods work fine) Thank you for your help in advance.

It looks like the community is fairly large and thats what i love the most about simulation games.

-sword
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Old 03-24-10, 10:33 PM   #2
skwasjer
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What confidence level worked for you in the test app?

See this:
http://www.subsim.com/radioroom/show...8&postcount=71
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Old 03-24-10, 11:10 PM   #3
Swordfishy
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Hey bud, thank you for the fast response! I have it set in the game files (Im pretty knowledgeable with software, so speak freely) to .50, and with that setting the test works flawless, even when I whisper. Now its installed, I load game and load a mission, but voice commands dont work, its not the installer since I can load all the other mods, however for testing purposes I have only this one enabled till I get it working.

Rig: P D925@3.0GHz, 4gbDDR2 ram, GeForce 8800 GTX, runs flawless, and windows speech recognition works very well too, just not working in game for some odd reason. Cant wait to get it going!

-sword
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Old 03-25-10, 05:54 AM   #4
skwasjer
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Have you verified if the mod is enabled correctly (iow. the dll + exe + xml files are in the game root folder).

If you have updated the .py file with your preferred confidence level, and the testapp worked with that level, then I can't come up with a reason why it doesn't work in game. You could try removing the try: except: block in the InitializeScript-method and see if you get an exception (error) when the speech engine is loaded.

Like this:
Code:
 
def InitializeScript():
 if SHSpeechEngine.IsSupported:
  global speech
  if speech == None:
   speech = SHSpeechEngine("en-US")
   speech.Confidence = 0.5 
   speech.OrderReceived += speech_OrderReceived
  speech.Start()
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Old 03-25-10, 02:05 PM   #5
Swordfishy
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SUCCESS! ty bud, I just reinstalled and moved some files around, then placed the mod in manually, and boom it works like a dream! Now all the bugs dont bother me as much! Looking forward to sailing the forums and this wonderful modder communities creations! Perhaps Ill work on some of my own in the near future!

-sword
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Old 04-07-10, 09:47 PM   #6
Rumpullpus
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good god this voice req. mod if sooo ****in awsome!

some more updates and steamlineing and this will have to be on the MUST HAVE part of the list of mods on this site.

GJ smartty y da man (or woman dont really know....)
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Old 04-10-10, 09:11 PM   #7
Baffman
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If i wanted to translate this mod in italian, what should i do?
Simply translate the strings in SHSpeech_Grammar.xml and SHSpeech_Commands.xml ?? Or it's more complicated?
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Old 04-11-10, 07:27 AM   #8
The General
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Quote:
Originally Posted by skwasjer View Post
It works, I've set it to dive to 8 mtrs. However, you cannot stay on the tower (hatch closes). You'll need a mod that alters the min depth so the game registers you are diving a little later.
Hi Skwasjer,

How can one adjust the 'Decks Awash' depth? I find that 8 meters shuts down the Diesels. Meanwhile, at 6m the game struggles to keep the decks under the surface and your visible profile is barely reduced, making it almost as easy for the enemy to spot you. I'm thinking 7m is the happy compromise, unless there is a way you can do 6.5m?

Thanks.
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Old 04-26-10, 05:57 AM   #9
Ernesto78
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Default Nothing new under the sun

Hi @ all!

...still waiting for the german release, a lot of people waiting for it....

*hopingforsoonrelease*

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Old 05-01-10, 06:39 PM   #10
Ross59
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Excellant mod skwasjer thanks. is there a list of all the in game commands available some where so as to be able to customise the xml files. I would like to be able to "teleport"between various stations as you could in SH3 with something like "goto observation periscope". this command was handy in Shoot1.3.
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Old 06-07-10, 10:42 AM   #11
col_FROST
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Hi
bright and wonderful idea, completely indispensable for the next SH VI (understood, UBISOFT management deaf)
thank you and thanks for all modders
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Old 09-02-10, 07:19 AM   #12
Stev1
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Hi skwasjer,

Would this be usable in either Silent Hunter 3 or Silent Hunter 4 as I have Windows 7 (Ultimate Installed)
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Old 03-28-11, 11:00 AM   #13
marcus55
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Hello, I tried your mod. Very well mod but it's a pity whether it is in English and not french.
Some orders do not work with UI.The teleportation for example.(A single order of teleportation works=>go AA)
The East it possible to have a French version?
I tried with the versin 6.4.0 of UI

sorry for my bad english....
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Old 03-28-11, 11:45 AM   #14
MiTon
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Quote:
Hello, I tried your mod. Very well mod but it's a pity whether it is in English and not french.
Some orders do not work with UI.The teleportation for example.(A single order of teleportation works=>go AA)
The East it possible to have a French version?
I tried with the versin 6.4.0 of UI

sorry for my bad english....
I haven't had any complains and problems with the teleporting commands.
So maybe your bad english is one of the problems (please don't take this as an offence)
You should train your Speechrecognition, lower your confidence level and test your pronunciation with the inclueded SHSpeechEngineTest.exe. It should look like this (screenshot from german version)


Concerning a french version:
If there is a french version of Microsofts Voice Recognition, it's possible to make a french version.
But since my french is very bad, and it's an awefull lot of work to translate all commands, I won't release an french version, sorry! I'm already managing a german and english version and I realy don't wanna manage a third one!

If you like, you can translate it by yourself:
have a look page at 13 in this thread and at the Customizing_Tutorial.pdf included how to do this. (7Infantrie19, helped me on the english version, so there will be a better one in the next release)

For fututre releases, I'm working on a SpeechCommandsManager, that will hopefully enable every user to easily make his own phrases and asign the available commands to them.
With this manager, translations will be way more easy to realize. So maybe you should be patient and wait for the CommandsManager.

Greets

Last edited by MiTon; 03-28-11 at 04:25 PM.
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Old 03-28-11, 11:47 AM   #15
stoianm
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the teleporting commands are working fine... so you are right .. maybe he need to decrease the confidence level
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