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#1 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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I dislike the seemingly impotent torpedoes myself and have mentioned it in here before.3 torpedoes to bring a medium cargo down is ridiculous,and sometimes (rarely) it would merely stop dead in the water needing a 4th to send to the bottom.
I think a 25-50% increase to torpedo power is needed,in my opinion.Just look at some WWII footage of UBoat attacks,with ships decimated after a single torpedo impact with gaping holes that you could fly a plane through ! Check my sig picture below,that is what should happen to a ship after a torpedo attack ![]() A question here to anyone that knows - does the game (GWX3) model increased torpedo power as the war progresses as happened in real life?,in which case I can accept the poor quality of them in the early months of the war.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes Last edited by Paul Riley; 03-14-10 at 08:13 AM. |
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#2 |
Watch
![]() Join Date: Feb 2006
Location: Mexico
Posts: 26
Downloads: 20
Uploads: 0
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Thanks for the suggestions but they don't help much, I have no deck gun- only 5 torpedoes, I'm early in the war(magnetic useless) and am using WE assistance (94% realism, only thing unticked).
I tried 100% but the game was 99% aiming and missing and 1% playing. No thanks. IMO the WE assistance isn't cheating. :P Completely agree. I also wondered if it fixes itself otherwise it's pointless to play a Type II campaign, if I had a deck gun 1 torp and a 10-15 hits with the deckgun would seal the deal. |
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#3 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Maybe this mod is for better torpedoes? as there is no readme I am unsure as to exactly WHAT this does.I hope it tweaks the power setting
![]() http://www.subsim.com/radioroom/down...do=file&id=955
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#4 | |
Watch
![]() Join Date: Feb 2006
Location: Mexico
Posts: 26
Downloads: 20
Uploads: 0
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#5 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Sounds like a plan,good luck with it.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#6 |
Watch
![]() Join Date: Feb 2006
Location: Mexico
Posts: 26
Downloads: 20
Uploads: 0
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Another question while I'm here:
How can I make my patrols more interesting? I don't know what to do after my 24 hour grid patrol is up- where do I go? Do I stay there until I run out of fuel? I stumbled upon a comment that said there was a plug-in or something for SH3C that gave you radio messages with new patrol orders, no luck finding it tho... I want something like that. What happened in real life?
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OBERLEUTNANT WALTER GRÖSSER U-Boat Commands: 01/09/39 U-21, Type IIA (2 patrols),22/11/39 U-147, Type IID (1 patrol) Medals: 0, Badges: U-Boat Front Clasp(25/10/39) Career:3 patrols(37 days), 5 ships sunk 14808GrT GWX3+SH3C 3.2+SH4 Effects,Thomsen's SP,TMT @ 94% (WE Assist&Map contacts) |
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#7 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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I am sure in real life after their assigned patrol was over they got orders to move to new areas,to help in convoy attacks or maybe to pick up survivors somewhere,and even with intelligence gathering by 'shadowing' convoys etc.There IS a mod that simulates this I believe.
What I do is assign myself new patrols in the immediate area,or move to the nearest ship/convoy lane from my position at the time.Fuel economy is very important and I work out all my approx fuel consumptions before moving out,and reserve about 250-500km of fuel for emergencies and high speed chases. What you could do yourself is consult your map and move out to the nearest EXPECTED area where there is likely to be traffic,and operate out there until you have tired or are running low on fuel.Again,try and work out your fuel consumptions.If fuel economy is important I could show you how I work all my consumptions out,hourly,daily,weekly etc.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes Last edited by Paul Riley; 03-14-10 at 07:19 AM. |
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#8 | |
Stowaway
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That'll keep things interesting for you, I hope. Other Hot Spots: BF13/BF15 (Southern Aproaches). AM19 (Rockall Bank). BC43 (Off Canada, for IXs). West of Gibralter. In the bottle neck is best. You'll find others to your liking. |
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#9 |
Rear Admiral
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The mod you're looking for is WB's Mid-Patrol Radio Orders, a search of the Downloads section should pull up both the GWX and non-GWX versions.
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