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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Maybe this mod is for better torpedoes? as there is no readme I am unsure as to exactly WHAT this does.I hope it tweaks the power setting
![]() http://www.subsim.com/radioroom/down...do=file&id=955
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#2 | |
Watch
![]() Join Date: Feb 2006
Location: Mexico
Posts: 26
Downloads: 20
Uploads: 0
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#3 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Sounds like a plan,good luck with it.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#4 |
Watch
![]() Join Date: Feb 2006
Location: Mexico
Posts: 26
Downloads: 20
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Another question while I'm here:
How can I make my patrols more interesting? I don't know what to do after my 24 hour grid patrol is up- where do I go? Do I stay there until I run out of fuel? I stumbled upon a comment that said there was a plug-in or something for SH3C that gave you radio messages with new patrol orders, no luck finding it tho... I want something like that. What happened in real life?
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OBERLEUTNANT WALTER GRÖSSER U-Boat Commands: 01/09/39 U-21, Type IIA (2 patrols),22/11/39 U-147, Type IID (1 patrol) Medals: 0, Badges: U-Boat Front Clasp(25/10/39) Career:3 patrols(37 days), 5 ships sunk 14808GrT GWX3+SH3C 3.2+SH4 Effects,Thomsen's SP,TMT @ 94% (WE Assist&Map contacts) |
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#5 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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I am sure in real life after their assigned patrol was over they got orders to move to new areas,to help in convoy attacks or maybe to pick up survivors somewhere,and even with intelligence gathering by 'shadowing' convoys etc.There IS a mod that simulates this I believe.
What I do is assign myself new patrols in the immediate area,or move to the nearest ship/convoy lane from my position at the time.Fuel economy is very important and I work out all my approx fuel consumptions before moving out,and reserve about 250-500km of fuel for emergencies and high speed chases. What you could do yourself is consult your map and move out to the nearest EXPECTED area where there is likely to be traffic,and operate out there until you have tired or are running low on fuel.Again,try and work out your fuel consumptions.If fuel economy is important I could show you how I work all my consumptions out,hourly,daily,weekly etc.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes Last edited by Paul Riley; 03-14-10 at 07:19 AM. |
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#6 |
Engineer
![]() Join Date: Jan 2005
Location: Birmingham, UK
Posts: 211
Downloads: 173
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I edited the torp power myself just now..
i did the training mission and it can sink the medium freighter in 1 hot after a while of flooding. and the small tanker went up in a fireball split in half and sunk instantly. I will be happy to share the modified files
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#7 |
Stowaway
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I think the only problematic "tough guys" are the C2 Cargo (Stock) and the Medium Cargo (GWX). Could those particular ships be the problem, as opposed to the torpedoes?
(I once put 7 torpedoes into a C2 before she went down). |
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#8 | |
Stowaway
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That'll keep things interesting for you, I hope. Other Hot Spots: BF13/BF15 (Southern Aproaches). AM19 (Rockall Bank). BC43 (Off Canada, for IXs). West of Gibralter. In the bottle neck is best. You'll find others to your liking. |
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#9 |
Rear Admiral
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The mod you're looking for is WB's Mid-Patrol Radio Orders, a search of the Downloads section should pull up both the GWX and non-GWX versions.
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#10 | |
Watch
![]() Join Date: Feb 2006
Location: Mexico
Posts: 26
Downloads: 20
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It specifically states that simply enabling by JSGME does not work.
__________________
OBERLEUTNANT WALTER GRÖSSER U-Boat Commands: 01/09/39 U-21, Type IIA (2 patrols),22/11/39 U-147, Type IID (1 patrol) Medals: 0, Badges: U-Boat Front Clasp(25/10/39) Career:3 patrols(37 days), 5 ships sunk 14808GrT GWX3+SH3C 3.2+SH4 Effects,Thomsen's SP,TMT @ 94% (WE Assist&Map contacts) |
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#11 |
Rear Admiral
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You need a separate installation of JSGME specifically for SH3 Commander, which will create a MODS folder in the Commander directory. The mod folder for Mid-Patrol Orders goes in the Commander MODS folder, you run JSGME in/for Commander, and you will see the mod available to enable in Commander.
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#12 | |
Chief of the Boat
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From the readme: Installation: This mod is JSGME ready but must be installed in SH3 Commander. If you try and apply it straight to SH3 it will not work. This mod is only compatible with SH3 Commander with GWX3 Cfg files for SH3 Commander. Download from here: http://www.users.on.net/~jscones/sof...cts-jsgme.html Enable JSGME into your SH3 Commander which is usually located in C\Program Files. If a folder 'MODS' isn't viewable, double click on the JSGME folder on your SH3 Commander folder and it will be created. Now unzip the WB mod and direct it to your MODS folder then simply enable it. Good luck ![]() |
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