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Old 03-11-10, 11:38 AM   #16
wetwarev7
Grey Wolf
 
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Had you not posted the video, I never would have known I needed this mod!

Good job
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Old 03-11-10, 11:49 AM   #17
Jarmol
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Improved waves

Thank you HanSolo. I waiting for a day in the future when your WAC or similar mod will be availabe for SH5.
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Old 03-11-10, 01:04 PM   #18
redcoat22
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Do the torpedoes still rocket into the air with this?
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Old 03-11-10, 02:11 PM   #19
Ablemaster
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Excellent Hanslo, thanks
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Old 03-11-10, 02:35 PM   #20
coronas
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Another great work.
Thanks!
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Old 03-12-10, 07:00 AM   #21
Gandalfi2005
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Thanks, great Mod
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Old 03-13-10, 07:41 AM   #22
capthelm
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Quote:
Originally Posted by HanSolo78 View Post
Hi guys!




This mod changes the wave simulation and the behaviour of the subs riding the waves.

A small example of version 1.0:




Download:

Latest version 1.1
-fixed subs could not hold depth

Here: http://www.filefront.com/15796307/Im...itch-V1.1.rar/

i remember downloading a mod that messes with uboat physics for sh4 , and it was terrible , every time i came up from deep diving, to periscope depth , the uboat would ignore this and surface.

modders that make these physics mods, they really need to test all scenarios prior to releasing
...

to be honest i think the stock physics are great as is.
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Old 03-13-10, 11:20 AM   #23
HanSolo78
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Quote:
Originally Posted by capthelm View Post
to be honest i think the stock physics are great as is.
Everyone has a different meaning and intentions of features being introduced;for example I also do not think that such much lightning effects are not that realistic. I think the physics are much better now and the sub does not swim like a kork anymore, and there are no bugs or whatever.
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Old 03-13-10, 05:49 PM   #24
V.C. Sniper
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Quote:
Originally Posted by redcoat22 View Post
Do the torpedoes still rocket into the air with this?
yes they still do :-|
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Old 03-13-10, 07:13 PM   #25
Ark
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Quote:
Originally Posted by Faamecanic View Post
GREAT job

I just cant believe the modders in the community can fix something just days after release. Why didnt the devs look at how the sub rode in the waves and say "Humm that looks stupid.." then take 5 min to fix it? Just like SH3 and especially SH4....it takes this community to fix the stuff that should have already been fixed.
Because developmet teams operate under time constraints. They don't get to spend as much time as they want focusing on the details.
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Old 03-13-10, 08:17 PM   #26
walsh2509
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Great work , Q? on water/sea/ocean in games .. do you think we will see the water breaking the tops of waves ? The look of it in SH5 is great and the movement with the mod even better , but in games it looks like water is held under a flim and rolls very well , but you never get the white tops of water rolling or waves rolling over .. or wind whipping the top of the water ..


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Old 03-13-10, 08:22 PM   #27
oscar19681
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Quote:
Originally Posted by capthelm View Post
i remember downloading a mod that messes with uboat physics for sh4 , and it was terrible , every time i came up from deep diving, to periscope depth , the uboat would ignore this and surface.

modders that make these physics mods, they really need to test all scenarios prior to releasing
...

to be honest i think the stock physics are great as is.
Really? I,ve never seen a boat behave like that in a storm as it does in sh-5 before !
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Old 03-13-10, 08:52 PM   #28
W_clear
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Quote:
Originally Posted by HanSolo78 View Post
Hi guys!




This mod changes the wave simulation and the behaviour of the subs riding the waves.

A small example of version 1.0:




Download:

Latest version 1.1
-fixed subs could not hold depth

Here: http://www.filefront.com/15796307/Im...itch-V1.1.rar/
Why I do not feel there is any change in the SUB?
Can you modify this file? Can you tell me how to unlock its parameter?

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Old 03-13-10, 09:29 PM   #29
Demonizer
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Delete Me

Last edited by Demonizer; 03-14-10 at 05:36 AM. Reason: Double Post??
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Old 03-13-10, 09:30 PM   #30
Demonizer
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My thoughts extactly, my sub still acts likes its on a rail. Would be nice to know how exatctly u changed the settings for the roll and pitch.
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