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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Had you not posted the video, I never would have known I needed this mod!
Good job ![]()
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#17 |
Nub
![]() Join Date: Apr 2009
Posts: 4
Downloads: 249
Uploads: 0
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Improved waves
Thank you HanSolo. I waiting for a day in the future when your WAC or similar mod will be availabe for SH5.
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#18 |
Sailor man
![]() Join Date: Apr 2008
Posts: 48
Downloads: 8
Uploads: 0
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Do the torpedoes still rocket into the air with this?
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#19 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Excellent Hanslo, thanks
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#20 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Another great work.
Thanks! ![]()
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#21 |
Sailor man
![]() Join Date: May 2006
Posts: 46
Downloads: 32
Uploads: 0
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Thanks, great Mod
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#22 | |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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i remember downloading a mod that messes with uboat physics for sh4 , and it was terrible , every time i came up from deep diving, to periscope depth , the uboat would ignore this and surface. modders that make these physics mods, they really need to test all scenarios prior to releasing ... to be honest i think the stock physics are great as is.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#23 |
Sea Lord
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Everyone has a different meaning and intentions of features being introduced;for example I also do not think that such much lightning effects are not that realistic. I think the physics are much better now and the sub does not swim like a kork anymore, and there are no bugs or whatever.
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#24 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
Downloads: 1
Uploads: 0
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yes they still do :-|
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I only need one torpedo. ![]() |
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#25 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
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#26 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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Great work , Q? on water/sea/ocean in games .. do you think we will see the water breaking the tops of waves ? The look of it in SH5 is great and the movement with the mod even better , but in games it looks like water is held under a flim and rolls very well , but you never get the white tops of water rolling or waves rolling over .. or wind whipping the top of the water ..
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#27 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#28 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Can you modify this file? Can you tell me how to unlock its parameter? ![]() |
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#29 |
Seaman
![]() Join Date: Aug 2008
Posts: 39
Downloads: 12
Uploads: 0
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Delete Me
Last edited by Demonizer; 03-14-10 at 05:36 AM. Reason: Double Post?? |
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#30 |
Seaman
![]() Join Date: Aug 2008
Posts: 39
Downloads: 12
Uploads: 0
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My thoughts extactly, my sub still acts likes its on a rail. Would be nice to know how exatctly u changed the settings for the roll and pitch.
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