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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Looking at his I don't think theres any point going any further with mine. Still look forward to were your taking your UI Mods. Is there a chance you could create some backgrounds for your dials to give them the look of the pic above. ![]() |
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#2 | |
Black Magic
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#3 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
All dial graphics and background are in the layered photoshop image. ![]() PM sent. Last edited by reaper7; 03-13-10 at 03:38 PM. |
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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If you are going through the files by hand and extracting the ship info, i can help with that.
I wrote a small utility that fetches all of that info for you. If you need it .pm me. I used it to get the ship lenght's for my speed solver. [edit] oh wait, i see all you had to do was change "ShowInRecognitionManual=No" to Yes. |
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