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Old 03-12-10, 06:38 PM   #1
voidster
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Originally Posted by MP View Post
I would also like to know a simple way to change sub and ship speeds. The SH3 MiniTweaker made it very simple.

An idiots, idiot guide would be extremely helpful.

Many Thanks
the goblin editor is really easy to figure out (at least editing stats. not sure about its other features.) Check out that editor first. I had no trouble finding all the data i wanted to change. Im still trying to add more torpedo storage to a VIIA but i havnt had much time today to mess with it.
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Old 03-12-10, 09:57 PM   #2
lorka42
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Originally Posted by voidster View Post
the goblin editor is really easy to figure out (at least editing stats. not sure about its other features.) Check out that editor first. I had no trouble finding all the data i wanted to change. Im still trying to add more torpedo storage to a VIIA but i havnt had much time today to mess with it.
storage solved.
OPEN the Nss_uboatxxx.gr2 file, wait a bit for it to load, then MERGE the sim, val, zone and chr files
and in the project tree column, double click wpn_SubTorpedoSys, then rooms, fore, storage. with storage selected, right click it, and add new entry, until your finger gets tired lol. then you goto file, and save, quitting the editor and trying to save doesnt work all the time, or most of the time. heh you will have to start a new campaign to get this to work.
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Old 03-12-10, 11:24 PM   #3
voidster
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AndrejD: that was English........ ....... :-P

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Originally Posted by lorka42 View Post
storage solved.
OPEN the Nss_uboatxxx.gr2 file, wait a bit for it to load, then MERGE the sim, val, zone and chr files
and in the project tree column, double click wpn_SubTorpedoSys, then rooms, fore, storage. with storage selected, right click it, and add new entry, until your finger gets tired lol. then you goto file, and save, quitting the editor and trying to save doesnt work all the time, or most of the time. heh you will have to start a new campaign to get this to work.
Mmm my mouse will die tonight but ill have those 500 torpedo's ROFL

thanks for the picture assist too, i tried to make it clear to other users before but..well a picture is worth ..ya know. thanks again.
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Old 03-13-10, 03:42 AM   #4
AndrejD
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@lorka42

Thank you
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Old 03-14-10, 03:11 PM   #5
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That's very nice... Is there a way to make your deck gun do more damage also the torpedo's too
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Old 03-14-10, 05:09 PM   #6
lorka42
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JA, JA, Its same as doing the sub, for torpedoes, its in the library folder, start with torpedoes_g7a-e i beileve, then merge the sim, val, and zone, then pick the type you want to change in the project tree column, damage is at the bottom of the window that pops up, under, erm, damage something or other.
the speed and range settings are under amun_torpedo have at them and yall are welcome, just remember not to set the magnetic detonation too large or your torps will essplode prematurely......lol
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Old 03-15-10, 12:13 AM   #7
voidster
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Originally Posted by lorka42 View Post
JA, JA, Its same as doing the sub, for torpedoes, its in the library folder, start with torpedoes_g7a-e i beileve, then merge the sim, val, and zone, then pick the type you want to change in the project tree column, damage is at the bottom of the window that pops up, under, erm, damage something or other.
the speed and range settings are under amun_torpedo have at them and yall are welcome, just remember not to set the magnetic detonation too large or your torps will essplode prematurely......lol
Nothing like taking out your own sub eh? lol
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