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-   -   Anyway to tweak the speed of the subs (https://www.subsim.com/radioroom/showthread.php?t=163812)

Punkedit 03-07-10 11:28 PM

Anyway to tweak the speed of the subs
 
I play this game for the fun and just want to know how to increase the speed of my U boat. Could you please help me?

Capt.Warner 03-07-10 11:36 PM

Upgrade you Motor officer's special abilities.I was doing 24 knots in a VIIA,so messed up.:nope:

kylania 03-07-10 11:39 PM

Press "5" and scream "It's eXtreeeeeaaaammeee!!!"

Punkedit 03-08-10 12:50 PM

Not what I was asking but thanks anyway :D

voidster 03-08-10 06:32 PM

ive been looking through files for such things myself. ive tried to modify the main files of the subs and so far none of them have a speed listing in the sim or dat files (like the older sh4 did)

ive modified the crews ability's to give more of a bonus ..and i get the same result. Its got to be somewhere, im just not finding the right file to modify ..yet.

KOS 03-09-10 03:40 AM

well easiest way is to level up your motorist chief.

At 2nd or 3rd level up he was able to get the engines at AHEAD FLANK ( yeah extreme, whatever :yawn: ) at 22 knots on rough sea.

B_O_L_T 03-09-10 10:12 AM

Head to \Silent Hunter 5\data\Submarine\ and enter the folder of the sub you want to mod and open the [subname].cfg file in any text editor, you will see two entries for speed, surface/submerged and have at it. :yeah:

Heretic 03-09-10 10:58 AM

Not as good without the music, but still a classic:
http://www.youtube.com/watch?v=-00UPjbiK9M

Punkedit 03-09-10 12:54 PM

Found it but when I chang the speed it does nothing in the game. Any help please :damn:

shearerc 03-09-10 02:38 PM

Quote:

Originally Posted by voidster (Post 1302965)
ive tried to modify the main files of the subs and so far none of them have a speed listing in the sim or dat files (like the older sh4 did)

I opened up the SIM file in a hex editor and found the values are still there (eng_power, rpm, max speed, etc..)

Think they changed the format or byte offsets slightly in SH5 so s3d editor is unable to pick up the new values.

lorka42 03-10-10 11:28 AM

I se what you are getting at, however, in my hex editor(frhed) the numbers are fubar, in thebeginning it says created and modified using goblin so im going to have a go at that

voidster 03-10-10 01:22 PM

ok ill grab a hex editor and take a look (always back up files..what i have to tell myself this lol)


Edit 2: Ok, i see where the values are supposed to be (0e for 14) on the VIIa. Ive modified the diesel and electric speed values and ..nothing. Ive modified the config file, still nothing. *sigh* im guessing its not even looking at these files.

Jessica 03-10-10 09:21 PM

Can some one tell me what file I have to edit to increase the speed of my sub? I can’t find it anywhere. I’ve managed to tweak my deck gun and torps, but I can’t find anything relating to engines etc.

Can any one help?

voidster 03-10-10 09:26 PM

were trying lol. ive modified everything i can think of and the speed is still 17kts without the chief's addition. Im testing more stuff though i hope it works.

shearerc 03-11-10 06:53 AM

I pushed up my VIIA's top speed by increasing the value of eng_power and max_speed. These variables appear under the Propulsion and E_Propulsion section. Comb thru the .sim file in your hex editor and you'll see them.

Game stores the values in IEEE 32-bit single (4 bytes)

example,

6D 61 78 5F 73 70 65 65 64 00 00 00 F0 41

6D 61 78 5F 73 70 65 65 64 -> string for max_speed
00 -> separator
00 00 F0 41 -> 30.0 knots (in IEEE 32-bit single)


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