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Old 03-12-10, 09:17 AM   #1
Drifter
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*sigh* The more I play SH5, the more I have to agree with the original poster. SH5 should have never been released in this condition. Never.
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Old 03-12-10, 10:17 AM   #2
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*sigh* The more I play SH5, the more I have to agree with the original poster. SH5 should have never been released in this condition. Never.
Well you can't expect high quality of the game that comes from company like Ubisoft.. They were always lacking of time to complete any of SH series. Might be the reason of poor budget and project development period planing and this is of course the inner problems of UBI. To complete the game and most importantly to deliver it to customers in the shape of usable product is a must for any self respecting company. There is little who wants to buy the unfinished product with accompany of even more stupid approach of digital rights security like DRM. You can't expect much of budget income as game-dev company with such careless work.
So is SH5 a Joke ? If softly said - Joke as least..

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Old 03-13-10, 08:54 AM   #3
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I find this thread quite enjoyable
Well back to Total War:Napoleon
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Old 03-13-10, 09:19 AM   #4
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For technically minded enthusiasts like myself who want a good simulation with loads of controls, it's hard not to be disappointed because SH5 is clearly dumbed down when one compares it to SHIII. I think it's the trend that worries us, and that's why we bitch. Last year we saw the demise of Microsoft Flight Simulator followed by an announcement of Microsoft that they will remain dedicated to "flying games", no doubt dumbed down stuff for Xbox-like consoles. I guess the explosion of the console market and the great increase in use of computers by the non-technical public, a great dumbing down is an inevitibale consequence.

I remember when SHIII came out I expressed a wish see a walkthrough sub in a future, but I never expected to see all the functionality stripped down in favour of this arcade-console level. The deck gun is appauling with that green trajectory line instead of an angle or distance gauge, and the missing TDC is a sure sign of where all this is going. It smells of decadence.

The reason they dumb stuff down is to try to make it accessible to a broader market, but is that really going to work with SH series? If someone isn't interested in learning a game like SHIII, why would they be interested in learning a game that's harder to play on account of missing instruments and controlability? This isn't going to appeal to the causal gamer. It fails for both the enthusiast and the casual gamer. It's pretty to look at though, which makes it hard to go back to the graphics of SHIII.


If this trend continues I expect SHVI, if it ever happens, will be steerable with a mouse, and have a point and click torpedo firing system...
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Old 03-13-10, 06:56 PM   #5
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Originally Posted by jason210 View Post
For technically minded enthusiasts like myself who want a good simulation with loads of controls, it's hard not to be disappointed because SH5 is clearly dumbed down when one compares it to SHIII. I think it's the trend that worries us, and that's why we bitch.
Exactomundo! This game is getting KILLED by user REVIEWS at a 4.8 average rating here: http://www.gamespot.com/pc/sim/silen...ary;user-score

But these long dedicated Subsim fans here on the boards are keeping their heads in the SAND--WAKE UP PEOPLE--this game is a serious FAILURE.

"I have played the silent hunter games for many years and love the realism they have brought to controlling a WW2 submarine. I was really looking forward to this game and thought it would be a new and improved SH3 & 4, how disappointed I was."
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Old 03-13-10, 07:24 PM   #6
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Originally Posted by SSN*593 View Post
Exactomundo! This game is getting KILLED by user REVIEWS at a 4.8 average rating here: http://www.gamespot.com/pc/sim/silen...ary;user-score

But these long dedicated Subsim fans here on the boards are keeping their heads in the SAND--WAKE UP PEOPLE--this game is a serious FAILURE.

"I have played the silent hunter games for many years and love the realism they have brought to controlling a WW2 submarine. I was really looking forward to this game and thought it would be a new and improved SH3 & 4, how disappointed I was."
I'm sad it wasn't an instant hit. I'm really pleased that I did not get it. Reading the posts in this forum (long before this thread) helped me make that decision, and from what I've read definitely saved me some cash and aggravation (thanks, Neal, for subsim.com!).

I keep tabs on the shv threads daily and I'm still hopeful that one day I'll be able to give it a try, if some of the show stopping kinks can be worked out.
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Old 03-14-10, 06:19 AM   #7
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Quote:
Originally Posted by jason210 View Post
For technically minded enthusiasts like myself who want a good simulation with loads of controls, it's hard not to be disappointed because SH5 is clearly dumbed down when one compares it to SHIII.
intriguing comment.

ok, I'll bite, exactly what aspects of your SH5 game do you find dumbed down compared to SH3?

I own and have played SH3, SH4 and SH5. At 100% realism (i.e. no external views, no map updates, realistic sensors, limited fuel, dud torpedoes. etc.), I find SH5 stock is as challenging and realistic as SH3 or SH4 stock.

We are also discovering many under the hood improvements to the simulation aspects of SH5.

but then you don't own the game,... do you?
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Old 03-14-10, 06:36 AM   #8
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Originally Posted by Bilge_Rat View Post
intriguing comment.

ok, I'll bite, exactly what aspects of your SH5 game do you find dumbed down compared to SH3?

I own and have played SH3, SH4 and SH5. At 100% realism (i.e. no external views, no map updates, realistic sensors, limited fuel, dud torpedoes. etc.), I find SH5 stock is as challenging and realistic as SH3 or SH4 stock.

We are also discovering many under the hood improvements to the simulation aspects of SH5.

but then you don"t own the game do you?
I agree. Many folks are confusing whats actually the prob with SH5.

I find this argument about it being dumbed down or "casualised" totally nonsensical. I really cannot see casual gamers getting into SH5, is far too fiddly and complex, even in its current buggy state.

If Ubisoft aimed this game at the casual market they have failed miserably as i reckon sales for SH5 will be far lower than SH4.
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Old 03-14-10, 07:03 AM   #9
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I think it's a fantastic game. I paid good money for a CE of SH4 on eBay 2 years ago and I would pay the same amount for this 2 years from now.
I really don't understand the hate it gets.
We all know there's bugs but surely most will get fixed by patches.
There isn't a game today that doesn't get released without bugs.
It's unfortunate but that's how the publishers play today.
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Old 03-14-10, 08:47 AM   #10
jason210
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Quote:
Originally Posted by Bilge_Rat View Post
ok, I'll bite, exactly what aspects of your SH5 game do you find dumbed down compared to SH3?

I own and have played SH3, SH4 and SH5. At 100% realism (i.e. no external views, no map updates, realistic sensors, limited fuel, dud torpedoes. etc.), I find SH5 stock is as challenging and realistic as SH3 or SH4 stock.

We are also discovering many under the hood improvements to the simulation aspects of SH5.

but then you don't own the game,... do you?
Hi

Many user controls and instruments have been stripped away or appear to be broken. Small features such as depth under keel, opening tube doors, a rudder indicator, battery indicator, a fuel guage, a simulation rate indicator, for example. And often no appropriate dialogue functions to find out this information. I searched the motor room for a battery indicator but the gauges in there are non-functional. Also various missing functions such as return to course, and so on. There is the avoidance of nautical terms, like "Ahead Flank" and so on, no doubt because many people don't know that "flank" means.

I'm glad to hear there's a lot of stuff under the hood to play with, and I hope that mod developers can do something with it. But I don't think modders should be required to fix things like the rudder indicator. I look at that rudder indictaor and I think, was it meant to be like that, or is it a bug?

No, I don't own the right to play the game.
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Old 03-14-10, 09:46 AM   #11
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Originally Posted by jason210 View Post
Hi

Many user controls and instruments have been stripped away or appear to be broken. Small features such as ... a rudder indicator, battery indicator, a fuel guage, a simulation rate indicator, for example.... I searched the motor room for a battery indicator but the gauges in there are non-functional.
false, its all right there in the game.

Quote:
There is the avoidance of nautical terms, like "Ahead Flank" and so on, no doubt because many people don't know that "flank" means.
again 100% false.

Quote:
But I don't think modders should be required to fix things like the rudder indicator. I look at that rudder indictaor and I think, was it meant to be like that, or is it a bug?
again false, mine works fine.

there must be a problem with your copy of the game...
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Old 03-14-10, 09:58 AM   #12
jason210
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Bilge_Rat

I haven't heard from anyone else yet that they have a working rudder indicator. If any the other stuff is there then I couldn't find it, and it shouldn't be difficult to find. I mean, if I couldn't find it then your casual gamer is hardly going to be able to. Unfortunately I had access to the game only for a few hours and now I don't.

I hope it that in a few months time both Ubisoft and the modding community can do something about it, and getting rid of that outrageous DRM would be a good start. I would even buy a copy if they lose the DRM.
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