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Old 03-06-10, 07:47 PM   #16
mookiemookie
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Originally Posted by Frederf View Post
If you read some real life patrol logs you can see how interesting submarine life can be. Things like convoys being redirected based on sub sightings, mechanical failures, HF/DF communications intercepts, radar jamming... all stuff not modeled in SH5.
HF/DF is indeed modelled in SH5. It was even modelled in SH3.
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Old 03-11-10, 01:23 PM   #17
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Default From What I've Read ...

... the average real-life experience on a U-boat entailed days or months of mind-numbing boredom and routine punctuated by a few minutes or hours of intense excitement - culminating in death.
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Old 03-11-10, 02:03 PM   #18
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Reading your posts I figure out what is happen to me with SH
I hate the fast foward cam view x32 (all things moving like crazy), this is so unrealistic/arcade that makes me hate it. I constantly turn to the full map to escape from this awful scene when I have to compress the tiem
Well of course you'd want to be on the map to TC, why would you do otherwise? I've always done TC this way, otherwise how would you know where you are and how far you'd gone, and if you've reached the point you want to get to?

I think what you want is an action game, not a sim.
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Old 03-11-10, 02:05 PM   #19
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"That's it! Fifth game in and still they put me in a bloody submarine! I'm so done with this series!"
!
Quote:
I hate the fast foward cam view x32 (all things moving like crazy), this is so unrealistic/arcade that makes me hate it. I constantly turn to the full map to escape from this awful scene when I have to compress the tiem
As you're meant to. It'd be a bit pointless to have time compression if it didn't make things go faster. That's... kinda what it's there for.
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Imagine SHV with a PS3 controller
After playing the Call of Duty: United Offensive mission where you run around in a B-17, I always wanted a sub mission in some CoD game. Firing torpedoes, firing flak guns, turning a valve or two, all in an intense "everything happening at once" kind of way that only CoD can do.

Maybe that's how SHVI will be :P .
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Old 03-11-10, 02:16 PM   #20
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Originally Posted by Frederf View Post
If you read some real life patrol logs you can see how interesting submarine life can be. Things like convoys being redirected based on sub sightings, mechanical failures, HF/DF communications intercepts, radar jamming... all stuff not modeled in SH5.

All the stuff you mentioned sounds nice one the sheet, but ingame it would probably just be boring and/or frustrating. Its great for mods and simheads like yours truly, but the avarage subgame enthusiast probably wouldn't dig it on bit.
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Old 03-11-10, 02:16 PM   #21
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You could try the Wii if all else fails!
Yea...I can see me flapping me nunchucks trying to get the sub to the surface
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Old 03-11-10, 02:21 PM   #22
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Yea...I can see me flapping me nunchucks trying to get the sub to the surface
Alles anblasen!!!
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