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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bilge Rat
![]() Join Date: Mar 2010
Posts: 1
Downloads: 3
Uploads: 0
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Hey,
is there any 1 Hit Torpedo kill mod? Thx Chris ![]() |
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#2 |
Swabbie
![]() Join Date: Jan 2009
Posts: 8
Downloads: 31
Uploads: 0
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link don't working
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#3 |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
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Hi fillippm
My Site is currently down, i cant do anything till the server host fixes it. Just wait, shouldnt take more than some hours till it works again. |
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#4 |
Seaman
![]() Join Date: Mar 2010
Posts: 31
Downloads: 10
Uploads: 0
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You guy's realise that the reason stock mode torp damage is the way it is, is because there trying to get you to land your torps in the same spot to casue sinkable damage to hardier hulled ships, now this may not be "completely" realistic, but i think they were working on the base that there was other layer hull then inner (im not ship guru but i know that this principle in building boats exists) you hit outer layer, then hit same spot and penetrate, either brakes the spine or over flooding. so 2 torps per boat unless 1 torp hits a lucky spot which has happened to me. if you don't get them in the same spot, got pop 3 holes in 1 side or side and rear to get it to flood from wounds etc. i actualy think this adds extra chalange in my patrols, so boon of realism for me
![]() Sorry if others don't feel this way ![]() don't flame me! |
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