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Old 03-11-10, 07:48 AM   #1
Darkreaver1980
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Originally Posted by doomlordis View Post
How does this mod effect the multipliers built in to the game using torpedoman upgrade? I have upgraded , could this cause the uber torpedo?
yes but the effect isnt that big, only 5% per level.

so thats +25% damage at max skill.

stock torpeods do 120-160 damage
my torpedos do 100-400 damage. if you take the middle from it than its 250 damage average per torpedo. i wouldnt call it to strong because in stock you rarely sink a ship with just one torpedo, bigger cargoships even need 3-4 torpedos because the flooding/burning doesnt work.

Even with my mod, i sometimes need up to 5 torpedos to sink the big ships like battlecruisers or aircraft carriers
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Old 03-12-10, 12:56 AM   #2
remowilliams
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Originally Posted by Darkreaver1980 View Post
because in stock you rarely sink a ship with just one torpedo, bigger cargoships even need 3-4 torpedos
Stock with maxed 'preheat' ability, I don't ever need more than two torpedos to sink cargo ships, no matter how large. Three sunk the QE battleship...
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Old 03-12-10, 01:11 AM   #3
gutted
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I've used this for a couple nights now.

On average it takes me two, sometimes three, other times 1. I just feel like that one torpedo time comes up alittle "too often".

I just ripped the bow off a large steamer with my first torpedo. LOL moment. I even sank a 16,000 ton transport with one torpedo.

IMO, it needs to be toned down just ever so slightly. But even right now, it's enjoyable.
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Old 03-12-10, 02:25 AM   #4
ShadowWolf Kell
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A toned down version would be nice. 120-250 sounds like a nice moderate number.

I'm used to having to use 2 torps per ship anyway. Was fairly common in OM, though you could take out large tankers with a well placed single shot. Not always, but often enough.

What I've noticed is that there is a surprising lack of dud torpedos in SH5.

In OM, duds were horrendous until torpedo upgrades became available. In SH5, I haven't had a single dud yet and I'm on my 6th patrol.
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Old 03-12-10, 12:33 PM   #5
Mraah
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A couple of good points came up .... using 100-400 value when your crewman has a torpedo damage bonus and preheat. It may be overkill beyond what we like to call acceptable?

I haven't look at the bonus % but I do have another question though.

It seems to me that the damage graphic for the torpedo is smaller than in the previous SH versions. I've understood and tested the torpedo radius back in SH4 and it did correlate with the size of the graphic. Also reading the NYGM manual the radius plays a key role when damage bleeds over into another compartment.

Has anyone looked at the torpedo radius value?

I figured it'll take some more tweaking ... Great find though!

Rob
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Old 11-11-10, 06:45 PM   #6
ZigmundFreund
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Quote:
Originally Posted by Mraah View Post
I haven't look at the bonus % but I do have another question though.

It seems to me that the damage graphic for the torpedo is smaller than in the previous SH versions. I've understood and tested the torpedo radius back in SH4 and it did correlate with the size of the graphic. Also reading the NYGM manual the radius plays a key role when damage bleeds over into another compartment. Rob
Another question comparating older versions I played (SH3 stock/4 modded). Anyone noticed if this version apply key weak spots to the ships? Points where one torpedo can do the damage of many?

After playing for a while I manage to find weak points in many ships I encountered. For example; A 10000 tons Nippon Maru in SH4 only need one torpedo if you manage to hit a keel shot right in front of the funnel at the beginning of the stern section.

Is this still repro in SH5?
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Old 11-12-10, 12:43 AM   #7
wamphyri
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Quote:
Originally Posted by ZigmundFreund View Post
Another question comparating older versions I played (SH3 stock/4 modded). Anyone noticed if this version apply key weak spots to the ships? Points where one torpedo can do the damage of many?

After playing for a while I manage to find weak points in many ships I encountered. For example; A 10000 tons Nippon Maru in SH4 only need one torpedo if you manage to hit a keel shot right in front of the funnel at the beginning of the stern section.

Is this still repro in SH5?
In sh3/4 each ship had compartments and if you hit them (ie. ammo storage on a BS.. ) then it'd do massive damage to the ship or just sink it in one hit. With sh5(stock) they changed how damage is done to a ship and with the flooding mechanics of the game in stock it was almost impossible to sink a ship with one hit.

I don't recall if sh5 still has the compartment damage model but this mod helps a great deal with making things more like sh3/4. I'm sure someone will come along and clarify everything better than me.
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