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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#2 |
Chief
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The Link to the mod... but I don't think now it's a
problem with the Link, but a problem with the host site, since I'm having the same problem with other files on filefront. Hmmm don't know what's causing it, it just comes up n says "FILE UNAVAILABLE ERROR" Wierd ![]() ![]() ![]() Hmmmm same thing happens in Internet Explorer... normally use Mozilla. wtf??? I've had no problems downloading from there before... last 2 days, havn't been able to get a thing. very strange... |
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#3 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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KZSHULLWETNESSFORU-BOATSV1.1 http://www.subsim.com/radioroom/show...R+U-BOATS+V1.1
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What we do in life echoes in Eternity Last edited by tonschk; 11-03-11 at 01:31 PM. |
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#4 |
Chief
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File not found error. Could you please repost the link to
the file please? |
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#5 |
Ocean Warrior
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three posts earlier..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
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#7 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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Great work , Q? on water/sea/ocean in games .. do you think we will see the water breaking the tops of waves ? The look of it in SH5 is great and the movement with the mod even better , but in games it looks like water is held under a flim and rolls very well , but you never get the white tops of water rolling or waves rolling over .. or wind whipping the top of the water ..
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#8 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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I agree...and feel if the devs were given triple the budget and 3 years dev time they would blow our socks off... and as always its a case of devs dreams vs. Ubistanks terrible business policy to push crap out the door. So I do not 100% blame the devs. BUT...with that said.... this has been an issue since SH 3. On SH 4 it got rediculous (sub on rails) to the point of blowing any realism/immersion when over half your sub was sticking out of a wave 15 ft in the air. It seems they tweaked it a small bit with SH5. But the devs have had years to work on this...and modders have fixed it for every release of the sH series to the point were not only does the sub NOT ride on rails, but also has a good bit of pitch and roll. In my mind the devs should have contacted the modders and asked "you did this better, can we use your mod in the next release". I think most modders here, that give thier time freely to improve a product we all love, and asking nothing in return would have agreed ![]() ![]() |
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#9 |
Watch
![]() Join Date: Mar 2010
Location: Gdańsk, Poland
Posts: 15
Downloads: 53
Uploads: 0
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Argh... This is just too much for me, I'm getting too nervous.
This game seems to lack gravity where there should be more, and there is too much gravity where it shouldn't be! What I started with was modyfing subs mass and displacement to historical values (as goblin editor says, both values are 'tonnes'). But then the sub is acting like a tank, both pitch and roll does not exist. So I had both mass and displacement set to half of the historical value. There was a shadow of effect. I changed the gravity center to 0.4 (I found materials regarding XXI type u-boat compartment masses, and counted about where it had its mass center). It gave a small effect too. With LR drag for surfaced boat set to 0.9 the boat does give a fair amount of roll... BUT only when turning. When going straight - it gives a slight roll but it has too big frequency. Pitch... First I set the surfaced draught parameter to 5.0 to get the sub a little deeper in the water... With that I was satisfied, till I saw what happens on heavy sea... Disaster, that's what it is. Changing the seaparameters.cfg gives a little effect too. Crappy look, when the wave passes the boat and it still goes perfectly straight. I'm just tired with this for today. There must be another way to get this right, I wanna see my u-boat rocking on the heavy seas. One thing though I am happy with... When you change the gravity center to something about 0.4, when you blow your ballast for emergency surface, the boat nicely jumps out of the water. It looks quite like in The Hunt For The Red October (of course it's far from the angle they got when surfacing, but for a moment you can see the diveplanes) I hope someone deals with this soon, I'll definately try, but I doubt I'll succeed. EDIT: what BumpScaleU and BumpScaleV stands for? For me changing this values gave weird effects... Last edited by Pumbator; 03-23-10 at 02:42 PM. |
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#10 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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Exactly how is the game making the uboat flow with the ocean surface? Does anyone know or have a qualified opinion?
I imagine that the uboat would be best off by being elevated up and down with the height of a wave, but also dampened by the scale of the wave so that the uboat doesn't elevate to the crest of the waves. So by the time the crest has reached its peak height, the uboat would still be moving sluggishly upwards. Hm, maybe modified by the actual wave height as well. So that smaller waves doesn't make the uboat jump up and down with the numerous small crests of the waves in a rather calm ocean. I don't know I thought this made sense. |
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#11 |
Watch
![]() Join Date: Oct 2006
Location: New Mexico(USA)
Posts: 30
Downloads: 2062
Uploads: 0
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I don"t get it. I have SH3-good, SH4, ok. But this SH5 lol. Half my keys don't
work. I put generic mod enabler in the [ ubisoft game launcher directory ] and a directory called mods. Nothing. Iv'e tryed 2 dozen different mods, nothing. I hand walked a few mods one called dials.dds to it's proper dir [gui] i think, nothing!!. no dials no under keel key [u]. Don't know why my SM20 mod mission isn't working. I put were the other SM's is located. huh!! And i Don't now were I go to play those missions. If it's the Historic missions I dont see it. I want to load the Artic Campain same issue. SCREAM!!!!!!!!! I don't get it. Please any and all sugestions sure would be appreaciated. Besides all that I think the SH5 is great. THANK YOU, RICH. WHEN are we gona the see this new v.2 update? WINDOWS 7 ULTMATE 64-bit [ all drivers up to date ]. Raidmax Smilodon [Darktooth] Gaming Case w/added xtras 1100w Topower SLI P/Supply [PowerBird Series] Evga nForce 790i Ultra SLI MCP M/Board Samung SyncMaster T220 22" @ 1 ms r/r QUAD Core 2 Extreme QX9650 3.O MHZ 45nm RUNNING @3650mhz 33C & 35c games EVGA e-GeForce 9800GX2 SSC EXTREME 1000mb @675MHZ and 65c [idle] 70c gaming RAID-0 WITH 2-WD VELOCIRAPTOR 300GB each [Sata] HD @ 10,000 RPM] Domino ALC Coolit h2/0 CPU Cooler AND 10 FANS OCZ PLATINUM 8G PC1600 2000mHz memory running 1800mhz Sound Blaster X-Fi Fatal1ty X-treme Sound Card APC Back-UPS-NS SERGE 1250 w |
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