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Old 03-10-10, 06:22 PM   #11
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
Location: Northern Germany
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Quote:
Originally Posted by Heretic View Post
I found this documentation on using various tools to edit GR2 files.
http://gr2decode.altervista.org/docs.html
With the tool from that site, it is possible to extract 3D data from GR2 and inport it into 3DSMax. The other way round from Max to GR2 should work with the Neverwinter Nights 2 Mod tools

Here I tried to get the La Pallice model into 3DSMax


BTW:
Good job devs , the La Pallice harbour layout now looks as near as in real life, although by today's time because in the 40's the harbor was a little different, but that could be possibly modded
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