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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Good one!
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#2 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Anyone get a CTD when using this mod?
I just hit a Battleship in Scapa Flow and as soon as the torpedo made contact the game crashed (first ever for me in SHV). |
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#3 |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
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Thats weird, i cant think of a way that my mod would cause the crash.
Anyone having similar experience? To all people, how is the balance? torps to strong/weak? Burning/Flooding working? |
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#4 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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You know, I'm going to give this a try. I was a little leery, glancing at the thread title I thought at first it was another "TIII into Mk48" kind of thing, but you're reasoning and approach convinced me that something needs to be done about the DM. Well done!
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#5 |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
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I know what you mean.
All these Type XIII Nuclear Torps for SH 3 + SH 4 ![]() Mainproblem is that stock damage is allmost allways the same, this leads up to 2 torpedos for a small merchant and 3-4 for a bigger one with little variety. Thats why i did this mod, to give the torps a more random feel and to fix the no flooding/burning damage. Seems like most people like how these new torps are balanced, you could still need 3-4 torpedos to sink a single merchant or just one with some luck |
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#6 | |
SUBSIM Newsman
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I hope this CTD was he last one......and only!
Quote:
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#7 |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
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I just switched to dropbox which is ALOT better than this crapy easy-share. Please let me know if you encounter any problems or if you have suggestions, thanks
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#8 | |
Swabbie
![]() Join Date: Oct 2012
Posts: 7
Downloads: 11
Uploads: 0
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The Dropbox links are broken. I get the "critical hits 1.1 torpedos" from 24flotilla but I can not get "critical hits v 1.2" from anywhere. Is this version very necesary? Could you fix the links? Thanks anyway. ![]() |
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#9 |
Ocean Warrior
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The link in the post #1 is dead.. here is -
Critical hits 1.1 Torpedos - http://www.mediafire.com/download.php?u4d9w45dhx5ptb4 @camu74 Me again ![]() You can find the link here - http://www.subsim.com/radioroom/show...4&postcount=35
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#10 |
Swabbie
![]() Join Date: Oct 2012
Posts: 7
Downloads: 11
Uploads: 0
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Thanks for restore the links. Im trying to play this game realistic and all your help (you and the others modders) is very valuable.
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#11 |
Nub
![]() Join Date: Jul 2007
Posts: 4
Downloads: 14
Uploads: 0
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does it work with Beast's Equipment mod if installed before Beast's mod?
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#12 |
Nub
![]() Join Date: Apr 2010
Posts: 2
Downloads: 11
Uploads: 0
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Good job man
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#13 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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I would absolutely love this and the deck gun mod, if you made 50% toned down versions.
Basically, still critical chance for deck guns and torpedoes, but lower max damage, like say 100-300 torpedo damage and the equivalent decrease in your deck gun mod. In vanilla they do too little damage, but in your mods they can do too much dmg imo ![]() |
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#14 |
Torpedoman
![]() Join Date: Mar 2010
Location: Wisconsin
Posts: 111
Downloads: 14
Uploads: 0
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Well I have been getting CTD a ton lately and now to think of it I installed the deck gun mod as well as some others. Perhaps the mods are crashing me. A shame if they are I love them all so much. I think I will try vanilla and see what happens.
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#15 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Ok - I managed to load that same game with the mod and it worked perfectly ... as a matter of fact ... this mod kicks complete ass. You never know for sure what you are going to get. I managed to take out a merchant with 1 and then needed 3 to get the next one. I love it.
Thanks for making and sharing this mod! |
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