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Old 03-09-10, 02:14 PM   #1
coronas
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Good one!
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Old 03-09-10, 03:14 PM   #2
Church SUBSIM
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Anyone get a CTD when using this mod?

I just hit a Battleship in Scapa Flow and as soon as the torpedo made contact the game crashed (first ever for me in SHV).
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Old 03-09-10, 03:17 PM   #3
Darkreaver1980
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Thats weird, i cant think of a way that my mod would cause the crash.

Anyone having similar experience?

To all people, how is the balance? torps to strong/weak? Burning/Flooding working?
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Old 03-09-10, 03:20 PM   #4
Galanti
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You know, I'm going to give this a try. I was a little leery, glancing at the thread title I thought at first it was another "TIII into Mk48" kind of thing, but you're reasoning and approach convinced me that something needs to be done about the DM. Well done!
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Old 03-09-10, 03:28 PM   #5
Darkreaver1980
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I know what you mean.

All these Type XIII Nuclear Torps for SH 3 + SH 4

Mainproblem is that stock damage is allmost allways the same, this leads up to 2 torpedos for a small merchant and 3-4 for a bigger one with little variety.

Thats why i did this mod, to give the torps a more random feel and to fix the no flooding/burning damage.

Seems like most people like how these new torps are balanced, you could still need 3-4 torpedos to sink a single merchant or just one with some luck
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Old 06-25-10, 05:43 AM   #6
Gerald
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I hope this CTD was he last one......and only!

Quote:
Originally Posted by Church SUBSIM View Post
Anyone get a CTD when using this mod?

I just hit a Battleship in Scapa Flow and as soon as the torpedo made contact the game crashed (first ever for me in SHV).
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Old 07-04-10, 11:01 PM   #7
Darkreaver1980
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I just switched to dropbox which is ALOT better than this crapy easy-share. Please let me know if you encounter any problems or if you have suggestions, thanks
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Old 10-14-12, 03:20 AM   #8
camu74
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Quote:
Originally Posted by Darkreaver1980 View Post
I just switched to dropbox which is ALOT better than this crapy easy-share. Please let me know if you encounter any problems or if you have suggestions, thanks
Hello,
The Dropbox links are broken. I get the "critical hits 1.1 torpedos" from 24flotilla but I can not get "critical hits v 1.2" from anywhere. Is this version very necesary? Could you fix the links? Thanks anyway.
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Old 10-14-12, 06:42 AM   #9
volodya61
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The link in the post #1 is dead.. here is -

Critical hits 1.1 Torpedos
- http://www.mediafire.com/download.php?u4d9w45dhx5ptb4

@camu74

Me again

You can find the link here - http://www.subsim.com/radioroom/show...4&postcount=35
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Old 10-14-12, 07:47 AM   #10
camu74
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Default Thanks my friend!

Thanks for restore the links. Im trying to play this game realistic and all your help (you and the others modders) is very valuable.
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Old 02-25-12, 11:08 PM   #11
SgtRWMartin
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does it work with Beast's Equipment mod if installed before Beast's mod?
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Old 09-16-12, 09:52 AM   #12
Mikolax
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Good job man
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Old 03-09-10, 04:26 PM   #13
Baleur
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I would absolutely love this and the deck gun mod, if you made 50% toned down versions.
Basically, still critical chance for deck guns and torpedoes, but lower max damage, like say 100-300 torpedo damage and the equivalent decrease in your deck gun mod.

In vanilla they do too little damage, but in your mods they can do too much dmg imo
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Old 03-09-10, 04:34 PM   #14
Ziggy
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Well I have been getting CTD a ton lately and now to think of it I installed the deck gun mod as well as some others. Perhaps the mods are crashing me. A shame if they are I love them all so much. I think I will try vanilla and see what happens.
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Old 03-10-10, 01:32 AM   #15
Church SUBSIM
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Ok - I managed to load that same game with the mod and it worked perfectly ... as a matter of fact ... this mod kicks complete ass. You never know for sure what you are going to get. I managed to take out a merchant with 1 and then needed 3 to get the next one. I love it.

Thanks for making and sharing this mod!
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