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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Apr 2005
Location: Ganimedes
Posts: 64
Downloads: 10
Uploads: 0
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Current versions:
Ailsmoke 1.7 Ailclouds 3.0 Ailmoon 1.5 AilDeckwave 1.0 --------------------------------------------------------------------- I have released 4 very small mods that improve the game general looking. UPDATES: AilClouds updated to v3.0: Yes, even better clouds! Increase texture number from 8(vanilla) 10(Ailcloud2.0) to 16, the maximum alowed. Removed cloud shapes that could be repetitive sometimes when possible. Removed remaining textures not mine from prior version. Download from web. AilSmoke updated to v1.7: Improved lower smoke and sparks and fixes torpedo explosions boxes caused by previous version. Download from web. AilMoon updated to v1.5: Added real size moon option, 0,5º - 1º in sky. Less spectacular, but more real. AilClouds v 2.0 - Update the vanilla ugly clouds. Have the sky living now! ![]() ![]() ![]() ![]() AilMoon (updated version from my Hi res Moon from SH III ) ![]() AilSmoke ![]() ![]() ![]() AilDeckwave - Small improvement on water falling from hull. ![]() All this of course is better looking ingame that in this small screenshots! You can download these from - http://www.shmods.ailantd.com/ Last edited by Ailantd; 03-30-10 at 09:55 AM. Reason: Update |
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#2 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Super job, thanks so much.
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#3 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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Omg! Allmoon + Allclouds + Allsmoke + Capthelms Lighting Effects = why the heck couldnt PAID developers do this? Its.... beautiful.
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#4 |
Soundman
![]() Join Date: Nov 2008
Location: Russia
Posts: 147
Downloads: 581
Uploads: 0
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Ailantd Fine work!!! Bravo!!!
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#5 |
Navy Seal
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My word that looks glorious
![]() Thanks a lot. Those are some jaw-droppingly good clouds. |
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#6 |
Lieutenant
![]() Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
Downloads: 60
Uploads: 0
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That's nice man,thanks!
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#7 |
Navy Dude
![]() Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
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Great looking! I'd like to use the smoke mod especially due to single core issues using the multi core to produce smoke/explosions/gun muzzle flash, will the smoke mod work better (ie faster) for those using single core? Its the one big drawback for those with even very fast single cores which otherwise renders all the graphics quite well! thanks!
I followed the link, is this the file Im looking for? U-Boot_7bDas_Wasser_den_Rr.rar I see "swastika file" real german speech, and one more, but just want to make sure. |
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#8 | |
Bosun
![]() Join Date: Apr 2005
Location: Ganimedes
Posts: 64
Downloads: 10
Uploads: 0
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![]() Quote:
This mods only replace textures files, so there are no impact in fps, not betther, no worse. You will retain the same fps you have now even with all this mods instaled. Last edited by Webster; 03-26-10 at 01:47 PM. |
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#9 |
A-ganger
![]() Join Date: Sep 2008
Posts: 72
Downloads: 118
Uploads: 0
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nice work. Using the moon, cloud and wave textures. For some reason the smoke mod makes my fire/smoke animations look blocky
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#10 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Clouds is good.
![]() Why not choose a more realistic figure? ![]() And Deckwave not good,Its error is speed, not a pattern ![]() |
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#11 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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! I noticed an inconsitency with other mods.
When I extraced the packed files, it dumped the files without a containing folder. Other mods so far has contained a named folder that can simply be extracted without creating double set of folders. With these files I had to use the command "extract to xxx" instead of "extract here". And nice clouds! Edit: I noticed an issue while playing where the smoke sprite seem to be lit up by the fire sprite or something. Not sure what it looks like. The screenshot was taken when looking through the binoculars. ![]() Mods enabled: Game v.1.1.5, Radeon 5850, Catalyst 9.11 EngineSoundsImproved AccurateGerman Flags impurity blue Less Annoying Footsteps No crosshair Slower Walking, Faster running v1.0 MoraleMod Command Keys 1.02 RemoveLogoIntroTheDarkWraith ImprovedAtlanticWaves Capthelms SH5 Audio Mod MightyFine Crew Mod 1.0 Pascal-sh5-graphics Menu -DasBood Departure THeme AilClouds AilMoon AilSmoke Last edited by Decoman; 03-09-10 at 03:48 AM. |
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#12 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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I´ll try the clouds, they´re looking fantastic
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#13 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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Should these mods be installed before or after ''Capthelms Lighting Effects mod for sh5''.
JSGME reports a conflict with the "Thumbs.db" file if i try to enable them after. Whats is this file and what may i expect to lose from the previous mod if i overwrite it? Thanks for your nice work btw !
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#14 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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Great mods.
I remember your ones from the early days of SH3, great stuff as always. ![]()
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#15 | |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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![]() Quote:
![]() First, congratulations for this mod ![]() I noticed the same problem than you, Decoman. Any idea about this ? |
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