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Old 03-09-10, 12:29 AM   #1
ingsoc84
Navy Dude
 
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Great looking! I'd like to use the smoke mod especially due to single core issues using the multi core to produce smoke/explosions/gun muzzle flash, will the smoke mod work better (ie faster) for those using single core? Its the one big drawback for those with even very fast single cores which otherwise renders all the graphics quite well! thanks!

I followed the link, is this the file Im looking for?

U-Boot_7bDas_Wasser_den_Rr.rar

I see "swastika file" real german speech, and one more, but just want to make sure.
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Old 03-09-10, 12:50 AM   #2
Ailantd
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Quote:
Originally Posted by ingsoc84 View Post
Great looking! I'd like to use the smoke mod especially due to single core issues using the multi core to produce smoke/explosions/gun muzzle flash, will the smoke mod work better (ie faster) for those using single core? Its the one big drawback for those with even very fast single cores which otherwise renders all the graphics quite well! thanks!

I followed the link, is this the file Im looking for?

U-Boot_7bDas_Wasser_den_Rr.rar

I see "swastika file" real german speech, and one more, but just want to make sure.
The smoke file is AilSmoke.rar

This mods only replace textures files, so there are no impact in fps, not betther, no worse. You will retain the same fps you have now even with all this mods instaled.
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Last edited by Webster; 03-26-10 at 01:47 PM.
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Old 03-09-10, 01:44 AM   #3
ncorpuz34
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nice work. Using the moon, cloud and wave textures. For some reason the smoke mod makes my fire/smoke animations look blocky
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Old 03-09-10, 02:27 AM   #4
W_clear
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Clouds is good.But moon...


Why not choose a more realistic figure?



And Deckwave not good,Its error is speed, not a pattern

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Old 03-09-10, 02:55 AM   #5
Decoman
Frogman
 
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! I noticed an inconsitency with other mods.

When I extraced the packed files, it dumped the files without a containing folder. Other mods so far has contained a named folder that can simply be extracted without creating double set of folders.

With these files I had to use the command "extract to xxx" instead of "extract here".

And nice clouds!

Edit: I noticed an issue while playing where the smoke sprite seem to be lit up by the fire sprite or something. Not sure what it looks like. The screenshot was taken when looking through the binoculars.



Mods enabled: Game v.1.1.5, Radeon 5850, Catalyst 9.11
EngineSoundsImproved
AccurateGerman Flags
impurity blue
Less Annoying Footsteps
No crosshair
Slower Walking, Faster running v1.0
MoraleMod
Command Keys 1.02
RemoveLogoIntroTheDarkWraith
ImprovedAtlanticWaves
Capthelms SH5 Audio Mod
MightyFine Crew Mod 1.0
Pascal-sh5-graphics
Menu -DasBood Departure THeme
AilClouds
AilMoon
AilSmoke

Last edited by Decoman; 03-09-10 at 03:48 AM.
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Old 03-09-10, 07:15 AM   #6
McHibbins
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I´ll try the clouds, they´re looking fantastic
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Old 03-09-10, 07:22 AM   #7
Will-Rommel
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Should these mods be installed before or after ''Capthelms Lighting Effects mod for sh5''.

JSGME reports a conflict with the "Thumbs.db" file if i try to enable them after. Whats is this file and what may i expect to lose from the previous mod if i overwrite it?

Thanks for your nice work btw !
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Old 03-09-10, 08:13 AM   #8
lumat83
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Quote:
Originally Posted by Decoman View Post
! I noticed an inconsitency with other mods.


Edit: I noticed an issue while playing where the smoke sprite seem to be lit up by the fire sprite or something. Not sure what it looks like. The screenshot was taken when looking through the binoculars.


Hi all

First, congratulations for this mod

I noticed the same problem than you, Decoman.

Any idea about this ?
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Old 03-09-10, 08:39 AM   #9
ParaB
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Lovely clouds, well done!

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Old 03-10-10, 04:57 AM   #10
Kretschmer the IV
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Quote:
Originally Posted by lumat83 View Post
Hi all

First, congratulations for this mod

I noticed the same problem than you, Decoman.

Any idea about this ?
Same here
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Old 03-19-10, 10:02 AM   #11
GuillermoZS
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Thank you! Great work!
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Old 03-09-10, 12:12 PM   #12
Ailantd
Bosun
 
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Quote:
Originally Posted by W_clear View Post
Clouds is good.But moon...

Why not choose a more realistic figure?


And Deckwave not good,Its error is speed, not a pattern

Hi,
Mi moon is in fact a realistic figure:




Moon phase is depicted in alpha channel. You should not depict in in rgb chanels if you want it integrates good with sky color.

The problem with Deckwave is not only speed, also where the wave geometry is placed, very away from hull. Also it is too much sutile IMO. For sure if the geometry of wavedeck was correct, more near to the hull, this mod would not have sense as it is now, but while somebody, or myself, not change that geometry position this textures look better than wavy ones.


Quote:
Originally Posted by McHibbins View Post
May you add some "Before / After" pictures with your next release pls ?
Ok, I will.


Regards
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Last edited by Ailantd; 03-09-10 at 12:44 PM.
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Old 03-09-10, 02:50 PM   #13
coronas
Ace of the Deep
 
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The return of a classic.
Nice work!
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Old 03-09-10, 04:03 PM   #14
KayeM
Watch
 
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Why the heck did it take that long? Huh? Nah, just joking.

I love it! Thank you sooo much!
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