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Originally Posted by jimbuna
Yeah I understand...it just seems strange that I've never heard or read of anyone experiencing similar phenomena 
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I know, and it's just about got me stumped. When there's clearly nothing wrong with the files, why they'd get skipped only when put in a particular spot in the order is just plain weird. And the game would actually freeze momentarily at the end of a track before it decided which one to play next. With the mp3s I don't notice that.
I tried variations on numbered filenames, too, like taking out the leading zeros, stuff like that... made no difference. The only thing I didn't try was something like naming them AAA, AAB, AAC, to try and create an alphabetical sequence instead, since having track title filenames didn't seem to work right either.
Why it was an issue with ogg and not mp3 - especially when ogg is supposedly more stable for most people - can't figure that out at all.
Don't really care any more, if I can just get it to work one way or the other.