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Old 02-11-10, 02:10 PM   #1
Jimbuna
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Quote:
Originally Posted by frau kaleun View Post


But would the game treat one of those files like a gramophone track when the gramophone is activated in the game? That's the only time I'm hearing it.

It does sound like something that might play during the intro movie, and I skip that so if it does play there I wouldn't recognize it as such.
Go to: C:\Program Files\Ubisoft\GWX3.0\data\Sound\Music and temporarily take the music folder out (cut and paste to your worktop).

Load the game and see if that solves the problem.

If it does, you now need to go into your gramaphone folder and look for either a similar named track or identify the track in the music folder and remove it....then return the music folder.

You definitely have two trackd vying for the same air space.
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Old 02-11-10, 02:27 PM   #2
frau kaleun
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Originally Posted by jimbuna View Post
Go to: C:\Program Files\Ubisoft\GWX3.0\data\Sound\Music and temporarily take the music folder out (cut and paste to your worktop).

Load the game and see if that solves the problem.

If it does, you now need to go into your gramaphone folder and look for either a similar named track or identify the track in the music folder and remove it....then return the music folder.

You definitely have two trackd vying for the same air space.
Will try when I get home - I definitely want to figure out what file it is that's playing. I don't necessarily want to delete it, I just want it to play where it's supposed to play and not behave like it's in the Gram folder when it's not and crash my game by competing with files that are there.

And I can tell you, there's nothing in the Gramophone folder at all - nada -and the mystery file still played when I activated the gramophone in the game. Then and only then. I could understand if the game was trying to loop background music *as background* and not cutting it off when the gram was "ordered" to play, thus creating the conflict - but why it would treat the background music file as though it's in the Gram folder when it's not, and insert it into the game via that function - that still seems just plain bizarre to me.

Oh well. Search and destroy mission will have to wait for a couple hours at least. BUT I WILL FIND YOU, EVIL SOUND FILE!!! And when I do you will not deprive me of my toonz ever again.
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Old 02-11-10, 05:52 PM   #3
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Hmm...I moved the Music folder to my desktop and out of the game folder - the game crashed when I went back in and tried to load a mission. So I moved it back. Went through and clicked on all the files in it, and none of them is the mystery track that's playing on my gramophone in the game.

I think I'm going to do a second install and open the game from there and see if the mystery file plays in that one.
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Old 02-11-10, 10:25 PM   #4
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Originally Posted by frau kaleun View Post
Will try when I get home - I definitely want to figure out what file it is that's playing. I don't necessarily want to delete it, I just want it to play where it's supposed to play and not behave like it's in the Gram folder when it's not and crash my game by competing with files that are there.

And I can tell you, there's nothing in the Gramophone folder at all - nada -and the mystery file still played when I activated the gramophone in the game. Then and only then. I could understand if the game was trying to loop background music *as background* and not cutting it off when the gram was "ordered" to play, thus creating the conflict - but why it would treat the background music file as though it's in the Gram folder when it's not, and insert it into the game via that function - that still seems just plain bizarre to me.

Oh well. Search and destroy mission will have to wait for a couple hours at least. BUT I WILL FIND YOU, EVIL SOUND FILE!!! And when I do you will not deprive me of my toonz ever again.
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Actually, thats a good idea.
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Old 02-12-10, 06:04 PM   #5
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Okay, the "mystery track" that was being played by the gramophone in the game is the file Radio.wav that is included in the stock Gram folder along with Gramophone1.mp3.

Which doesn't explain why I was still hearing it on the gramophone when it was no longer in the folder, but at least I know what it was and where it came from originally.
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Old 02-12-10, 06:08 PM   #6
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I remember having one or two probs with this explicit file, too. had to deal with it until the end of the patrol and then deleted it mercilessly.
made me angry.
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Old 02-12-10, 06:33 PM   #7
frau kaleun
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This is what's weird. Even when I delete it from the folder, IT STILL PLAYS in the game as though it's there.

I just went in and deleted it and went back into the game, and when I click on the gramophone and shuffle through the available tracks, it plays. And it's not in the folder! WTF?

What did you do to get it off the gramophone playlist? Because in my case deleting it from the Gram folder is not working.

I guess I could put it back and see if having it there keeps the game from crashing when I try to play other tracks, and then just skip over it when it comes up in the sequence... but it still doesn't make sense to me that it plays after being deleted.



Edit: I just did a search and there is no file by that name in the game folder, and no file containing that filename in the game folder. But it does appear in the Gramophone folders of 34 subfolders of the SH3 Commander/Date directory.

All 34 instances have the same filename, but the actual wav track differs depending on date. So I'm assuming that this is designed to substitute a more date-appropriate track for the Radio.wav that comes in the game, and if that's been deleted entirely...

I wonder if I can just rename all the files to 001.wav, and then select one that I don't mind playing all the time, and put that in all the folders plus the game's Gram folder. And let that be the first song in the playlist all the time. I don't have a problem with that, but will it work? Or maybe just copy my desired 001.ogg file into the game's Gram folder plus all the relevant folders in SH3 Commander and delete all instances of the Radio.wav file.

Or is it safe to just delete all the Radio.wav files from Commander and the game folder, and leave it at that?

Well I'm off to search the SHCommander thread and see if this has been covered. Probably has, lol.

Last edited by frau kaleun; 02-12-10 at 07:06 PM.
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Old 02-12-10, 07:41 PM   #8
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Originally Posted by frau kaleun View Post
Well I'm off to search the SHCommander thread and see if this has been covered. Probably has, lol.
Well, to have the conversation here would help anyone else with a similar problem, who don't have to go searchin. So its good to have another one.
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