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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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no seperate editing on this. took me a while to blend it all to the right amount that i liked. this code below controls the outside lighting rays and bloom. .................................. [HDR Exterior] SunMultiplier=1.0 ; multiplier for the sun color EyeAdaptationTime=0.5 ; the time it takes for the eye to adapt to the new exposure GaussBloomDeviation=9.4; ; Deviation factor for the Gauss Blur & Bloom GaussBloomMultiplier=2.10; ; Multiplier for the Gauss Blur & Bloom StarEffectMultiplier=0.20; ; Scale for the stars effect LightShaftsStrength=0.04 LightShaftsDensity=0.7 LightShaftsDecay=0.90 LightShaftsWeight=2.20;1.00 LensFlareBlur=1.7 EnableColorCorrection=1 ColorCorrectionFilter=data/filters/ColorCorrection/hdr_exterior.cfg .................................................. ..................... inside the uboat light effects bloom .................................................. .............. [HDR Interior Submarine] SunMultiplier=1.0 ; multiplier for the sun color MiddleGray=1.0 ; regulates the scene exposure MaxLuminanceScale=1.80 ; controls how much the eye adapts LightOffset=0.103 ; a larger amount means less glow from the bright pass EyeAdaptationTime=10.0 ; the time it takes for the eye to adapt to the new exposure GaussBloomDeviation=1.0 ; Deviation factor for the Gauss Blur & Bloom GaussBloomMultiplier=0.70 ; Multiplier for the Gauss Blur & Bloom StarEffectMultiplier=0 ; Scale for the stars effect BloomEffectMultiplier=2.15 ; Scale for the bloom effect LightShaftsStrength=0.08 LightShaftsDensity=0.8 LightShaftsDecay=0.98 LightShaftsWeight=1.60 LensFlareOffset=2.5 ; amount of light that goes into lensflare (relative to LightOffset) LensFlareMultiplier=0.05 LensFlareBlur=0.7 EnableColorCorrection=1 ColorCorrectionFilter=data/filters/ColorCorrection/hdr_interior_submarine.cfg .................................................. ...... uboat bunker pen .................................................. ..................... [HDR Interior Bunker] SunMultiplier=1 ; multiplier for the sun color MiddleGray=0.1 ; regulates the scene exposure MaxLuminanceScale=10.00 ; controls how much the eye adapts LightOffset=0.2 ; a larger amount means less glow from the bright pass EyeAdaptationTime=2.0 ; the time it takes for the eye to adapt to the new exposure GaussBloomDeviation=4.15 ; Deviation factor for the Gauss Blur & Bloom GaussBloomMultiplier=1.5 ; Multiplier for the Gauss Blur & Bloom StarEffectMultiplier=0 ; Scale for the stars effect BloomEffectMultiplier=0.183 ; Scale for the bloom effect LightShaftsStrength=0.022 LightShaftsDensity=0.6 LightShaftsDecay=0.97 LightShaftsWeight=1.0 LensFlareOffset=2 ; amount of light that goes into lensflare (relative to LightOffset) LensFlareMultiplier=0.3 LensFlareBlur=3.0 EnableColorCorrection=1 ColorCorrectionFilter=data/filters/ColorCorrection/hdr_interior_bunker.cfg ...................... i did tweak also the bloom , but not added to much. many people dont like it when its increased to much. also brightend the uboat bunker. ...................... have fun tweaking, ... i like mine enjoy all.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 Last edited by capthelm; 03-08-10 at 08:11 AM. |
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#2 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Fine mod sir. I tweaked your files a little bit for myself. Your mod counters the nvidia problems with sun glares a little bit which is fine.
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#3 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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nice lighting effects at last ..
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#4 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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made another small video clip to show case the mod and screen below simply breathtaking now.
video clip ![]() screen ...dawn, breaking through clouds. ![]() ![]()
__________________
![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 Last edited by capthelm; 03-08-10 at 02:00 PM. |
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#5 |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
Uploads: 0
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Very nice work! Shame that the sun always looks like a ball but it is really better than stock!
Thank you! We are waiting for next version!... ![]()
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![]() La guerre sans haine - War without hate. |
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#6 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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wont be any next version sorry, am happy on screen what i see.
last time i looked, planets and the sun where ball round. looking at my screen above you can see the burning halo as well around the sun.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#7 |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
Uploads: 0
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Yes I haven't seen it. I am impatient to test it. Is ti jsgme ready?
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![]() La guerre sans haine - War without hate. |
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#8 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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That's beautiful, downloading pronto!
Great work Capthelm ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#9 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
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I`ll give it a try, thanks
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#10 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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this file controls mainly lighting and bloom outside and inside the uboat
never messed with shadows. nvidia users are suffering frame rates with shadows, its a hard code issue inside the uboat in terms of frame rates, this is somthing that the dev team need to address guys. only temp fix for now is disable dynamic shadowing. for those who where positive about my mods ,.. thx. enjoy them.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#11 |
Seaman
![]() Join Date: Mar 2007
Location: Sweden, Stockholm
Posts: 33
Downloads: 15
Uploads: 0
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My god! Looks awesome!
Thanks you! ![]() ![]() |
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#12 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
Uploads: 0
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Looks breathtaking!
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#13 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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Sweet.
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#14 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Is this mod 1.2 patch ready?
Could you please post .cfg file for using this mod without internal changes (only external)? - I know some of you made such changes, it was discussed above.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#15 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Quote:
![]() That's beautiful, downloading !! ![]() |
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