SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-07-10, 09:43 PM   #1
jwilliams
Ace of the Deep
 
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
Default

Quote:
Originally Posted by Lognoreng View Post

My theory is as follows:
To reduce the file size of the save games, because they are transferred to the stupid UBI servers. Minimal info is saved.

The reason i had to load that save is also because somewhere my real save game disappeared, which is UBI's servers fault.
You can turn online saves OFF.

but i doubt this would make any differance since :-

This is an old save bug.... present from SH3... so i would say the rules for saving would be the same advice from SH3....

DO NOT SAVE
when submerged.
when within 50km of a ship.
when within 50km of a harbour.
When within 50km of a sunk ship.

But Ubi have made the bug issue worse with this online saves.

*Edited to add more info.*
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz).
Radeon HD4870 (1gb gddr5). 6gb Ram.

Last edited by jwilliams; 03-07-10 at 09:55 PM.
jwilliams is offline   Reply With Quote
Old 03-07-10, 09:49 PM   #2
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by jwilliams View Post
This is an old save bug.... present from SH3... so i would say the rules for saving would be the same advice from SH3....

DO NOT SAVE
when submerged.
when within 50km of a ship.
when within 50km of a harbour.

But Ubi have made the bug issue worse with this online saves.
There have been several reports of save rollbacks.

Wether or not it is realeted to the old SH3/4 "rules of save game etiquette" has yet to be confirmed.

Though I must add that I continue my habit of save games with not only the 'auto saves' but a rolling set of three saves x1 x2 x3 every so often overwriting the oldest with the newest.

So far I have not had save game issues (except the morale bug).
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648
SteamWake is offline   Reply With Quote
Old 03-07-10, 11:05 PM   #3
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by SteamWake View Post
Wether or not it is realeted to the old SH3/4 "rules of save game etiquette" has yet to be confirmed.
One has to admit, it is starting to look that way.

Given the number of pre-existing bugs that were carried forward to SH5, it wouldn't surprise me if the save game bug(s) did too.
JScones is offline   Reply With Quote
Old 03-08-10, 12:44 AM   #4
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,731
Downloads: 171
Uploads: 0
Default

I have never had any issue in SH3 when saving and loading games near ships, even if a ship is sinking, I save then reload the ship is still sinking, certainly shouldn't save underwater or near ports though.
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 03-08-10, 01:34 AM   #5
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Never had any issues either, but I can confirm for SH5 damaged ships are restored to health on load.

Had a 1 time issue with saves being reverted, but that was partly my own fault (should have restarted launcher after toggling sync option).

Don't use any special rules for when to save, but use 3 saves, overwriting the oldest every time.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 03-08-10, 04:39 AM   #6
Immacolata
Grey Wolf
 
Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by JScones View Post
One has to admit, it is starting to look that way.

Given the number of pre-existing bugs that were carried forward to SH5, it wouldn't surprise me if the save game bug(s) did too.
You kind of get the impression that the entire programming team of SH3 had been sacked after development in 2005 and those new recruits are totally in the dark about the code. So they stick to "modding" what they understand.
IT sure feels like they are trying to not start over on coding but having a start-all-over-crew trying to develop on top of the unfinished business of SH3.
__________________

"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist."
- W. Churchill
Immacolata is offline   Reply With Quote
Old 03-08-10, 05:09 AM   #7
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Maybe they never managed to track down the cause of the issues. I never had them, many others didn't either, so it may have more to do with individual systems Makes it pretty much impossible to track down, especially if it doesn't occur on their test platforms.

That they repeat, not that strange imho (yet to be confirmed though). They have settled on certain programming techniques/habits. Since they're working with the same data, though on a different but similar engine, it just pops up again.

Having such a limited timespan to crank out a new engine and create all the specific data for SH5 probably didn't help either.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 03-08-10, 07:20 AM   #8
Lognoreng
A-ganger
 
Join Date: Mar 2007
Posts: 75
Downloads: 20
Uploads: 0
Default

I do remember the save issues in earlier games and now, as always i did save the game surfaced a long way from that convoy. They just decided to remove that save.
Lognoreng is offline   Reply With Quote
Old 03-08-10, 07:36 AM   #9
Captain Nemo
Ace of the Deep
 
Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
Default

In my experience the save game issue in SH3 is pretty random in that you can follow all the rules to get a stable save only to find it's gone bad in some way. On the other hand you can break all the rules and the save loads without any problems. It's a pity that this issue hasn't been resolved by the developers of Silent Hunter 5.

Nemo
__________________
"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic".

Sir John Slessor GCB, DSO, MC, DL
AOC-in-C Coastal Command RAF
___________________________________________
Captain Nemo is offline   Reply With Quote
Old 03-07-10, 10:07 PM   #10
jwilliams
Ace of the Deep
 
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
Default

Quote:
Originally Posted by dssgmarine View Post

after I got back from dinner I loaded it back up, only issue I had? I took 1% Hull damage, and crew lost their morale, but everything was fine.

simply make a new save, don't overwrite, make a new one.
The bug from SH3 is

save while submerged = sometimes the uboat loses boyency and sinks.(possible game braker if your in deep water)

the 50km rule near harbour = ships lose their waypoints and crash. (just funny seeing all ships crash and burn)

the 50km rule for ships = see above.

50km rule for ships sunk = upon reload this is no longer sunk and sails on. (umm u still get kill from before save, but can be annoying to see ship respawned). ------> This is what appears to have happened to the OP.
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz).
Radeon HD4870 (1gb gddr5). 6gb Ram.

Last edited by jwilliams; 03-07-10 at 10:43 PM.
jwilliams is offline   Reply With Quote
Old 03-07-10, 10:10 PM   #11
Ships-R-Us
Commander
 
Join Date: Nov 2009
Posts: 452
Downloads: 134
Uploads: 0
Default I don't know

I can't afford to buy the game until the first of April, and at which time I may find myself also filled with disgust.

Some members are having problems, and some are not.......Is it possible that some problems are simply related to how efficient our computers are, proper maintenance, getting rid of unwanted running processes???
I do not know but will have to wait 3 weeks to find out.
Ships-R-Us is offline   Reply With Quote
Old 03-07-10, 10:33 PM   #12
Sunfighter
A-ganger
 
Join Date: Mar 2010
Posts: 78
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by dssgmarine View Post
I think the problems some people are having is..

they are trying to use saves made when the game was v1.0.5, and they've patched to v1.1.5

this does have problems.

another thing is is my D2D version DID NOT auto patch itself so I was 1.0.5.

I had to manually go and run the gu.exe file that downloads the latest patch and installs it, people do not post what versions they have in which they're receiving these issues, so it's hard to tell if its from 105 or 115 if you get what i'm saying.

I'm using the latest version 1.1.5

the morning of March 2nd, I had reformated my PC to clean everything off the HDD for a fresh start, reseated the CPU heatsink with fresh thermal paste/grease. took my air compresser and blew all the dust out.

btw this is the lazy version of my spring cleaning, had I been in the mood I would of probly strip the PC apart and cleaned each part piece by peice hand cleaning the fans and heatsinks. and doing a systematic install of software Windows> latest Service Pack> Windows updates> latest Video & Sound Drivers> all other software> run disk cleaner & defrager> enjoy my 2 year old computer like it was brand new and yes.. I have no girlfriend. and don't say I have no Life.. as I am a gamer, I have many lives....

And no, this isnt the problem. Ive had a couple autosaves already revert to day old saves, and ive had one personally named save revert to an older save as well. From now on I save between 3 different names and overwrite in rotation. I am 110% certain sometimes autosaves are getting overwritten with older content thanks to that brilliant sync idea.
Sunfighter is offline   Reply With Quote
Old 03-07-10, 10:39 PM   #13
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Sunfighter View Post
And no, this isnt the problem. Ive had a couple autosaves already revert to day old saves, and ive had one personally named save revert to an older save as well. From now on I save between 3 different names and overwrite in rotation. I am 110% certain sometimes autosaves are getting overwritten with older content thanks to that brilliant sync idea.
Wow really... I havent noticed this. But then again I'm not all that attentive

Honestly I havent been playing all that much... still on first patrol well after like 4 restarts.
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648
SteamWake is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.