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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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![]() Given the number of pre-existing bugs that were carried forward to SH5, it wouldn't surprise me if the save game bug(s) did too. |
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,706
Downloads: 171
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I have never had any issue in SH3 when saving and loading games near ships, even if a ship is sinking, I save then reload the ship is still sinking,
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Sub captains go down with their ship! |
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#3 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Never had any issues either, but I can confirm for SH5 damaged ships are restored to health on load.
Had a 1 time issue with saves being reverted, but that was partly my own fault (should have restarted launcher after toggling sync option). Don't use any special rules for when to save, but use 3 saves, overwriting the oldest every time.
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Contritium praecedit superbia. |
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#4 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
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IT sure feels like they are trying to not start over on coding but having a start-all-over-crew trying to develop on top of the unfinished business of SH3.
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Maybe they never managed to track down the cause of the issues. I never had them, many others didn't either, so it may have more to do with individual systems Makes it pretty much impossible to track down, especially if it doesn't occur on their test platforms.
That they repeat, not that strange imho (yet to be confirmed though). They have settled on certain programming techniques/habits. Since they're working with the same data, though on a different but similar engine, it just pops up again. Having such a limited timespan to crank out a new engine and create all the specific data for SH5 probably didn't help either. ![]()
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Contritium praecedit superbia. |
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#6 |
A-ganger
![]() Join Date: Mar 2007
Posts: 75
Downloads: 20
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I do remember the save issues in earlier games and now, as always i did save the game surfaced a long way from that convoy. They just decided to remove that save.
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#7 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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In my experience the save game issue in SH3 is pretty random in that you can follow all the rules to get a stable save only to find it's gone bad in some way. On the other hand you can break all the rules and the save loads without any problems. It's a pity that this issue hasn't been resolved by the developers of Silent Hunter 5.
Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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