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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
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Life, Liberty and Property! |
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#17 |
Rear Admiral
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#18 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
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yeah yeah
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#19 |
Nub
![]() Join Date: Mar 2010
Posts: 2
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Having been a lurker for more than a year, this is my first post. And while I’m still a pretty wet behind the ears (cough) submariner, I have learned enough to defer to Jimbuna’s expertise on all matters watery. However, this debate sent me scurrying off to retrieve this passage, which I had a vague recollection of, from the wonderful, lovingly produced, GWX manual.
From page 73 :"Crew Quarters: Ahhh, relaxation in the smell of damp... The crew recovers from fatigue here, but more slowly than in stock Silent Hunter III, though a medic in the compartment will increase the recovery rate. Being in the crew quarters will always reduce fatigue regardless of what else is happening in the U-boat‘s environment or inside the U-boat." Not sure if this is correct, but thought it might prove interesting. Good hunting all!
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"Aye, aye! and I'll chase tankers round Good Hope, and round the Horn, and round the Norway Maelstrom, and round perdition's flames before I give them up." |
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#20 |
Rear Admiral
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OMG, someone actually RTFM!
![]() Welcome aboard, Shiver! |
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#21 |
Fleet Admiral
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They will certainly help if you have wounded. Put a medic in the compartment with someone wounded and as long as they are not too far gone they will recover over time. Dunno about fatigue, I play with it off. I'm not a nursemaid and the PO's should be doing that job anyway.
Wounds and fatigue are separate values for each crewman. |
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#22 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Amen to that.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#23 |
Nub
![]() Join Date: Mar 2010
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Cheers Fra! Now don't be too alarmed by my having RTFM - I don't make a habit of it!!! I'm a man afterall so it's against my nature. Just that one was such a great piece of work and really puts the drivel most companies produce to shame.
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"Aye, aye! and I'll chase tankers round Good Hope, and round the Horn, and round the Norway Maelstrom, and round perdition's flames before I give them up." |
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#24 | |
Chief of the Boat
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Might happen, might not ![]() Welcome aboard Shiver me timbers ![]() |
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#25 |
Watch
![]() Join Date: Jul 2007
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They do recover mid patrol. Had 2 on my last patrol - the watch officer and a sailor. Both recovered from 25% to full endurance and the "bandage" icon disappeared. No wound badges were offered as medals. I have a PO medic.
GWX3.0 |
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#26 |
Eternal Patrol
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N
E C R O ! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#27 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
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I have a Watch Officer with Watch, FlaK and Deck Gun skills. That way, he can stay on deck and boost all three stations.
The navigator can be a helmsman and medic. My weapon officer can be a helmsman and torpedoman. The chief engineer can be a helmsman and mechanic. One officer is a mechanic and repairman. Comes in handy. 3 radio/sonarmen, so that there is always at least one position filled at all times. 4 torpedomen. 4 mechanics. 1 repairman. 2 FlaK. 1 deckgunner. 1 watch. And regular sailors. I'm officer heavy, but it works.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#28 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
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I divide my officers into Line and Engineering. The three line officers draw from the Watch, Deck, Flak, Torpedo, Repair qualification pool. The two engineering officers draw from the Engineering, Torpedo and Repair pool. How many qualifications each gets (1 to 3) depends on rank and number of patrols. The third qualification is always Repair, if they have not gotten it already.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#29 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
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After studying type VII crew rosters I try to make them as realistic as possible within silent hunter III limitations.
LI: Oberleutnant with repair, machinist and helmsman. IWO: Oberleutnant/leutnant with watchman, torpedoman and if promoted helmsman IIWO: Oberleutnant/leutnant with watchman, gunner and if promoted flak gunner Obersteuermann/IIIWO: Oberfähnrich with helmsman 3 POs with machinist 3 POs with repair = engine room POs 1 PO with radioman 1 PO with medic = radio POs 2 POs with helmsman = controlroom mechanics 3 POs with watchman = sailing crew POs 1 PO with torpedoman I also haul 1 or two nonspecialist POs as officer trainees and sometimes extra officers as LI in training or watchofficer in training. Last edited by Obltn Strand; 11-18-10 at 08:42 PM. |
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#30 |
Medic
![]() Join Date: Aug 2010
Location: Chicago
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I carry a medic, I imagine that crews get injured by accident and someone needs to pass out the medical alcohol soaked cotton balls in leu of a shower.
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