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Old 11-18-10, 10:52 AM   #1
Missing Name
Seasoned Skipper
 
Join Date: Oct 2010
Location: Westun New Yahk
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I have a Watch Officer with Watch, FlaK and Deck Gun skills. That way, he can stay on deck and boost all three stations.

The navigator can be a helmsman and medic.

My weapon officer can be a helmsman and torpedoman.

The chief engineer can be a helmsman and mechanic.

One officer is a mechanic and repairman. Comes in handy.

3 radio/sonarmen, so that there is always at least one position filled at all times.
4 torpedomen.
4 mechanics.
1 repairman.
2 FlaK.
1 deckgunner.
1 watch.

And regular sailors.

I'm officer heavy, but it works.
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Old 11-18-10, 12:36 PM   #2
desirableroasted
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Location: In the mountains, now. On the edge of the sea before.
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Quote:
Originally Posted by Missing Name View Post
I have a Watch Officer with Watch, FlaK and Deck Gun skills. That way, he can stay on deck and boost all three stations.

The navigator can be a helmsman and medic.

My weapon officer can be a helmsman and torpedoman.

The chief engineer can be a helmsman and mechanic.

One officer is a mechanic and repairman. Comes in handy.
The helmsman qualification doesn't work, so you gain nothing by using it. For "eye-candy/realism", giving the qualification to your Chief of the Boat (senior petty officer) is a nice touch perhaps, but my COB is always a watchman (though stationed in the control space).

I divide my officers into Line and Engineering.

The three line officers draw from the Watch, Deck, Flak, Torpedo, Repair qualification pool.

The two engineering officers draw from the Engineering, Torpedo and Repair pool.

How many qualifications each gets (1 to 3) depends on rank and number of patrols. The third qualification is always Repair, if they have not gotten it already.
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Old 11-18-10, 08:13 PM   #3
Obltn Strand
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After studying type VII crew rosters I try to make them as realistic as possible within silent hunter III limitations.

LI: Oberleutnant with repair, machinist and helmsman.
IWO: Oberleutnant/leutnant with watchman, torpedoman and if promoted helmsman
IIWO: Oberleutnant/leutnant with watchman, gunner and if promoted flak gunner
Obersteuermann/IIIWO: Oberfähnrich with helmsman

3 POs with machinist
3 POs with repair = engine room POs

1 PO with radioman
1 PO with medic = radio POs

2 POs with helmsman = controlroom mechanics

3 POs with watchman = sailing crew POs

1 PO with torpedoman

I also haul 1 or two nonspecialist POs as officer trainees and sometimes extra officers as LI in training or watchofficer in training.

Last edited by Obltn Strand; 11-18-10 at 08:42 PM.
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