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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
Roster cfg [UnitClass] ClassName=BBQueenElizabeth UnitType=11 AppearanceDate=19150101 DisappearanceDate=19480101 DisplayName=BR BB Queen Elizabeth IsUnique=yes [Texture 1] TextureName= LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO01.dds NormalmapTextureName= StartDate=19390101 EndDate=19461231 Frequency=1 [Texture 2] TextureName= LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO02.dds NormalmapTextureName= StartDate=19390101 EndDate=19461231 Frequency=1 As you can see the textures are in the Sea folder for the Queen Liz So you will need to add something similar to the above to get your skins to show Much the same as SH4 You will also need to add some info to the cfg for the Rec manual NOM Ranger RecManualCategory=Tanker BowShape=Plumb MidSuperstructure=Stern Funnels=1 ---------------------- NVV RecManualCategory=Freighter BowShape=Raked Superstructure=Composite Islands=1 --------------------- NKSCS_N3SA1/N3SA1 RecManualCategory=Freighter BowShape=Plumb Superstructure=Composite Islands=123 --------------- NLST RecManualCategory=TroopTransport BowShape=Raked Funnels=0 ETC Hope you succeed Only the Devs could create 4 ships all the same from one model KL=Large Steamer KLWarSupplies=Large Steamer (War Supplies) LL=Liberty Cargo LLWarSupplies=Liberty Ship (War Supplies) ![]() Last edited by bigboywooly; 03-07-10 at 12:34 AM. |
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