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Old 03-07-10, 12:20 AM   #16
bigboywooly
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Join Date: Apr 2006
Location: Swindon, England
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Quote:
Originally Posted by iambecomelife View Post
Still no luck with the textures. I have tried both DDS and TGA, and directing the DAT files to a specific external texture - nothing works, and I still get blank white ships.
OK will use the Queen Liz as an example

Roster cfg

[UnitClass]
ClassName=BBQueenElizabeth
UnitType=11
AppearanceDate=19150101
DisappearanceDate=19480101
DisplayName=BR BB Queen Elizabeth
IsUnique=yes

[Texture 1]
TextureName=
LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO01.dds
NormalmapTextureName=
StartDate=19390101
EndDate=19461231
Frequency=1

[Texture 2]
TextureName=
LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO02.dds
NormalmapTextureName=
StartDate=19390101
EndDate=19461231
Frequency=1

As you can see the textures are in the Sea folder for the Queen Liz

So you will need to add something similar to the above to get your skins to show
Much the same as SH4

You will also need to add some info to the cfg for the Rec manual

NOM Ranger

RecManualCategory=Tanker
BowShape=Plumb
MidSuperstructure=Stern
Funnels=1
----------------------

NVV

RecManualCategory=Freighter
BowShape=Raked
Superstructure=Composite
Islands=1
---------------------

NKSCS_N3SA1/N3SA1

RecManualCategory=Freighter
BowShape=Plumb
Superstructure=Composite
Islands=123

---------------
NLST

RecManualCategory=TroopTransport
BowShape=Raked
Funnels=0

ETC

Hope you succeed
Only the Devs could create 4 ships all the same from one model

KL=Large Steamer
KLWarSupplies=Large Steamer (War Supplies)
LL=Liberty Cargo
LLWarSupplies=Liberty Ship (War Supplies)

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Last edited by bigboywooly; 03-07-10 at 12:34 AM.
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