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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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Still waiting on Delivery of my copy of the game. But you can always do with more units. The are never enough.
Does SH5 have a museum? If so what are the loading times like compared with SH3 with all the extras?
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#2 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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QFT
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With strength I burn... |
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#3 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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Well copying ships from SH3/SH4 will not be that hard. All I did was copy the ship to Sea folder and create a cfg in the Roster. Oh and make a few modifications to the ships' .cfg file looking at the new format.. I know the shadows, eqp files might have to be reworked, it won't be a straight copy, but this was done in 2 minutes, SH5 can read .dat files! Pamir from SH3 ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#4 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
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That is very good news indeed.
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#5 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
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#6 |
Silent Hunter
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#7 |
Silent Hunter
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Still no luck with the textures. I have tried both DDS and TGA, and directing the DAT files to a specific external texture - nothing works, and I still get blank white ships.
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#8 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Roster cfg [UnitClass] ClassName=BBQueenElizabeth UnitType=11 AppearanceDate=19150101 DisappearanceDate=19480101 DisplayName=BR BB Queen Elizabeth IsUnique=yes [Texture 1] TextureName= LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO01.dds NormalmapTextureName= StartDate=19390101 EndDate=19461231 Frequency=1 [Texture 2] TextureName= LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO02.dds NormalmapTextureName= StartDate=19390101 EndDate=19461231 Frequency=1 As you can see the textures are in the Sea folder for the Queen Liz So you will need to add something similar to the above to get your skins to show Much the same as SH4 You will also need to add some info to the cfg for the Rec manual NOM Ranger RecManualCategory=Tanker BowShape=Plumb MidSuperstructure=Stern Funnels=1 ---------------------- NVV RecManualCategory=Freighter BowShape=Raked Superstructure=Composite Islands=1 --------------------- NKSCS_N3SA1/N3SA1 RecManualCategory=Freighter BowShape=Plumb Superstructure=Composite Islands=123 --------------- NLST RecManualCategory=TroopTransport BowShape=Raked Funnels=0 ETC Hope you succeed Only the Devs could create 4 ships all the same from one model KL=Large Steamer KLWarSupplies=Large Steamer (War Supplies) LL=Liberty Cargo LLWarSupplies=Liberty Ship (War Supplies) ![]() Last edited by bigboywooly; 03-07-10 at 12:34 AM. |
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#9 | |
Silent Hunter
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If someone could copy and paste the data/roster/cfg file of a working SH4 or SH3 ship that has been ported over successfully, I would be very grateful. |
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#10 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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TextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO01.dds LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO01.dds |
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#11 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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Try putting the textures (except occlusion map) in data/textures/Tnormal/tex
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With strength I burn... |
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#12 |
Silent Hunter
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I tried that this morning - still, no textures but lots of "special snowflake" paint schemes. Argh. I was really looking forward to modding SH5, too.
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#13 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Sorry guys, I just saw this
![]() I didn't even mess with any texture filename configuring or copying; but look at the picture of the Pamir, I don't think it's got any texture showing either... I think, just because the model has colored meshes it shows somewhat decent. Here's the only thing I changed, in Sea\DKEF_Pamir.cfg : Code:
[Unit] ClassName=Pamir 3DModelFileName=data/Sea/DKEF_Pamir/DKEF_Pamir UnitType=102 MaxSpeed=15.5 Length=115 Width=14,4 Mast=51.2 Draft=7,8 Displacement=2325 RenownAwarded=90 RecManualCategory=Freighter BowShape=Raked Funnels=1 Copied the whole DKEF_Pamir to Sea folder Copied the Roster\Pamir.cfg without any modification to the Roster folder. Roster\Pamir.cfg: Code:
[UnitClass] ClassName=Pamir UnitType=102 AppearanceDate=19380101 DisappearanceDate=19451201 DisplayName=SS Padua [Unit 1] Name=SS Padua DOC=19380101 DOD=19451201 Will try to copy some other ship now.
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS Last edited by piri_reis; 03-07-10 at 06:48 PM. |
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