SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-06-10, 07:56 PM   #1
HundertzehnGustav
Sea Lord
 
Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
Default

VII, 1939
Kaleun: helmsman, watch , radio
WO1: Watch, AAA
LI1: Mechanic, Engine
WO2: Watch
LI2: Mechanic

+4 torps
+4 engine
+2 Radio
+1 Gun
+1 Medic
+2 Mech
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun
Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
HundertzehnGustav is offline   Reply With Quote
Old 03-06-10, 08:27 PM   #2
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by HundertzehnGustav View Post
WO1: Watch, AAA
AAA?

So if my batteries run down somewhere in the North Atlantic, can he come give me a jump?

frau kaleun is offline   Reply With Quote
Old 03-07-10, 04:48 AM   #3
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

...naughty woman
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 03-07-10, 05:45 AM   #4
KL-alfman
Grey Wolf
 
Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
Default

Quote:
Originally Posted by Paul Riley View Post
...naughty woman



__________________
Life, Liberty and Property!
KL-alfman is offline   Reply With Quote
Old 03-07-10, 08:12 AM   #5
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by Paul Riley View Post
...naughty woman
What? It's their new Emergency Waveside Assistance service.
frau kaleun is offline   Reply With Quote
Old 03-07-10, 09:31 AM   #6
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

yeah yeah
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 03-08-10, 09:09 AM   #7
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,605
Downloads: 63
Uploads: 13


Default

Quote:
many debates have ensued regarding the usefulness of having a medic at all considering the crew are killed far more often than simply wounded/injured.

There are supporters to both positive and negative medic attributes.

Personally I don't believe there is any benefit in carrying a medic, similarly a helmsman.
I'll simply refer back to my original post....and I've certainly never witnessed anyone recovering mid patrol.

Might happen, might not

Welcome aboard Shiver me timbers
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is online   Reply With Quote
Old 11-18-10, 06:37 AM   #8
kk20
Watch
 
Join Date: Jul 2007
Posts: 23
Downloads: 2
Uploads: 0
Default

They do recover mid patrol. Had 2 on my last patrol - the watch officer and a sailor. Both recovered from 25% to full endurance and the "bandage" icon disappeared. No wound badges were offered as medals. I have a PO medic.

GWX3.0
kk20 is offline   Reply With Quote
Old 11-18-10, 10:18 AM   #9
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

N

E

C

R

O

!

__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 11-18-10, 10:52 AM   #10
Missing Name
Seasoned Skipper
 
Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
Default

I have a Watch Officer with Watch, FlaK and Deck Gun skills. That way, he can stay on deck and boost all three stations.

The navigator can be a helmsman and medic.

My weapon officer can be a helmsman and torpedoman.

The chief engineer can be a helmsman and mechanic.

One officer is a mechanic and repairman. Comes in handy.

3 radio/sonarmen, so that there is always at least one position filled at all times.
4 torpedomen.
4 mechanics.
1 repairman.
2 FlaK.
1 deckgunner.
1 watch.

And regular sailors.

I'm officer heavy, but it works.
__________________
Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive.



Read Brag's stuff
Missing Name is offline   Reply With Quote
Old 11-18-10, 12:36 PM   #11
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by Missing Name View Post
I have a Watch Officer with Watch, FlaK and Deck Gun skills. That way, he can stay on deck and boost all three stations.

The navigator can be a helmsman and medic.

My weapon officer can be a helmsman and torpedoman.

The chief engineer can be a helmsman and mechanic.

One officer is a mechanic and repairman. Comes in handy.
The helmsman qualification doesn't work, so you gain nothing by using it. For "eye-candy/realism", giving the qualification to your Chief of the Boat (senior petty officer) is a nice touch perhaps, but my COB is always a watchman (though stationed in the control space).

I divide my officers into Line and Engineering.

The three line officers draw from the Watch, Deck, Flak, Torpedo, Repair qualification pool.

The two engineering officers draw from the Engineering, Torpedo and Repair pool.

How many qualifications each gets (1 to 3) depends on rank and number of patrols. The third qualification is always Repair, if they have not gotten it already.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun."
desirableroasted is offline   Reply With Quote
Old 11-18-10, 08:13 PM   #12
Obltn Strand
Commodore
 
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
Default

After studying type VII crew rosters I try to make them as realistic as possible within silent hunter III limitations.

LI: Oberleutnant with repair, machinist and helmsman.
IWO: Oberleutnant/leutnant with watchman, torpedoman and if promoted helmsman
IIWO: Oberleutnant/leutnant with watchman, gunner and if promoted flak gunner
Obersteuermann/IIIWO: Oberfähnrich with helmsman

3 POs with machinist
3 POs with repair = engine room POs

1 PO with radioman
1 PO with medic = radio POs

2 POs with helmsman = controlroom mechanics

3 POs with watchman = sailing crew POs

1 PO with torpedoman

I also haul 1 or two nonspecialist POs as officer trainees and sometimes extra officers as LI in training or watchofficer in training.

Last edited by Obltn Strand; 11-18-10 at 08:42 PM.
Obltn Strand is offline   Reply With Quote
Old 11-19-10, 01:52 AM   #13
U777
Medic
 
Join Date: Aug 2010
Location: Chicago
Posts: 159
Downloads: 11
Uploads: 0
Default

I carry a medic, I imagine that crews get injured by accident and someone needs to pass out the medical alcohol soaked cotton balls in leu of a shower.
U777 is offline   Reply With Quote
Old 11-19-10, 11:34 AM   #14
Mittelwaechter
The Old Man
 
Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
Default

Running the no fatigue mod I prefer to play with only 2/3 of the crew aboard. 1/3 is on duty, 1/3 is sleeping (and missing aboard), 1/3 is playing cards.

3 of 4 Officers

LI/OLt= Helm - Repair - Medic
1 WO/Lt = Watch and Flak
2 WO/Lt = Torpedo and Deckgun
(Lt can have 2 and OLt can have 3 qualifications)

My NAV stays OFhr = Helm

10 of 16 PO

1 Watch
2 Radio (for best hydophone performance)
1 Flak
1 Deckgun (later 2nd Flak)
1 Machinist
2 Repair
2 Torpedo

20 of 30 Crew

3 Watch
3 Helm
6 Machinist
7 Torpedo
1 Cook

I'm in trouble whenever SH3Cmdr shifts a few guys around.
I don't have to nanny my crew but I have to order some people around to get the tubes reloaded.
__________________


10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves.

Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE
Mittelwaechter is offline   Reply With Quote
Old 11-19-10, 03:57 PM   #15
Draka
Lieutenant
 
Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
Uploads: 0
Default

For what it is worth:

From "Wolf-Pack - The Story of the Uboat in WWII" by Gordon Williamson, pp. 179-180 we have the following optimized crew roster:

"Commander Kapitänleutnant, usually referred to as 'Herr Kaleu'.
There were a few Korvettenkapitän-ranked commanders
and a number of commanders with the rank of
Oberleutnant zur See, particularly later in the war.
First Officer Typically, an Oberleutnant zur See (or Leutnant zur See
on boats where the commander was an Oberleutnant).
The First Watch Officer was usually referred to as the
IWO.
Second Officer Usually a Leutnant zur See and referred to as the
'Zweiter Wach Offizier'.
U-BOAT CREWS
179
Engineering Officer Generally a Leutnant or Oberleutnant zur See, his title
was 'Leitender Ingenieur' or Leading Engineer and he
was normally referred to as the 'LF.
Third Watch Officer This post was held by a warrant officer grade, typically
the Obersteuermann or Navigator.
Fourth Watch Officer This was a non-commissioned post often held by the
Oberbootsmaat or bosun.
The remainder of the crew would be made up approximately as follows (total
crew numbers could vary from boat to boat):
Stabsobermaschinist Chief Warrant Officer (1) Engine Room
Obermaschinist Senior Warrant Officer (2) Engine Room
Maschinenobermaat Chief Petty Officer (2) Engine Room
Maschinenmaat Petty Officer (5) Engine Room
Maschinenobergefreiter Leading Seaman (11) Engine Room
Maschinengefreiter Able Seaman (5) Engine Room
Funkobermaat Chief Petty Officer (3) Radio Operator
Funkobergefreiter Leading Seaman (1) Radio Operator
Funkgefreiter Able Seaman (2) Radio Operator
Oberbootsmann Senior Warrant Officer (2)
Bootsmann Warrant Officer (1)
Matrosenobergefreiter Leading Seaman (7)
Matrosengefreiter Able Seaman (3)
Obermechaniker Senior Warrant Officer (1) Torpedo Room
Mechanikermaat Petty Officer (2) Torpedo Room
Mechanikerobergefreiter Leading Seaman (1) Torpedo Room
Mechanikergefreiter Able Seaman (1) Torpedo Room
Sanitätsmaat Petty Officer (1) Medical Orderly"

Notice the preponderance of engine-room types - and the "mechaniker" torpedomen were mechanics trained in the maintenance of them - the "matrosen" were the ones who would be loading/unloading, etc - and any other grunt work.

Also, as to the original topic - I also have Line and Engineer Officers, with the latter concentrating on Mechanic and Repair skills, while the Line types are Helmsman, Watch Officer, and combat skills as needed. Because of the way Ubi made the Nav function an Officer one instead of a PO, I have one of the Officers fill in when using those functions - but don't have one permanently assigned as such.

Analysis of actual rosters of boats when lost (from http://www.ubootwaffe.net/ mostly) verifies the above; altho most boats lacked many of the slots shown, the emphasis on engineering and relative "undermanning" of the torpedo rooms as we tend to think of them are accurate.
Draka is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:41 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.