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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
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VII, 1939
Kaleun: helmsman, watch , radio WO1: Watch, AAA LI1: Mechanic, Engine WO2: Watch LI2: Mechanic +4 torps +4 engine +2 Radio +1 Gun +1 Medic +2 Mech
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#3 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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...naughty woman
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#4 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
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Life, Liberty and Property! |
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#5 |
Rear Admiral
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#6 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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yeah yeah
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#7 | |
Chief of the Boat
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Might happen, might not ![]() Welcome aboard Shiver me timbers ![]() |
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#8 |
Watch
![]() Join Date: Jul 2007
Posts: 23
Downloads: 2
Uploads: 0
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They do recover mid patrol. Had 2 on my last patrol - the watch officer and a sailor. Both recovered from 25% to full endurance and the "bandage" icon disappeared. No wound badges were offered as medals. I have a PO medic.
GWX3.0 |
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#9 |
Eternal Patrol
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N
E C R O ! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
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I have a Watch Officer with Watch, FlaK and Deck Gun skills. That way, he can stay on deck and boost all three stations.
The navigator can be a helmsman and medic. My weapon officer can be a helmsman and torpedoman. The chief engineer can be a helmsman and mechanic. One officer is a mechanic and repairman. Comes in handy. 3 radio/sonarmen, so that there is always at least one position filled at all times. 4 torpedomen. 4 mechanics. 1 repairman. 2 FlaK. 1 deckgunner. 1 watch. And regular sailors. I'm officer heavy, but it works.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#11 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
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I divide my officers into Line and Engineering. The three line officers draw from the Watch, Deck, Flak, Torpedo, Repair qualification pool. The two engineering officers draw from the Engineering, Torpedo and Repair pool. How many qualifications each gets (1 to 3) depends on rank and number of patrols. The third qualification is always Repair, if they have not gotten it already.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#12 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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After studying type VII crew rosters I try to make them as realistic as possible within silent hunter III limitations.
LI: Oberleutnant with repair, machinist and helmsman. IWO: Oberleutnant/leutnant with watchman, torpedoman and if promoted helmsman IIWO: Oberleutnant/leutnant with watchman, gunner and if promoted flak gunner Obersteuermann/IIIWO: Oberfähnrich with helmsman 3 POs with machinist 3 POs with repair = engine room POs 1 PO with radioman 1 PO with medic = radio POs 2 POs with helmsman = controlroom mechanics 3 POs with watchman = sailing crew POs 1 PO with torpedoman I also haul 1 or two nonspecialist POs as officer trainees and sometimes extra officers as LI in training or watchofficer in training. Last edited by Obltn Strand; 11-18-10 at 08:42 PM. |
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#13 |
Medic
![]() Join Date: Aug 2010
Location: Chicago
Posts: 159
Downloads: 11
Uploads: 0
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I carry a medic, I imagine that crews get injured by accident and someone needs to pass out the medical alcohol soaked cotton balls in leu of a shower.
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#14 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
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Running the no fatigue mod I prefer to play with only 2/3 of the crew aboard. 1/3 is on duty, 1/3 is sleeping (and missing aboard), 1/3 is playing cards.
3 of 4 Officers LI/OLt= Helm - Repair - Medic 1 WO/Lt = Watch and Flak 2 WO/Lt = Torpedo and Deckgun (Lt can have 2 and OLt can have 3 qualifications) My NAV stays OFhr = Helm 10 of 16 PO 1 Watch 2 Radio (for best hydophone performance) 1 Flak 1 Deckgun (later 2nd Flak) 1 Machinist 2 Repair 2 Torpedo 20 of 30 Crew 3 Watch 3 Helm 6 Machinist 7 Torpedo 1 Cook ![]() I'm in trouble whenever SH3Cmdr shifts a few guys around. I don't have to nanny my crew but I have to order some people around to get the tubes reloaded.
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#15 |
Lieutenant
![]() Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
Uploads: 0
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For what it is worth:
From "Wolf-Pack - The Story of the Uboat in WWII" by Gordon Williamson, pp. 179-180 we have the following optimized crew roster: "Commander Kapitänleutnant, usually referred to as 'Herr Kaleu'. There were a few Korvettenkapitän-ranked commanders and a number of commanders with the rank of Oberleutnant zur See, particularly later in the war. First Officer Typically, an Oberleutnant zur See (or Leutnant zur See on boats where the commander was an Oberleutnant). The First Watch Officer was usually referred to as the IWO. Second Officer Usually a Leutnant zur See and referred to as the 'Zweiter Wach Offizier'. U-BOAT CREWS 179 Engineering Officer Generally a Leutnant or Oberleutnant zur See, his title was 'Leitender Ingenieur' or Leading Engineer and he was normally referred to as the 'LF. Third Watch Officer This post was held by a warrant officer grade, typically the Obersteuermann or Navigator. Fourth Watch Officer This was a non-commissioned post often held by the Oberbootsmaat or bosun. The remainder of the crew would be made up approximately as follows (total crew numbers could vary from boat to boat): Stabsobermaschinist Chief Warrant Officer (1) Engine Room Obermaschinist Senior Warrant Officer (2) Engine Room Maschinenobermaat Chief Petty Officer (2) Engine Room Maschinenmaat Petty Officer (5) Engine Room Maschinenobergefreiter Leading Seaman (11) Engine Room Maschinengefreiter Able Seaman (5) Engine Room Funkobermaat Chief Petty Officer (3) Radio Operator Funkobergefreiter Leading Seaman (1) Radio Operator Funkgefreiter Able Seaman (2) Radio Operator Oberbootsmann Senior Warrant Officer (2) Bootsmann Warrant Officer (1) Matrosenobergefreiter Leading Seaman (7) Matrosengefreiter Able Seaman (3) Obermechaniker Senior Warrant Officer (1) Torpedo Room Mechanikermaat Petty Officer (2) Torpedo Room Mechanikerobergefreiter Leading Seaman (1) Torpedo Room Mechanikergefreiter Able Seaman (1) Torpedo Room Sanitätsmaat Petty Officer (1) Medical Orderly" Notice the preponderance of engine-room types - and the "mechaniker" torpedomen were mechanics trained in the maintenance of them - the "matrosen" were the ones who would be loading/unloading, etc - and any other grunt work. Also, as to the original topic - I also have Line and Engineer Officers, with the latter concentrating on Mechanic and Repair skills, while the Line types are Helmsman, Watch Officer, and combat skills as needed. Because of the way Ubi made the Nav function an Officer one instead of a PO, I have one of the Officers fill in when using those functions - but don't have one permanently assigned as such. Analysis of actual rosters of boats when lost (from http://www.ubootwaffe.net/ mostly) verifies the above; altho most boats lacked many of the slots shown, the emphasis on engineering and relative "undermanning" of the torpedo rooms as we tend to think of them are accurate. |
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