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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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Well the are bloody loads of merchants and naval units that got added to SH3 after its release.
All you need is to put together a list unit in order of importance get the modders permission then get a team together to start the arduous task of porting them all over. Easy really ![]()
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#17 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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lol Not even sure the units from SH3 added to SH4 have been converted properly even now Am pretty sure permission could be got Chris tis just the actual work of doing the job And the software needed to keep inline with SH5 standards I expect a mod out real soon with quick and dirty port overs though |
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#18 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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#19 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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Very true mate. A thankless task if ever the was one.
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#20 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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To piri_reis:
Can you write now you configs. I have CTD in any time... |
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#21 |
Silent Hunter
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#22 |
Silent Hunter
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Still no luck with the textures. I have tried both DDS and TGA, and directing the DAT files to a specific external texture - nothing works, and I still get blank white ships.
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#23 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Roster cfg [UnitClass] ClassName=BBQueenElizabeth UnitType=11 AppearanceDate=19150101 DisappearanceDate=19480101 DisplayName=BR BB Queen Elizabeth IsUnique=yes [Texture 1] TextureName= LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO01.dds NormalmapTextureName= StartDate=19390101 EndDate=19461231 Frequency=1 [Texture 2] TextureName= LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO02.dds NormalmapTextureName= StartDate=19390101 EndDate=19461231 Frequency=1 As you can see the textures are in the Sea folder for the Queen Liz So you will need to add something similar to the above to get your skins to show Much the same as SH4 You will also need to add some info to the cfg for the Rec manual NOM Ranger RecManualCategory=Tanker BowShape=Plumb MidSuperstructure=Stern Funnels=1 ---------------------- NVV RecManualCategory=Freighter BowShape=Raked Superstructure=Composite Islands=1 --------------------- NKSCS_N3SA1/N3SA1 RecManualCategory=Freighter BowShape=Plumb Superstructure=Composite Islands=123 --------------- NLST RecManualCategory=TroopTransport BowShape=Raked Funnels=0 ETC Hope you succeed Only the Devs could create 4 ships all the same from one model KL=Large Steamer KLWarSupplies=Large Steamer (War Supplies) LL=Liberty Cargo LLWarSupplies=Liberty Ship (War Supplies) ![]() Last edited by bigboywooly; 03-07-10 at 12:34 AM. |
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#24 | |
Silent Hunter
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If someone could copy and paste the data/roster/cfg file of a working SH4 or SH3 ship that has been ported over successfully, I would be very grateful. |
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#25 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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TextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO01.dds LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO01.dds |
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#26 | |
Silent Hunter
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![]() Have you successfully transferred any ships yet? |
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#27 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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No
Didnt try until you posted and am getting the same results as you Pure white Unless the textures are in the GR2 files Altho the game may read dats for the ships doesnt mean all will work ok You can DL a Granny 3d viewer here http://www.radgametools.com/granny/download.html And take a look inside the ship files |
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#28 |
Silent Hunter
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Thanks.
If this is an example of SH5's increased moddability then I will be more than happy to stick with SH3 and SH4. ![]() |
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#29 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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Try putting the textures (except occlusion map) in data/textures/Tnormal/tex
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With strength I burn... |
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#30 |
Silent Hunter
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I tried that this morning - still, no textures but lots of "special snowflake" paint schemes. Argh. I was really looking forward to modding SH5, too.
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