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Old 03-06-10, 09:42 AM   #16
mr chris
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Well the are bloody loads of merchants and naval units that got added to SH3 after its release.
All you need is to put together a list unit in order of importance get the modders permission then get a team together to start the arduous task of porting them all over.
Easy really
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Old 03-06-10, 09:54 AM   #17
bigboywooly
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Quote:
Originally Posted by mr chris View Post
Well the are bloody loads of merchants and naval units that got added to SH3 after its release.
All you need is to put together a list unit in order of importance get the modders permission then get a team together to start the arduous task of porting them all over.
Easy really
Simples
lol
Not even sure the units from SH3 added to SH4 have been converted properly even now
Am pretty sure permission could be got Chris tis just the actual work of doing the job
And the software needed to keep inline with SH5 standards

I expect a mod out real soon with quick and dirty port overs though
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Old 03-06-10, 10:01 AM   #18
denis_469
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Quote:
Originally Posted by piri_reis View Post
Can't even compare the loading times with SH3. 10-15seconds for Museum.

Well copying ships from SH3/SH4 will not be that hard. All I did was copy the ship to Sea folder and create a cfg in the Roster. Oh and make a few modifications to the ships' .cfg file looking at the new format.. I know the shadows, eqp files might have to be reworked, it won't be a straight copy, but this was done in 2 minutes, SH5 can read .dat files!

Pamir from SH3

Thank, vary big.
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Old 03-06-10, 10:21 AM   #19
mr chris
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Quote:
Originally Posted by bigboywooly View Post
Simples
lol
Not even sure the units from SH3 added to SH4 have been converted properly even now
Am pretty sure permission could be got Chris tis just the actual work of doing the job
And the software needed to keep inline with SH5 standards

I expect a mod out real soon with quick and dirty port overs though

Very true mate.
A thankless task if ever the was one.
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Old 03-06-10, 11:36 AM   #20
denis_469
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To piri_reis:

Can you write now you configs. I have CTD in any time...
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Old 03-06-10, 02:25 PM   #21
iambecomelife
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Quote:
Originally Posted by piri_reis View Post
Can't even compare the loading times with SH3. 10-15seconds for Museum.

Well copying ships from SH3/SH4 will not be that hard. All I did was copy the ship to Sea folder and create a cfg in the Roster. Oh and make a few modifications to the ships' .cfg file looking at the new format.. I know the shadows, eqp files might have to be reworked, it won't be a straight copy, but this was done in 2 minutes, SH5 can read .dat files!

Pamir from SH3

Could you please copy and paste the text of the Pamir's roster/cfg file? I finally managed to import some SH4 ships but they appear completely white. I checked the cfg file to make sure that it points to the right texture - still no luck:

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Old 03-06-10, 11:33 PM   #22
iambecomelife
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Still no luck with the textures. I have tried both DDS and TGA, and directing the DAT files to a specific external texture - nothing works, and I still get blank white ships.
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Old 03-07-10, 12:20 AM   #23
bigboywooly
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Quote:
Originally Posted by iambecomelife View Post
Still no luck with the textures. I have tried both DDS and TGA, and directing the DAT files to a specific external texture - nothing works, and I still get blank white ships.
OK will use the Queen Liz as an example

Roster cfg

[UnitClass]
ClassName=BBQueenElizabeth
UnitType=11
AppearanceDate=19150101
DisappearanceDate=19480101
DisplayName=BR BB Queen Elizabeth
IsUnique=yes

[Texture 1]
TextureName=
LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO01.dds
NormalmapTextureName=
StartDate=19390101
EndDate=19461231
Frequency=1

[Texture 2]
TextureName=
LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO02.dds
NormalmapTextureName=
StartDate=19390101
EndDate=19461231
Frequency=1

As you can see the textures are in the Sea folder for the Queen Liz

So you will need to add something similar to the above to get your skins to show
Much the same as SH4

You will also need to add some info to the cfg for the Rec manual

NOM Ranger

RecManualCategory=Tanker
BowShape=Plumb
MidSuperstructure=Stern
Funnels=1
----------------------

NVV

RecManualCategory=Freighter
BowShape=Raked
Superstructure=Composite
Islands=1
---------------------

NKSCS_N3SA1/N3SA1

RecManualCategory=Freighter
BowShape=Plumb
Superstructure=Composite
Islands=123

---------------
NLST

RecManualCategory=TroopTransport
BowShape=Raked
Funnels=0

ETC

Hope you succeed
Only the Devs could create 4 ships all the same from one model

KL=Large Steamer
KLWarSupplies=Large Steamer (War Supplies)
LL=Liberty Cargo
LLWarSupplies=Liberty Ship (War Supplies)

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Last edited by bigboywooly; 03-07-10 at 12:34 AM.
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Old 03-07-10, 12:35 AM   #24
iambecomelife
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Quote:
Originally Posted by bigboywooly View Post
OK will use the Queen Liz as an example

Roster cfg

[UnitClass]
ClassName=BBQueenElizabeth
UnitType=11
AppearanceDate=19150101
DisappearanceDate=19480101
DisplayName=BR BB Queen Elizabeth
IsUnique=yes

[Texture 1]
TextureName=
LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO01.dds
NormalmapTextureName=
StartDate=19390101
EndDate=19461231
Frequency=1

[Texture 2]
TextureName=
LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO02.dds
NormalmapTextureName=
StartDate=19390101
EndDate=19461231
Frequency=1

As you can see the textures are in the Sea folder for the Queen Liz

So you will need to add something similar to the above to get your skins to show
Much the same as SH4
I've already tried adding these entries but it never works. I have even tried giving the old ships the skins of SH5 units out of desperation - it still does not work.

If someone could copy and paste the data/roster/cfg file of a working SH4 or SH3 ship that has been ported over successfully, I would be very grateful.
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Old 03-07-10, 12:38 AM   #25
bigboywooly
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Quote:
Originally Posted by iambecomelife View Post
I've already tried adding these entries but it never works. I have even tried giving the old ships the skins of SH5 units out of desperation - it still does not work.

If someone could copy and paste the data/roster/cfg file of a working SH4 or SH3 ship that has been ported over successfully, I would be very grateful.
Try copying the lightmap texture info to the texture info

TextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO01.dds
LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO01.dds
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Old 03-07-10, 01:01 AM   #26
iambecomelife
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Quote:
Originally Posted by bigboywooly View Post
Try copying the lightmap texture info to the texture info

TextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO01.dds
LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO01.dds
I tried that and was greeted to yet another snow white beauty when I ran Museum.

Have you successfully transferred any ships yet?
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Old 03-07-10, 01:24 AM   #27
bigboywooly
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No
Didnt try until you posted and am getting the same results as you
Pure white
Unless the textures are in the GR2 files
Altho the game may read dats for the ships doesnt mean all will work ok

You can DL a Granny 3d viewer here

http://www.radgametools.com/granny/download.html

And take a look inside the ship files
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Old 03-07-10, 01:34 AM   #28
iambecomelife
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Thanks.

If this is an example of SH5's increased moddability then I will be more than happy to stick with SH3 and SH4.
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Old 03-07-10, 03:52 AM   #29
elanaiba
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Quote:
Originally Posted by iambecomelife View Post
Still no luck with the textures. I have tried both DDS and TGA, and directing the DAT files to a specific external texture - nothing works, and I still get blank white ships.
Try putting the textures (except occlusion map) in data/textures/Tnormal/tex
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Old 03-07-10, 05:54 PM   #30
iambecomelife
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Quote:
Originally Posted by elanaiba View Post
Try putting the textures (except occlusion map) in data/textures/Tnormal/tex
I tried that this morning - still, no textures but lots of "special snowflake" paint schemes. Argh. I was really looking forward to modding SH5, too.
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