SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-06-10, 04:58 AM | #16 |
The Old Man
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 174
Uploads: 0
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I think that puts us up to 28 men on the boat... now we just need to find the other 24
It is ok currently for just cruising, but at Battle Stations I want there to be more bodies around like in previous games. |
03-06-10, 05:12 AM | #17 |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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I'd like to know this as well.
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ROW Sound Effects Contributor RFB Team Leader |
03-06-10, 05:25 AM | #18 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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Would it be possible to have a clear the bridge order ?
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Just help someone.....it makes a difference |
03-06-10, 06:32 AM | #19 |
Weps
Join Date: Feb 2004
Posts: 353
Downloads: 120
Uploads: 4
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This is huge. Anyone else get the feeling that SHV is going to turn into a huge sim after people start really getting dirty under the hood?
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03-06-10, 06:46 AM | #20 |
Sonar Guy
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You should send the bill for buying the binoculars to UBISoft.
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03-06-10, 06:55 AM | #21 |
Watch
Join Date: Apr 2005
Posts: 21
Downloads: 124
Uploads: 0
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Very Nice, downloading now.
The only other comment I'd make though from looking at the screenshot is that maybe have it so that the Watch Officer doesn't use his Binoculars, or find a way to remove them from his character, as he already has a pair of Binoculars around his neck, so it might look abit odd with him having two pairs. |
03-06-10, 07:04 AM | #22 |
Watch
Join Date: Aug 2006
Posts: 25
Downloads: 29
Uploads: 0
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03-06-10, 09:24 AM | #23 |
An able master
Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Thankyou, excellent stuff.
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03-06-10, 10:22 AM | #24 | |||
Commodore
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Quote:
Quote:
You can trigger things with commands so I think it would be possible. Quote:
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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03-06-10, 10:28 AM | #25 |
Grey Wolf
Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Great job!
I know you said you had no intention of making this a standalone mod, but please reconsider! Not all of us like using the mega mods....
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Guess I should change my sig since SH5 has an offline mode now |
03-07-10, 07:56 AM | #26 |
Watch Officer
Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
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outstanding! love it!
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Gute Jagd und fette Beute! |
03-07-10, 08:25 AM | #27 |
Commodore
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I've released a more complete version here: http://www.subsim.com/radioroom/showthread.php?t=163591
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
03-08-10, 02:26 AM | #28 |
Sailor man
Join Date: Feb 2010
Location: Germany
Posts: 43
Downloads: 26
Uploads: 0
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Outstanding!
Love your mod! Looks so much better now! Many thanks for that! Question: Do you now where the texture of the binocs lenses (i hope this is the correct term for what i mean) are placed at? I would like to change them to make the binocs look more realistic. Maybe like this one Thanks in advance JotDora |
03-08-10, 03:48 AM | #29 | |
The Old Man
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Quote:
YES SIR !! !! |
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03-08-10, 03:01 PM | #30 |
Watch
Join Date: Mar 2010
Posts: 20
Downloads: 223
Uploads: 0
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Kann mir einer helfen ich finde den Mod nicht wo die 4 auf der Brücke stehen?
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