SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-05-10, 04:03 AM   #1
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,056
Downloads: 32
Uploads: 0


Default

My game runs fine apart from the shadows.
Dowly is offline   Reply With Quote
Old 03-05-10, 04:16 AM   #2
Grey_Raven75
Mate
 
Join Date: Dec 2006
Posts: 60
Downloads: 30
Uploads: 0
Default

I'm not running an especially up-to-date system and I haven't found any situation that's caused significant slowdown (ie, convoys, inside the sub, bad weather, raging fires on damaged ships). Loading times also don't seem much longer than SH3+GWX or SH4 with one of the supermods. I've got everything maxed out graphics wise except for AA. It's on at the first setting, so I could do more experimentation with that to see how it affects performance.

System Specs:

Windows Vista Home Baisc SP2
Pentium D 3.2 GHz
2 gigs RAM
GeForce 8800GT 512MB
DX11
__________________
"If you don't know history, you don't know anything. You are a leaf that doesn't know it is part of a tree." --Edward Johnston
Grey_Raven75 is offline   Reply With Quote
Old 03-05-10, 04:29 AM   #3
armin
Watch
 
Join Date: Sep 2009
Posts: 17
Downloads: 252
Uploads: 0
Default

As i said its not graphical issue i cna have effects disabled or enabled it has no impact. Just the AI goes skynet and does stupid stuff and that creates lag issues after some time.

Like previously mentioned collisions when entire convoy rams a beach. Or computer spawns several mega convoys in different parts i cant even reach.

You can see in campaigns the proper files and view them in mission editor i just dont know what files are proper to change and what values.

EDIT: Just an hour ago a convoy spawned infront of me and all 11 ships would miss me just one decided to set collision course (was a polish freighter). I missed him by 10 meters.
armin is offline   Reply With Quote
Old 03-05-10, 06:42 AM   #4
Kromus
Lieutenant
 
Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
Default

Quote:
Originally Posted by Grey_Raven75 View Post
GeForce 8800GT 512MB
DX11
Erm... You mean DX 10
Kromus is offline   Reply With Quote
Old 03-05-10, 04:35 AM   #5
McHibbins
Seasoned Skipper
 
Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
Default

Quote:
Originally Posted by Dowly View Post
My game runs fine apart from the shadows.
Dito, shadows off and everything is fine
__________________
McHibbins is offline   Reply With Quote
Old 03-05-10, 04:40 AM   #6
Sonarman
The Old Man
 
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
Default

I am sure I have read a while back that since the release of SH4 all objects are loaded dynamically with player proximity ie as needed for visuals. This was not the case in SH3 where everything was loaded at once,
__________________
"The action is simulated...the excitement is real!"
Microprose Simulation Software.
Sonarman is offline   Reply With Quote
Old 03-05-10, 06:54 AM   #7
B_O_L_T
Seaman
 
Join Date: May 2007
Posts: 40
Downloads: 182
Uploads: 0
Default

Running windows xp by any chance? that can mess up thread allocation on multi core machines consuming memory needlessly. I am running Win 7 with 4 gig of memory and still have plenty free while the game is running, so the game isn't trying to allocate all free memory, something else is at fault causing your problems.
B_O_L_T is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.