![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#3 |
Engineer
![]() |
![]()
Thanks,
The shine coming of the corners is called color bleeding and is calculated during the renderer, you can use any material but you will need 'Brazil r/s' to let it render. It's actually a Global Illumination render which takes a lot of time, but looks nice ![]() No problems about the masts, you can use them they have also a sepperated texture map so you wont have to re-skin them.
__________________
IMPERIAL U-FLOTILLA 1914-1918 ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
![]() |
![]() |
|
|