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#1 |
Sea Lord
![]() Join Date: Apr 2007
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I thought medics helped with crew fatigue in the compartment where they are?
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#2 |
Stowaway
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#3 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
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I play at 92% realism I think,just have map contacts on,and also have 'no fatigue' enabled in Commander,I personally hate micromanaging crew shift patterns all the time,distracts me from more important events that may be happening
![]() Cant imagine this would be seen as cheating? Shame about the helmsman skills,I would have thought having say,the chief,the guy on the pumps,and maybe an officer in the engine room possessing helmsman skill improving dive times,reaction times in emergencies,levelling off underwater etc .In my opinion it would adequately reflect their skill and knowledge of all the UBoat's systems improving its performance ![]() Later on in the war as air attacks become lethal I decided it would be prudent to give the watch officer 'medic' skills as in previous patrols I have had some of the watch crew either severely injured or even killed.Would this protect the watch somewhat for a time,as I scrambled to get them below?by being able to stem heavy bleeding as panic breaks out? "here,stick this towel to his stomach!!,his guts are hanging out!"
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#4 |
Rear Admiral
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The only thing I remember hearing that the medic was good for, was if you have a wounded man and then put the medic in the same compartment with him (I assume bow or stern quarters would be best), he is more likely to recover and/or recover more quickly and/or get back up to a higher "Health" status than he would have without "medical attention."
Since I've never had wounded crew during a patrol I've never been able to see if it makes any difference having a medic sit with them in their quarters to recuperate. If I have a medic, he's a PO, and I prefer to have medic as his primary qualification, if he's otherwise qualified then it's only in something I'm already covered for by other crewmembers and the medic has it as a backup in case those guys are lost/unavailable. I wouldn't have a WO who doubled as my medic, if I do have wounded I wouldn't want to have to send a WO to their quarters until they get better, lol. He can't be nursing wounded crew and function as a WO as well. Edit: And no I certainly wouldn't consider using the No Fatigue model as cheating, in fact IMO it's completely unrealistic to expect a commanding officer to be personally responsible for seeing to crew "shift changes," that's just ridiculous. Ideally you'd be able to configure your crew into the necessary watches and then have them rotate on their own unless you specifically made a change to something during the patrol for whatever reason. THAT would be realistic. Unfortunately SH3 doesn't work that way, so the "No Fatigue" model removes it as an issue entirely. |
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#5 |
Chief of the Boat
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As already stated by Snestorm...I'm afraid not.
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#6 |
中国水兵
![]() Join Date: Oct 2009
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Personaly I like to have my chief of the watch have watch, deck gun and flack gun specialties. This gives a very good performance on all aspects on deck. Other than that I don't realy have many combinations. I generaly have one of my command room officers, useualy the navigator, as a repair specialist for those situations when every thing goes sixes and sevens on me.
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#7 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Good point frau,
I would like to enter the time of the shift patterns before the patrol and let them change shift automatically.But this is just the same as having no fatigue ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#8 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
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VII, 1939
Kaleun: helmsman, watch , radio WO1: Watch, AAA LI1: Mechanic, Engine WO2: Watch LI2: Mechanic +4 torps +4 engine +2 Radio +1 Gun +1 Medic +2 Mech
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#10 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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...naughty woman
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#11 |
Medic
![]() Join Date: Aug 2010
Location: Chicago
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I carry a medic, I imagine that crews get injured by accident and someone needs to pass out the medical alcohol soaked cotton balls in leu of a shower.
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#12 |
Nub
![]() Join Date: Mar 2010
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Having been a lurker for more than a year, this is my first post. And while I’m still a pretty wet behind the ears (cough) submariner, I have learned enough to defer to Jimbuna’s expertise on all matters watery. However, this debate sent me scurrying off to retrieve this passage, which I had a vague recollection of, from the wonderful, lovingly produced, GWX manual.
From page 73 :"Crew Quarters: Ahhh, relaxation in the smell of damp... The crew recovers from fatigue here, but more slowly than in stock Silent Hunter III, though a medic in the compartment will increase the recovery rate. Being in the crew quarters will always reduce fatigue regardless of what else is happening in the U-boat‘s environment or inside the U-boat." Not sure if this is correct, but thought it might prove interesting. Good hunting all!
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"Aye, aye! and I'll chase tankers round Good Hope, and round the Horn, and round the Norway Maelstrom, and round perdition's flames before I give them up." |
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#13 |
Rear Admiral
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OMG, someone actually RTFM!
![]() Welcome aboard, Shiver! |
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#14 |
Nub
![]() Join Date: Mar 2010
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Cheers Fra! Now don't be too alarmed by my having RTFM - I don't make a habit of it!!! I'm a man afterall so it's against my nature. Just that one was such a great piece of work and really puts the drivel most companies produce to shame.
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"Aye, aye! and I'll chase tankers round Good Hope, and round the Horn, and round the Norway Maelstrom, and round perdition's flames before I give them up." |
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#15 |
Fleet Admiral
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They will certainly help if you have wounded. Put a medic in the compartment with someone wounded and as long as they are not too far gone they will recover over time. Dunno about fatigue, I play with it off. I'm not a nursemaid and the PO's should be doing that job anyway.
Wounds and fatigue are separate values for each crewman. |
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